Post by blackestofmages on Nov 8, 2011 16:15:52 GMT -5
So, hello less important peoples who are probably more important since you're the ones using the system or something
I am here to in part continue my crusade to fill this forum with indecipherable nonsense, and in part to let y'all know about something for Hollows; Negacións*
Yes, it was decided that Hollow's need something like magic for some reason, but we, your admins said Nay! We rallied against flat out magic in the style of the shinigami. we demanded that the classes are less homogeneous, and though I fought on both sides of the dispute, in the end I saw the light, and we where victorious. The noble hollow would not be stuck with boring old vancian-or-mana-yawn casting...
...but that left a void, one the great lord of the Mages filled with but a nuggest of wisdom. A system of infinite power, defined into four stages much like the hollow itself; Invocations.
Yes, and thus it was written, thus it shall be. and thus, I come to you, honourable forumites, to help us build these Negacións from glorious concept to radiant completion...
...Ahem. back to normal typing since I ran out of ways to phrase stuff. you should get the idea by now. Any takers to help/do/tell us it's a stupid plan because of reason x subreason y part IIVb?
though I'm impatient, and my brain wouldn't let me not write these...
I regret nothing!
Negacións: A Negación is a hollow's natural power to manipulate it's spiritual energy given form, drawing on the power of Heuco Mundo. Much like the nature of Hollows compared to Shinigami, Negacións are much less refined and much more primal than Kido, but share many of the properties.
Unless otherwise stated, a Negación is a spell-like ability that can be used an unlimited number of times, with an assumed caster level equal to the Hollow's hit dice, and a save DC equal to 10 + ½ character level + reitsu modifier.
Cero Form and Cero Essence Negacións: Though a Cero is a supernatural ability, it is possible to modify it using Negacións. A Cero Modified in this way functions as a spell-like ability with a caster level equal to the hollow's hit dice, but is otherwise unmodified (other than the effect of the applied Negación).
Each Cero used can be modified by one Essence and one Shape. If the hollow can use multiple Cero's a round, then they must all use the same Shape and Essence.
Standard Negacións
Normal
Cero Form
Cero Essence
Suspicion
[Enchantment (Sound, mind effecting)]
Level: Standard
Range: Medium (100 ft + caster level * 10)
target: 1 creature + 1 per 2 caster levels. (max 5)
Duration: 1 minute per caster level.
Save: will (partial; see below)
Spell Resistance: yes
He's planing to betray you all... He wants all the glory for himself... she's sleeping with your brother... none of them appreciate you...She only looks at you because your rich... they'd leave you to die without a care...It is better to be feared, than loved
The Hollow creates phantasmal whispers in the minds of their prey, bringing to the surface all the repressed tension, doubts and disputes between friends, casing them to view one another distrustfully. Each creature effected must pass a will save, or consider one group of people one stage less on attitude (Helpful to friendly, unfriendly to hostile etc). The creatures effected gain a circumstance bonus (or penalty) to their will-saves based on the table below. If multiple similar instances occur in one group, use the most common.
* whether bonus/penalty depends on personal relationship
Regardless of whether the creature passes the will save, the influence of the spell causes them to doubt the others. They cannot gain flanking bonuses from the group, and will feel threatened when adjacent to them for the purpose of using skills.
Dark Mirror
[illusion (Phantasm)]
Level: Standard
Range: Varies
target: Varies
Duration: Varies
Save: will (Varies)
Spell Resistance: yes
Do not worry my friends, only the mightiest of Kido can penetrate this shield, and kido is an art far removed from these base monste...
The Hollow twists her spiritual energy to create an illusionary semi-real version of a kido spell. She duplicate any first level spell. If her caster level is 5 or greater, she can instead duplicate a second level kido spell
The spell is cast exactly as if she had used that spell (for things such as caster level, duration etc) save that it is not entirely real. Each creature effected is entitled to a will save or receive a reduced version of the spell. The reduced version has 10% of the main version's effect (including secondary effects) and duration(s), + 10% for each 2 caster levels the Hollow possesses (max 50%).
