Post by blackestofmages on Nov 20, 2011 8:54:38 GMT -5
into the light of people actually being able to see it thus giving us a reason to have a forum... ;D
so, this is Ava's beginings of the Quincy's Inner bow. behold and phear
Upwelling Power is turned off.
Quincy loses 2 spirit charges per turn.
When making your Inner Bow, add 6 Bow Attributes.
Inner Bows have automatic enhancement bonus to hit and damage equal to double the amount listed in Column A.
Starting at level 12, and every 2 levels thereafter you gain an additional Inner bow power.
Bow Colors:
Red [Power]
Requires: Powerful or Explosive
Passive: The Quincy gains +2 damage per 5 Quincy levels.
Power Shot: The Quincy may spend 3 Spirit Charges per shot to add 2d6 force damage to their damage.
Improved Power Shot: The Quincy's Power Shot now deals 4d6 force damage. Requires Power Shot.
Bow Blast: The Quincy may spend 6 spirit charges per shot, to make their bow's damage instead 1d6 per 4 Quincy levels. Requires Power Shot.
Improved Bow Blast: The Quincy's Bow Blast now deals 1d6 per 3 Quincy levels. Requires Bow Blast and Power Shot.
Purple [Precision]
Requires: Distant, Precise, or Shattering Bow.
Passive: The Quincy gains +1 to hit per 5 Quincy levels.
Sniper's Shot: By spending a full round action, the Quincy may reduce their number of attacks per turn, for each attack dropped in this way the Quincy lowers the critical range or increases the critical damage multiplier by 1, as well as adding 2d6 damage which counts as base bow damage for critical purposes.
Improved Sniper's Shot: The Quincy's Sniper Shot now deals 3d6 extra damage per attack given up. Requires Sniper's Shot.
Green [Defense]
Requires: Shielding, or Barrier Bow.
Passive: The Quincy gains a +1 Insight bonus to AC and +1/- DR for every 5 Quincy levels.
Defensive Burst: The Quincy may spend 1 spirit charge per 2d6 damage they wish to negate of an incoming energy-based attack.
Improved Defensive Burst: The Quincy's Defensive Burst becomes 3d6 damage negated per 1 spirit charge. Requires Defensive burst.
Defense Reversal: By spending 5 spirit charges per shot, you may give up the defense of your bow and gain insight in destroying your foe. You deal additional damage based on the amount you lower your AC and DR by. For every 1 AC point lowered you gain +1 to hit and +2 damage, for every point of DR lowered you gain +2 damage, and ignore 2 DR.
Shielded Bow: The Quincy's bow grows thicker like a defensive shield to protect them, granting them a shield bonus equal to one half their Inner Bow's enhancement bonus.
Ultimate Defense: By spending 10 spirit charges as a full round action, the Quincy may surround themselves in a defensive green bubble, granting them a +1 Sacred bonus to AC per 2 Quincy levels and +1/- DR per 2 Quincy levels, stacking with Bow Attributes and Inner Bow powers. Requires Defensive Burst and Shielded Bow.
Yellow [Elemental]
Requires: Flaming or Crackling Bow
Passive: The Quincy gains +1d6 elemental damage per 5 Quincy levels.
Elemental Shot: The Quincy may spend 3 Spirit Charges per shot, changing the type of elemental damage his bow deals, or making the bow deal all elemental damage of one type, changeable per shot.
Improved Elemental Shot: The Quincy may spend 3 Spirit Charges per shot, determining how much damage of each element to deal, after damage is rolled. Requires Elemental Shot.
White [Healing]
Requires: Recharging Bow or Life Restoring Bow
Passive: The Quincy gains +1 Fast Healing for every 5 Quincy levels.
Positive Shot: By spending 3 Spirit Charges per shot, the Quincy may make her arrows damage become positive energy, healing the target instead of harming.
Black [Draining]
Requires: Life Drinking Bow or Soul Drinking Bow
Passive: The Quincy gains +1d4 vampiric HP damage for every 5 Quincy levels.
Soul Sucking Shot: By spending 3 Spirit Charges per shot, the Quincy may heal a number of hit points equal to half damage his bow deals.
Improved Soul Sucking Shot: The Quincy's Soul Sucking shot now heals a number of hit points equal to the damage his bow deals. Requires Soul Sucking Shot.
Superior Soul Sucking Shot: By spending 5 Spirit Charges per shot, the Quincy deals 1 negative level and heals a number of hit points equal to the damage his bow deals. Requires Improved Soul Sucking Shot.
so, thoughts/feelings/criticisms/extra things to add? don't forget, Ava's not here at the monment so she can't smite you for not loving it
so, this is Ava's beginings of the Quincy's Inner bow. behold and phear
Upwelling Power is turned off.
