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Post by blackestofmages on Dec 5, 2011 18:07:46 GMT -5
So, as me and Major have been having a mildly heated speaking in the wrong thread (because we majorly suck at keeping on topic, but we can both also claim main designer so to y'all), and I'm starting to see his point, so, Poll time options explained 1) you can spend at most your level worth of SEP per turn, maximum 2) you can spend at most your level worth of SEP per action, maximum 3) Only abilities that have x damage per SEP (or something along that line, anyway) are limited. That limit is applied per turn. SPE does not allow you to go over that limit for those abilities 4) Only abilities that have x damage per SEP (or something along that line, anyway) are limited. That limit is applied per ability. SPE does not allow you to go over that limit for those abilities 5) Only abilities that have x damage per SEP (or something along that line, anyway) are limited. That limit is applied per turn. SPE increases that limit 6) Only abilities that have x damage per SEP (or something along that line, anyway) are limited. That limit is applied per ability. SPE increases that limit 7) no limit. go nova at your own peril, and people hating you. also, I'll ignore the poll if it wins, so this is option 1 and determines who dosen't actually care about balance 8) speaks for itself though, I think ava may be stabby when she gets back and we've changed so much. good thing I have everything on record ;D
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Post by Major on Dec 5, 2011 18:30:25 GMT -5
I do agree with your comment that one level of Captain shouldn't make a Kido user do twice as much. Thus why I feel that SPE shouldn't allow you to break the limit and should just give you most SEP per day.
I do however think only certain abilities should be limited.
And thus I voted for the fourth poll option, because while I like the third better the fourth had a vote and thus gave it a better chance of winning.
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Post by blackestofmages on Dec 5, 2011 18:55:19 GMT -5
fairy snuff if 5/6 wins, everyones getting a class at level 12 that raises it. just a warning to y'all if it becomes able to breach the limit, it becomes much more publically avaliable, so 1 prestige class dosem't "win" the game
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Post by Major on Dec 5, 2011 18:58:39 GMT -5
Eh, giving an option to everyone works I guess. Though it matters more for those with line attacks or kido (which any class can work, so I guess it's fine).
Plus each class could use a "Leader" type class.
Shinigami->Captain Hollow-> Couple options, hollow leader, arrancar, espda, etc Fullbringer-> Just some Fullbringer Leader class or something... Not sure what it'd get.
Etc. Etc.
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Post by blackestofmages on Dec 5, 2011 19:13:14 GMT -5
hollow would get one for arrancar and one for nit, just because I don;t want to force people down one path, but yeah (and line attacks includes everyone, and the hollow gets it as a class feature )
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Post by outlawjt on Dec 5, 2011 23:58:39 GMT -5
I'm not sure how I want to vote. My first instinct (and how I would like to vote) is variable abilities and limit by action. There's one problem with this, though. Quicken metamagic would then allow for casting two massively tricked out/enhanced kido in one turn. In normal play, not a huge problem. Then there's that one kido user who will use it to completely break his game.
Also, I can't believe I am saying this, but I agree with Major. SPE shouldn't allow someone to break the limit.
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Post by Major on Dec 6, 2011 0:11:02 GMT -5
Why are there four votes for letting SPE DOUBLE everyone's damage?
Did the people who voted for the fact that SPE is effected not understand that what the pole means is that spiritual energy efficiency would mean one kido user is twice as strong?
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Post by Shirokiba on Dec 6, 2011 0:27:06 GMT -5
I choose #6, it fits with how I feel about SPE, it should give you a higher limit, but not totally ignore there was a limit in place (well, effectively doubling your limit on most things already does a good job there)
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Post by Dionon on Dec 6, 2011 0:30:36 GMT -5
I honestly pressed the wrong button and couldn't retract my vote. I honestly don't like SPE, but would change it to...
"Empower one SEP usage once per day per point of Reiatsu Modifier"
There, that's a good balance. It's useful, and it's not quite powerful either. It empowers doesn't double, and it's limited to once per reiatsu modifier per day, which isn't very much when you think about it for most characters. Yes there are characters with Goddly reiatsu modifiers, but that's the exception.
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Post by Nerameshu on Dec 6, 2011 0:46:44 GMT -5
Forgive me, but please clarify what you mean by Reiatsu modifier.
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Post by Dionon on Dec 6, 2011 0:48:51 GMT -5
The Modifier of the Stat you use to determine your saves and such for Reiatsu... This system has that right? That's why Alternate Demon Path exists... to change that stat.
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Post by Shirokiba on Dec 6, 2011 0:50:03 GMT -5
the Reiatsu skill was removed, I believe it is covered by Intimidate now >.>
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Post by Dionon on Dec 6, 2011 0:52:54 GMT -5
*blinks* No I mean your Kido Casting Stat, like it mentions in
Alternative Demon Path [General]
Prerequisite: None Benefit: Choose Wisdom or Intelligence. The chosen stat becomes your main Kido casting stat, replacing Charisma for all purposes (Save DCs, ect.). Normal: Charisma is the stat used for casting Kido.
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Post by Shirokiba on Dec 6, 2011 0:57:34 GMT -5
okay, when you said reiatsu that is what threw me off.
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Post by blackestofmages on Dec 6, 2011 1:03:06 GMT -5
the reitsu stat is also used to determine save DCs Kiba, I hope you've been using it
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