Objects automatically pass their will-saves against this spell.
Hunter's Mark
[Enchantment]
Level: Standard
Range: Close (30 ft + 5 * caster level)
target: 1 creature + 1 per 2 caster levels (max 5)
Duration: Until cancelled
Save: will negates
Spell Resistance: yes
Oh god, what was that thing! Breathe..breathe. We're safe. There's no way it could have followed us here, right?
The hollow leaves behind a mark or calling card on a victim she has decided to spare, be it to use as bait or to prolong the suffering. This mark takes the form of an oddly shaped wound to those who are spiritually blunt, and is what most shinigami use to determine a hollow's prey.
As long as the mark remains, the hollow is capable of sensing the spiritual pressure of their marked creature, and how close it is to death, so long as they remain within 1 mile per caster level. They can sense the marked creature's spiritual pressure even if it is suppressed with no more difficulty than normal.
When attacking or interacting with the individual in a predator/prey situation, the hollow gains a +2 morale bonus on all rolls.
If the hollow marks another individual or group of individuals, or it dies, the mark fades.
The marked creature is entitled to a will save when the mark is applied, and once every day thereafter at the same DC. The mark cannot be removed except by dispelling the effect; healing the wound has no effect
Entry Denied
[Enchantment (mind effecting)]
Level: Standard
Range: Medium (100 ft + caster level * 10 ft)
target: burst
Duration: 1 minute per caster level.
Save: will negates
Spell Resistance: yes
Are you sure it came from over here, Vice captain. OK if you... so, vice captain, you said you where meeting with that girl from the 4th division again tonight? Change the subject, what are you talking about?
The hollow creates an area of thin, almost invisible mist around herself that expands in all directions to the Negación's maximum range, as a subtle way to defend her kill. She can also choose to effect a single building/location so long as it's total area is not greater than the total area of the burst.
Any creature entering the area from the outside must pass a will save or forget why they where entering the building all together, or else some similar effect (believe it has been checked etc).
The creature must be sentient and thinking to be effected. A creature can only be effected by this Negación once per 24 hours, though they can be effected by the same spell from a different hollow.
Primal Urge
[illusion (mind effecting)]
Level: Standard
Range: 15-ft
target: Cone-shaped burst
Duration: Instant
Save: will negates.
Spell Resistance: yes
Come, monster, I have slain dozens of your filthy ilk, you shall be no more... mommy
The hollow taps into her victims deepest survival instinct and twists it against them, leaving even the staunchest of heart a quivering wreck.
The Hollow creates a cone of primal fear, with the following effects, depending on the targets hit dice:
PS: I've recently started going back to my drama club. can you tell? ;D
* Blame Ava for it being more than just what the manga showed. she be the boss
I am here to in part continue my crusade to fill this forum with indecipherable nonsense, and in part to let y'all know about something for Hollows; Negacións*
Yes, it was decided that Hollow's need something like magic for some reason, but we, your admins said Nay! We rallied against flat out magic in the style of the shinigami. we demanded that the classes are less homogeneous, and though I fought on both sides of the dispute, in the end I saw the light, and we where victorious. The noble hollow would not be stuck with boring old vancian-or-mana-yawn casting...
...but that left a void, one the great lord of the Mages filled with but a nuggest of wisdom. A system of infinite power, defined into four stages much like the hollow itself; Invocations.
Yes, and thus it was written, thus it shall be. and thus, I come to you, honourable forumites, to help us build these Negacións from glorious concept to radiant completion...
...Ahem. back to normal typing since I ran out of ways to phrase stuff. you should get the idea by now. Any takers to help/do/tell us it's a stupid plan because of reason x subreason y part IIVb?
though I'm impatient, and my brain wouldn't let me not write these...
I regret nothing!
Negacións: A Negación is a hollow's natural power to manipulate it's spiritual energy given form, drawing on the power of Heuco Mundo. Much like the nature of Hollows compared to Shinigami, Negacións are much less refined and much more primal than Kido, but share many of the properties.
