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Post by Shirokiba on Dec 6, 2011 1:05:56 GMT -5
-blinks- you mean the relevant stat to Kido, right >.> Not that I use a lot of Kido (actually, I typically never do >.>)
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Post by blackestofmages on Dec 6, 2011 1:07:00 GMT -5
and every other save as well... (says at the top of the zanpakuto section )
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Post by Shirokiba on Dec 6, 2011 1:11:05 GMT -5
eh, some of the Zanpakuto abilities have their own saves set, does this overwrite that *goes to read that, wondering how he missed it*
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Post by blackestofmages on Dec 6, 2011 1:13:32 GMT -5
did we update that to the wiki? or is it just on the PDF
why are we so unorganised o.0?
it shoudl overide, but now I'm wondering if we forgot to update it...
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Post by Shirokiba on Dec 6, 2011 1:15:42 GMT -5
Ah, okay. Well, you are running a very demanding project, so missing something every so often is understandable.
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Post by Major on Dec 6, 2011 1:18:16 GMT -5
I choose #6, it fits with how I feel about SPE, it should give you a higher limit, but not totally ignore there was a limit in place (well, effectively doubling your limit on most things already does a good job there) I think BoM's shitty poll making abilities confused you. Number six means you think that improve spiritual efficiency should effect the cap. In other words if I have it then the power is halved. Thus if I want to do a 24d6 blast all I need is level 12 with it. While the guy without it does only 12d6 because of one ability. The option I selected number 4 states that SPE makes it CHEAPER, but the limit is still uneffected. In other words a level 12 could only make 12d6 (limit 12) but it would only cost 6. IE same power, different cost. 6SEP for 12d6 instead of 12SEP for 12d6. Thus keeping power limited by level and only making it cheaper.
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Post by Shirokiba on Dec 6, 2011 1:20:26 GMT -5
I choose #6, it fits with how I feel about SPE, it should give you a higher limit, but not totally ignore there was a limit in place (well, effectively doubling your limit on most things already does a good job there) I think BoM's shitty poll making abilities confused you. Number six means you think that improve spiritual efficiency should effect the cap. In other words if I have it then the power is halved. Thus if I want to do a 24d6 blast all I need is level 12 with it. While the guy without it does only 12d6 because of one ability. The option I selected number 4 states that SPE makes it CHEAPER, but the limit is still uneffected. In other words a level 12 could only make 12d6 (limit 12) but it would only cost 6. IE same power, different cost. 6SEP for 12d6 instead of 12SEP for 12d6. Thus keeping power limited by level and only making it cheaper. ....huh? For clarification purposes, if there was an ability that cost 20 SEP, if I was level 12 with SPE I could use that ability, even though I am 8 level shy of being able to normally use it?
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Post by blackestofmages on Dec 6, 2011 1:24:42 GMT -5
yes, though by selecting any option but 1/2, that would no longer be effected by the cap anyway the 5/6 means that the cap applies only to abilities that can be boosed through use of more SEP, but improve SPE increases the amount that can be boosted.
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Post by Major on Dec 6, 2011 1:25:29 GMT -5
That would be option 4 I believe. Options 3-6 all do that (with the variable abilities notion).
However option 6 means that powers are effected for the sake of the level. As in if you have efficiency it means that you use the actual spending as the max. For example: Kido blast you can spend all that 12 to make a 24d6 power kido blast.
Honestly BoM needs to stop making polls cause his are unclear -__-
My opinion is limit SOME abilities with the max kido limit (some being kido and damage dealing abilities) and efficiency DOESN'T effect it. (Meaning the max limit is 12d6 at level 12, not 24d6)
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Post by blackestofmages on Dec 6, 2011 1:26:57 GMT -5
I'm sorry my mind thinks in different ways to you I'll go remake the poll with more clearness if more people than shiro where confused. if he's the only one, then there's not much point
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Post by Major on Dec 6, 2011 1:27:58 GMT -5
BoM actually explained it better...
3-6 are what you want. Variable abilities are allowed to be used.
5/6 means you can pump a power up to the amount that your NEW efficiency makes it.
3/4 A person with an attack that did 1d6 per SEP spent at level 12 could only do 12d6, but it would only cost 6 sep instead of 12.
5/6 A person with an attack that did 1d6 per SEP spent at level 12 could do 24d6 because it only cost 12 SEP.
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Post by falleneco on Dec 6, 2011 5:10:46 GMT -5
May have missed this earlier, but Reiatsu modifer, while straightforward, does not exist on the wiki or the pdf, so people will be confused.
I voted for 4, as I feel SPE is more about pacing yourself and being able to use your BFG type abilites more often than sheer power.
Is it bad that I brought asked about this? Because this is a much bigger response than what I was expecting.
Edit: Having just gone through the [page 14] pretige class surgesstion thread, I am going on limb and request that Bankai, Fullbringer Evolution and any simular abilites in exsitance, now or in the future have the following added to their descriptions:
"Activating this state is a special action that bypasses the normal limit on SEP spending."
It probberly needs editing, but it does fix the problem...
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Post by Ava on Dec 16, 2011 17:51:57 GMT -5
Ahem. SEP does not allow you to go above caps, it simply reduces the amount you spend, that is the intention of it. It -basically- gives you more SP per day, however I didn't want to go outright and do that, as it kills the flavor of Spiritual Pressure. My vote is max SP spent on any one ability is per turn, so you can't shunpo next to the enemy and unleash HELL
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