....aaaaaaaaaaaaand here's that prototype. the forum goblins ate it from my last post
Eyes of DarknessPrerequisites: None
Activation Cost: None
The Shinigami can see as well in mundane darkness as she could in full daylight, including colour, detail etc
Special: This ability may be taken multiple times. Each time allows you to see through another layer of darkness (Darkness Spell < Deeper Darkness etc)
Bestow Eyes of DarknessPrerequisites: Eyes of Darkness
Activation Cost: 2 SEP
As a swift action, the Shinigami can share her Darkvision with all her allies within 100ft. This lasts until she chooses to end it, or she seals her Zanpakuto.
DarknessPrerequisites: None
Activation Cost: 1 SEP
The Zanpakuto emits an inky darkness that obscures everything within a 20-foot radius as per the effects of the Darkness spell, except it does not suppress magical illumination.
The Shinigami may activate or suppress this ability as a free action. It lasts until she seals her zanpakuto
The Shinigami can see in her own darkness.
Special: You may select this ability multiple times. Each time increases the level of illumination you can overcome (such as magical light) by one stage, and either the radius by 10ft, or the level of concealment granted by 10%. When used against the Illumination Zanpakuto ability, the ability with more ranks takes precedence.
Shroud of DarknessPrerequisites: Darkness
Activation Cost: 3 SEP
As a standard action, the Shinigami may coat one creature or object within 100 + character level * 10 ft in darkness, exactly as her Darkness ability. The victim is entitled to a will save (DC 10 + ½ character level + Reiatsu modifier) to resist the effect. This lasts 1 round per character level.
This is a swift action when used against willing targets.
Total BlackoutPrerequisites: Darkness, two other darkness abilities
Activation Cost: Darkness + 2 SEP
The Shinigami's Darkness ability also obscures another sense, other than touch.
Special: This ability may be taken multiple times. Each time obscures another sense. This does not increase the cost.
Shape DarknessPrerequisites: Darkness
Activation Cost: 1 SEP
As a Swift Action, the Shinigami can shape any darkness effect she has created into any other shape or form, so long as it's total area does not change.
When creating darkness, she can use this ability as a free action on that patch of darkness
Solid DarknessPrerequisites: Darkness, Shape Darkness two other Darkness Type Abilities.
Activation Cost: 7 SEP
The Shinigami can create solid, tangible objects of darkness. As a standard action, she creates as much Solid Darkness as the total area of her Darkness ability. Only one object is created, though it can be of any shape. The Object is created anywhere within 100ft, though it cannot be placed on a creature.
Darkness created in this way weighs nothing and hovers in place. It requires a DC 15 strength test to move.
The Darkness lasts 1 minute per character level. The Shinigami can dispel any objects created in this way as a free action
Darkness created in this way has hardness equal to 5 + ½ character level, and 5 hp per 2 character levels. It is automatically dispelled by any light effects that would dispel the Shinigami's Darkness ability, and immune to any light effects that the Shinigami's Darkness Ability. It can support about as much weight as wood of the same thickness.
Special: This ability may be taken multiple times. Each time increases the hardness by 2 and the HP by 10
Move DarknessPrerequisites: Shape Darkness
Activation Cost: None
As a move-equivalent action, the Shinigami can move any object created through Solid Darkness within 100 ft up to 30ft.
Touch of DarknessPrerequisites: Darkness, four other darkness type abilities, specialized
Activation Cost: 5 SEP
The shinigami may treat any creature in or adjacent to any darkness they create as if they creature was within their reach. They must pay for every action they use with this power (for example it would cost 5 SEP to make either a standard of full attack using this ability, as well as to make an attack of opportunity). They do not need to pay if a creature is within range normally.
Cloud VisionPrerequisites: Darkness
Activation Cost: 2 SEP
The Shinigami creates a black film over her target’s eyes, blinding them. As a standard action, you may target a creature within 100ft. They must succeed a reflex save (DC 10+1/2 character level+constitution modifier) or be blinded for 1 round/character level.
Special: This ability may be selected multiple times. Each time increases either the area effected by 5 feet (effectively making it a burst effect) or increasing the save DC by 2
SleepPrerequisites: None
Activation Cost: 3 SEP
The Shinigami lulls one or more creature within 100ft into a deep, magical slumber. The victim is entitled to a will save (DC 10 + ½ character level + Reiatsu modifier) to resist the effect. The Shinigami can effect a total number of hit dice equal to her own hit dice.
Special: This ability can be taken multiple times. Each time increases the save DC by 2, or the number of hit dice by 2
NightmarePrerequisites: Sleep, three other zanpakuto abilities
Activation Cost: 7 SEP
This Zanpakuto ability allows you to cause horrendous nightmares upon your target. It functions exactly like the 5th level Wizard spell.
Special:You may take this ability multiple times, each time either:
- Adds 1d10 to the damage it deals
- Allows you to cast it upon an awake person (causing them to have nightmares when next they sleep)
- Decreases the DC modifiers by one step (intimate knowledge gives them -6 on their will saves, knowledge gives -1, second hand gives +4, and no knowledge gives +9, etc.)
- Causes them to be exhausted instead of fatigued upon waking.
Black TentaclesPrerequisites: Three other darkness abilities
Activation Cost: 5 SEP
The shinigami gains the ability to use Evard's Black Tentacles as a spell-like ability, with a caster level equal to ½ character level.
Special:You may take this ability multiple times, each time either:
- increases the strength of the black tentacles by +2
- increases the radius by 5 feet
- causes them to do 1d8 extra points of damage a round
These effects stack.