Unless otherwise stated, a Negación is a spell-like ability that can be used an unlimited number of times, with an assumed caster level equal to the Hollow's hit dice, and a save DC equal to 10 + ½ character level + reitsu modifier.
Cero Form and Cero Essence Negacións: Though a Cero is a supernatural ability, it is possible to modify it using Negacións. A Cero Modified in this way functions as a spell-like ability with a caster level equal to the hollow's hit dice, but is otherwise unmodified (other than the effect of the applied Negación).
Each Cero used can be modified by one Essence and one Shape. If the hollow can use multiple Cero's a round, then they must all use the same Shape and Essence.
Standard Negacións
Normal
- Dark Reflection: Use any Kido spell up to 2nd level. Level of reality is based off caster level.
- Hunter's Mark: Mark a target as chosen prey, gaining bonuses to damage against it
- Entry Denied: Ward Creatures out of an area.
- Primal Urge: Cause fear in 1 creature per 2 caster levels (max 5)
- Vigour Renewed: Heal self or other Hollows
- Appetite Restored: Cure some status effects
- Hunter in the Dark: Create Darkness
- Pass Unseen: Suppress spiritual prescience to specific creatures
- Prey's Beacon: Unleash a burst of spiritual energy matching your own in the local area
- Phantasmal Stalkers: Create illusionary doubles that harry their chosen target
- Gluttony: Sacrifice control and defence for attack power
- Endearment: Makes one creature or a group look favourably on the hollow
- Meld Memories: Alter a victims memories over time.
- Melancholy: Cause a victim to feel deep depression and apathy
- Impotence: reduce a victims confidence.
- Suspicion: Brews jealousy and mistrust in creatures
- Sharpened Claws: Temporarily increase physical damage
- Shapeshift: Take on an unassuming form.
- Dark Desire: Grant a creature the ability to draw power from pain
Cero Form
- Darting Cero: Cero touch attack can ignore a small amount of concealment.
- Phantasmal Cero: Create a Cero with illusionary doubles, making the blast harder to avoid.
- Split Cero: split a Cero to hit multiple creatures for reduces damage
Cero Essence
- Devouring Cero: Sacrifice health and constitution to create a more powerful Cero
- Noxious Cero: Create a Cero that sickens the victim
- Energetic Cero: Create a Cero with an energy type, as opposed to untyped damage.
Suspicion
[Enchantment (Sound, mind effecting)]
Level: Standard
Range: Medium (100 ft + caster level * 10)
target: 1 creature + 1 per 2 caster levels. (max 5)
Duration: 1 minute per caster level.
Save: will (partial; see below)
Spell Resistance: yes
He's planing to betray you all... He wants all the glory for himself... she's sleeping with your brother... none of them appreciate you...She only looks at you because your rich... they'd leave you to die without a care...It is better to be feared, than loved
The Hollow creates phantasmal whispers in the minds of their prey, bringing to the surface all the repressed tension, doubts and disputes between friends, casing them to view one another distrustfully. Each creature effected must pass a will save, or consider one group of people one stage less on attitude (Helpful to friendly, unfriendly to hostile etc). The creatures effected gain a circumstance bonus (or penalty) to their will-saves based on the table below. If multiple similar instances occur in one group, use the most common.
Effect | Bonus/Penalty |
Creature's alignment is the same as the group/individuals | +2 |
Creature's alignment is within one step of the group/individual (eg: LG to NG or LN) | +0 |
Creature's alignment is within two step of the group/individual (eg: LG to CG/TN/LE) | -2 |
Creature's alignment is greater than two steps (eg: LG to CE/NE/CN) | -4 |
Creature's has come into conflict with the group in the past | -2 |
Creature's has worked with/for with the group in the past | +2 |
Creature is related in some way to a member of the other group | 2* |
Creature has come into contact with the group before | 1* |
Creature has spent a considerable amount of time around the group/knows them personally | 2* |
* whether bonus/penalty depends on personal relationship
Regardless of whether the creature passes the will save, the influence of the spell causes them to doubt the others. They cannot gain flanking bonuses from the group, and will feel threatened when adjacent to them for the purpose of using skills.
