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Post by blackestofmages on May 10, 2013 14:41:26 GMT -5
Does the Regeneration suffer the same drawbacks as the fast healing that it replaces? If not, why? yes. it does. fire, ice, sonic, lightning, acid, force, negative. maybe 1 would be better I'd just say drop the limit but then I've officially rewritten every ability in the series from before my arrival (the healing scalingness is TmKs change XD)
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Post by blackestofmages on May 10, 2013 14:58:31 GMT -5
What dose fast healing have to do with improved attack capabilities? Sharpened instinct or a similar ability would work better. that was me copy/pasting the layout thing from above and forgetting to change it
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turalisj
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Post by turalisj on May 10, 2013 15:51:23 GMT -5
Does the Regeneration suffer the same drawbacks as the fast healing that it replaces? If not, why? yes. it does. fire, ice, sonic, lightning, acid, force, negative. maybe 1 would be better I'd just say drop the limit but then I've officially rewritten every ability in the series from before my arrival (the healing scalingness is TmKs change XD) Dropping it to 1 would mean that it's still useful, but could still be stopped if someone gets lucky. I don't know where the "it's so easy to get fast healing" is coming from. The only one with easy access to fast healing is a vizard with the mask active, everyone else (except quincy, who don't get any at all) gets one source of fast healing.
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rater202
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Post by rater202 on May 10, 2013 17:21:25 GMT -5
Maybe, because to my knowledge, hollows currently have no limit to how often they can take the same ability? So if they dropped it down to one energy type, there would be nothing stopping a player from taking fast healing with all of their abilities and becoming almost unstoppable.
What I think should happen is instead of making immunity flat out impossible. all resistances to the energy types are cut in half. at that point it takes 8 hollow abilities to be flat out immune to one energy type, which would mean that unless the hollow took negative negation, and then soent all of their feats on extra hollow abilities, they could not get their regenerative abilities too high.
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turalisj
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Post by turalisj on May 10, 2013 19:31:54 GMT -5
But how effective would such a character actually be?
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rater202
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Post by rater202 on May 10, 2013 19:45:03 GMT -5
depends on multiple factors, I once maid a Hollow character who took the dedicated warrior, before it was separated into hollow and soul reaper versions, Who spent all of his hollow powers on defensive abilities, and spent all but two of his feats on extra hollow powers. by level twenty he had flat out immunity to all five energy types, plus crits and precision damage, and Impossibly high DR. He was practically invincible against anything other than Quincy and Wind Type Zanpakuto.
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Post by blackestofmages on May 10, 2013 22:52:21 GMT -5
depends on multiple factors, I once maid a Hollow character who took the dedicated warrior, before it was separated into hollow and soul reaper versions, Who spent all of his hollow powers on defensive abilities, and spent all but two of his feats on extra hollow powers. by level twenty he had flat out immunity to all five energy types, plus crits and precision damage, and Impossibly high DR. He was practically invincible against anything other than Quincy and Wind Type Zanpakuto. yeah, but again, could he actually do anything because not dying is brilliant if you can actually hurt other people. and though there's no hard limit to how many times you can stack an ability, there is a limit on selecting things. just like your normal DnD options (eg: feats) you can only take an option once unless it specifically says you can take it multiple times. note the lack of a section mentioning you can take immunity several times, so your character was a cheating cheater who cheats at cheating
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Post by rater202 on May 11, 2013 7:23:33 GMT -5
He was part of a pack of Hollows, his job was to hold off menos, while the other five tor it apart. Perfect defense builds are quite appropriate for such a charater. do not mock the ability towhin by sheer attrition. Beside, the other two feats were used on a constant release and specialized Zanpakuto, for when he became an Arrancar. Weapon type, before it was revamped. Plus plenty of Generic type speed enhancements. Do not tell me that a Plus fifteen, keen vorpal Katana doesn't hurt if you get hit by it.
You can take resistance to multiple elements, so it would be fair to assume that one could Gain multiple Immunities. If this is not the case, that should be added to the ability
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turalisj
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Post by turalisj on May 11, 2013 9:27:33 GMT -5
depends on multiple factors, I once maid a Hollow character who took the dedicated warrior, before it was separated into hollow and soul reaper versions, Who spent all of his hollow powers on defensive abilities, and spent all but two of his feats on extra hollow powers. by level twenty he had flat out immunity to all five energy types, plus crits and precision damage, and Impossibly high DR. He was practically invincible against anything other than Quincy and Wind Type Zanpakuto. Not exactly applicable to this, as dedicated warrior is now a shinigami only thing (meaning you can get 1-2 feats a level as a shinigami warrior, on top of getting more abilities than anyone else, yay!). Fast Healing appears to be inconsistent in Bleach D20, as the shinigami's ability to fast heal isn't affected by being negated to an energy type, same with Mod Soul fast healing.
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rater202
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Post by rater202 on May 11, 2013 10:47:08 GMT -5
Negative negation. dedicated warrior for hollows
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Post by blackestofmages on May 11, 2013 11:23:01 GMT -5
Not exactly applicable to this, as dedicated warrior is now a shinigami only thing (meaning you can get 1-2 feats a level as a shinigami warrior, on top of getting more abilities than anyone else, yay!). the hollow have a version as well. it just has a different name - in fact, since negaciĆ³n is more potent for a hollow than kido is for a shinigami warrior, it grants a feat at 2nd, 4th and then every 4 levels, netting you an additional feat from taking it (the 4th level one). it's just got a really bad pun on negacion for the name XD the shinigami version is an activated ability that requires you to stay within 10ft of the caster and takes time to activate, costs SEP and actions. the modsoul one is a flat-out class feature rather than a feat equivalent, and never reaches the level of the hollow one (and the modsoul gets even less abilities than the hollow, to work off your own reasoning). yes, because of the special paragraph in said ability telling you you can. now please note lack of said paragraph on immunity. ...that 'logic' hurts my brain. surely, when every other ability that can be taken multiple times says so, didn't it occur to you that this one did not? or, going into it on a different look, don't you think it would be a bit odd and outright confusing if numerous other ability said "you may take this ability multiple times." and this one said "you may not take this ability multiple times." as this statement implies you can take others as such unless prompted.
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rater202
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Post by rater202 on May 11, 2013 11:27:22 GMT -5
alright, point taken. I just meant that Since immunity is an improvement to resistance, it may be prudent to specify specifically in that case.
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Post by blackestofmages on May 11, 2013 11:32:43 GMT -5
alright, point taken. I just meant that Since immunity is an improvement to resistance, it may be prudent to specify specifically in that case. It is a separate ability, not part of improvement. should I make this statement on any ability with other abilities as a prerequisite?
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rater202
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Post by rater202 on May 11, 2013 11:36:14 GMT -5
no, I get the point. I was just explaining my admittedly flawed logic.
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Post by rater202 on May 11, 2013 11:41:39 GMT -5
Perhaps additional immunities could be a Vasto ability?
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