Quincy loses 2 spirit charges per turn.
When making your Inner Bow, add 6 Bow Attributes.
Inner Bows have automatic enhancement bonus to hit and damage equal to double the amount listed in Column A.
Starting at level 12, and every 2 levels thereafter you gain an additional Inner bow power.
Bow Colors:
Red [Power]
Requires: Powerful or Explosive
Passive: The Quincy gains +2 damage per 5 Quincy levels.
Power Shot: The Quincy may spend 3 Spirit Charges per shot to add 2d6 force damage to their damage.
Improved Power Shot: The Quincy's Power Shot now deals 4d6 force damage. Requires Power Shot.
Bow Blast: The Quincy may spend 6 spirit charges per shot, to make their bow's damage instead 1d6 per 4 Quincy levels. Requires Power Shot.
Improved Bow Blast: The Quincy's Bow Blast now deals 1d6 per 3 Quincy levels. Requires Bow Blast and Power Shot.
Purple [Precision]
Requires: Distant, Precise, or Shattering Bow.
Passive: The Quincy gains +1 to hit per 5 Quincy levels.
Sniper's Shot: By spending a full round action, the Quincy may reduce their number of attacks per turn, for each attack dropped in this way the Quincy lowers the critical range or increases the critical damage multiplier by 1, as well as adding 2d6 damage which counts as base bow damage for critical purposes.
Improved Sniper's Shot: The Quincy's Sniper Shot now deals 3d6 extra damage per attack given up. Requires Sniper's Shot.
Green [Defense]
Requires: Shielding, or Barrier Bow.
Passive: The Quincy gains a +1 Insight bonus to AC and +1/- DR for every 5 Quincy levels.
Defensive Burst: The Quincy may spend 1 spirit charge per 2d6 damage they wish to negate of an incoming energy-based attack.
Improved Defensive Burst: The Quincy's Defensive Burst becomes 3d6 damage negated per 1 spirit charge. Requires Defensive burst.
Defense Reversal: By spending 5 spirit charges per shot, you may give up the defense of your bow and gain insight in destroying your foe. You deal additional damage based on the amount you lower your AC and DR by. For every 1 AC point lowered you gain +1 to hit and +2 damage, for every point of DR lowered you gain +2 damage, and ignore 2 DR.
Shielded Bow: The Quincy's bow grows thicker like a defensive shield to protect them, granting them a shield bonus equal to one half their Inner Bow's enhancement bonus.
Ultimate Defense: By spending 10 spirit charges as a full round action, the Quincy may surround themselves in a defensive green bubble, granting them a +1 Sacred bonus to AC per 2 Quincy levels and +1/- DR per 2 Quincy levels, stacking with Bow Attributes and Inner Bow powers. Requires Defensive Burst and Shielded Bow.
Yellow [Elemental]
Requires: Flaming or Crackling Bow
Passive: The Quincy gains +1d6 elemental damage per 5 Quincy levels.
Elemental Shot: The Quincy may spend 3 Spirit Charges per shot, changing the type of elemental damage his bow deals, or making the bow deal all elemental damage of one type, changeable per shot.
Improved Elemental Shot: The Quincy may spend 3 Spirit Charges per shot, determining how much damage of each element to deal, after damage is rolled. Requires Elemental Shot.
White [Healing]
Requires: Recharging Bow or Life Restoring Bow
Passive: The Quincy gains +1 Fast Healing for every 5 Quincy levels.
Positive Shot: By spending 3 Spirit Charges per shot, the Quincy may make her arrows damage become positive energy, healing the target instead of harming.
Black [Draining]
Requires: Life Drinking Bow or Soul Drinking Bow
Passive: The Quincy gains +1d4 vampiric HP damage for every 5 Quincy levels.
Soul Sucking Shot: By spending 3 Spirit Charges per shot, the Quincy may heal a number of hit points equal to half damage his bow deals.
Improved Soul Sucking Shot: The Quincy's Soul Sucking shot now heals a number of hit points equal to the damage his bow deals. Requires Soul Sucking Shot.
Superior Soul Sucking Shot: By spending 5 Spirit Charges per shot, the Quincy deals 1 negative level and heals a number of hit points equal to the damage his bow deals. Requires Improved Soul Sucking Shot.
so, thoughts/feelings/criticisms/extra things to add? don't forget, Ava's not here at the monment so she can't smite you for not loving it