Dark Mirror
[illusion (Phantasm)]
Level: Standard
Range: Varies
target: Varies
Duration: Varies
Save: will (Varies)
Spell Resistance: yes
Do not worry my friends, only the mightiest of Kido can penetrate this shield, and kido is an art far removed from these base monste...
The Hollow twists her spiritual energy to create an illusionary semi-real version of a kido spell. She duplicate any first level spell. If her caster level is 5 or greater, she can instead duplicate a second level kido spell
The spell is cast exactly as if she had used that spell (for things such as caster level, duration etc) save that it is not entirely real. Each creature effected is entitled to a will save or receive a reduced version of the spell. The reduced version has 10% of the main version's effect (including secondary effects) and duration(s), + 10% for each 2 caster levels the Hollow possesses (max 50%).
Objects automatically pass their will-saves against this spell.
Hunter's Mark
[Enchantment]
Level: Standard
Range: Close (30 ft + 5 * caster level)
target: 1 creature + 1 per 2 caster levels (max 5)
Duration: Until cancelled
Save: will negates
Spell Resistance: yes
Oh god, what was that thing! Breathe..breathe. We're safe. There's no way it could have followed us here, right?
The hollow leaves behind a mark or calling card on a victim she has decided to spare, be it to use as bait or to prolong the suffering. This mark takes the form of an oddly shaped wound to those who are spiritually blunt, and is what most shinigami use to determine a hollow's prey.
As long as the mark remains, the hollow is capable of sensing the spiritual pressure of their marked creature, and how close it is to death, so long as they remain within 1 mile per caster level. They can sense the marked creature's spiritual pressure even if it is suppressed with no more difficulty than normal.
When attacking or interacting with the individual in a predator/prey situation, the hollow gains a +2 morale bonus on all rolls.
If the hollow marks another individual or group of individuals, or it dies, the mark fades.
The marked creature is entitled to a will save when the mark is applied, and once every day thereafter at the same DC. The mark cannot be removed except by dispelling the effect; healing the wound has no effect
Entry Denied
[Enchantment (mind effecting)]
Level: Standard
Range: Medium (100 ft + caster level * 10 ft)
target: burst
Duration: 1 minute per caster level.
Save: will negates
Spell Resistance: yes
Are you sure it came from over here, Vice captain. OK if you... so, vice captain, you said you where meeting with that girl from the 4th division again tonight? Change the subject, what are you talking about?
The hollow creates an area of thin, almost invisible mist around herself that expands in all directions to the Negación's maximum range, as a subtle way to defend her kill. She can also choose to effect a single building/location so long as it's total area is not greater than the total area of the burst.
Any creature entering the area from the outside must pass a will save or forget why they where entering the building all together, or else some similar effect (believe it has been checked etc).
The creature must be sentient and thinking to be effected. A creature can only be effected by this Negación once per 24 hours, though they can be effected by the same spell from a different hollow.
Primal Urge
[illusion (mind effecting)]
Level: Standard
Range: 15-ft
target: Cone-shaped burst
Duration: Instant
Save: will negates.
Spell Resistance: yes
Come, monster, I have slain dozens of your filthy ilk, you shall be no more... mommy
The hollow taps into her victims deepest survival instinct and twists it against them, leaving even the staunchest of heart a quivering wreck.
The Hollow creates a cone of primal fear, with the following effects, depending on the targets hit dice:
- Less than ½ hollow's hit dice: The creature is panicked for 1d4 rounds, then frightened for 1d4 rounds, then shaken for one round
- Hit Dice not greater than the hollows: The creature is frightened for 1d4 rounds, then shaken for 1 round
- More Hit Dice than the hollow: the creature is shaken for 1d4 rounds
PS: I've recently started going back to my drama club. can you tell? ;D
* Blame Ava for it being more than just what the manga showed. she be the boss