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SEP
Apr 17, 2012 3:26:18 GMT -5
Post by b14d3r11 on Apr 17, 2012 3:26:18 GMT -5
I have a question about a specific part of the SEP system, where it says
I think this should be changed a bit because it being as it is, a character attempting to release their bankai at lvl 12 wont be able to until lvl 20 because the action to release a bankai is 20 SEP and you cant use 20 SEP in one turn unless your Character Level 20.
Another thing to ask, how does SEP return or does it not return at all? I saw the ToDo list of making Zanpaktou abilties require SEP to purchase them I understand that would be a permanent loss in sep but does the remaining SEP come back in a day/full nights rest or is it on a fixed rate per day?
Edit: Found the SEP Renewal, its under Character Creation section instead of the SEP Mechanic system... Might wanna add that to the SEP Mechanic Page instead. Also What are the Attributes used for this system? Is it just base Str,Dex,Con,Int,Wis and Cha?
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SEP
Apr 17, 2012 5:56:00 GMT -5
Post by blackestofmages on Apr 17, 2012 5:56:00 GMT -5
read the Bankai section of shinigami for me, last sentance. it comes with a built in exception and no, we're not dropping the limit. I understand where your coming from there, but that limit is whats used to keep people fighting at their weight level, rather than a level 3 character being able to go thermonuklear... yes, it is just the base stats. you then select either wis, cha or int to be your Reiatsu Attribute, which is used to determine bonus SEP, as outlined in the character creation section. also, when did we add the part about regaining SeP?
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SEP
Apr 17, 2012 21:03:39 GMT -5
Post by b14d3r11 on Apr 17, 2012 21:03:39 GMT -5
Idk when it was added but its under the Character Creation section of the wiki at the VERY bottom On the section of "Spiritual Energy Points" it is quoted as Is the Wiki going to be updated soon? or would you mind me going in and fixing spelling errors or just moving some things around to make them easier to work with. Cause I personally think the SEP recovery should be under the SEP Mechanics system, and that the Character Creation page should be redone with all the same information but worded a bit differently and have more information added. Edit: Also tell me EVERYTHING that has changed from a 3.5 Sheet cause I plan on editing a 3.5 sheet to make a Bleach Game sheet for my Campaign, I will ofc upload it here when im done making it. 1st release of it will just be a Normal Printable sheet 2nd will be fully web optimized... auto adding things in and the such. Edit: Heres the "Prototype" rapidshare.com/files/2320028111/Bleach.pdfTell me what It needs added or subtracted? Edit: Also Where is the Universal Kido Spell list.. or does it just mean the Kido spell list Edit: I Currently have a player that wants to play a Quincy, seeing as how they get a SEP Roll, how does the roll effect their Spirit Charges? Do you just take the SEP and add it to Spirit Charge Output? Making a 1st Level Quincy with a Medium SEP, their Spirit Charge Ouput is 3? Also what is with the A and B Columns in the Quincy table? Edit: Shrouded Reiatsu's Prerequisite's Should be changed from Bluff to Suppress Reiatsu cause I don't think the skill is there for no reason
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SEP
Apr 18, 2012 5:51:55 GMT -5
Post by blackestofmages on Apr 18, 2012 5:51:55 GMT -5
it was changed as soon as I noticed it wasn't there yes, just the kido list currently, nothing. it might be changing eventually, as there was ideas to increase the quincy's charge output by their rating (not max allowance, that would be stupidly obcene), but for the moment it dosen't actually do much but work as a prerequisite read the part about spirit charges... narp, very different functions and your misinterpreting shrouded reiatsu. effectivly, the feat allows you to fake your spiritual precence so people don't notice its yours, which is bluffing, whereas surpress reiatsu makes it entierly unnoticable - also, the latter skill still have uses even if one feat isn't tied into it
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SEP
Apr 18, 2012 6:03:21 GMT -5
Post by b14d3r11 on Apr 18, 2012 6:03:21 GMT -5
Mmk, who is currently in charge of the Quincy Development? Because I would like to know what "Ginto" could be used for... because in perspective they were only used for like 3-5 things in the Manga/Anime. Edit: Also who is in charge of the Hollow Base Classes Development because I plan on making some pretty badass Hollows for my players to encounter. That way they actually have to work together Edit: The wiki.bleachd20.com/index.php?title=Vizard_Warrior should be changed to having a Prerequisite of being a Vizard because of the abilities says something along the lines of which would mean youd have to take Vizard before becoming a Vizard Warrior... but it does use a different form of "Mask" System.. hmmm is it just a Homebrew Prestige Class? Anyways my suggestion is to combine both of them to make one Vizard Class, also Vizard Warrior mentions something about "Vizard Spellslinger" If this other class is to come out I suggest making Vizard a 2 path class which you can choose which path to go down at the start of taking Vizard Levels, and once chosen the player cant take levels in the other path.
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SEP
Apr 18, 2012 6:38:47 GMT -5
Post by blackestofmages on Apr 18, 2012 6:38:47 GMT -5
all of us? Ginto is currently planned to be a form of vancian casting, bust since the current arc seems focused on quincy, the development team made the dicision to watxh and wait this arc to see what funky stuff they get cannonically once more, all of us. not quite, the vizard warrior/spellslinger PrCs where designed to replace the pure Vizard class, as the pure vizard class isn't a class so much as one level. As such, when the vizard warrior (and I though I'd uploaded spellslinger, but apparantly didn't) classes say "Vizard" they simply refer to any vizard class, not that crappy 1 level one you linked . However, both are up there for feedback on which one is more suitable, which is why both exist. so I'll admit the wiki's a mess right now, ut where still in our Alpha stages (still deciding key mechanics etc) so pure orginization isn't actually all that vital at this moment in time
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SEP
Apr 18, 2012 8:18:28 GMT -5
Post by b14d3r11 on Apr 18, 2012 8:18:28 GMT -5
Ok, to clarify Vizard Warrior and Vizard Spellslinger are going to be the 2 Vizard classes? And the Original Vizard is probably going to get the boot because its not really a class? Also: I was creating a Shikai for my Main NPC and was wondering wiki.bleachd20.com/index.php?title=Darkness_Type says its damage abilities(Consuming Darkness) that are higher (Greater/Superior) Require the previous version + two other or four other powers. Is this going to be added to the other types that bestow damage upon your sword? Cause if not theres a little of a balancing issue there.
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SEP
Apr 18, 2012 8:24:40 GMT -5
Post by TheMageKing on Apr 18, 2012 8:24:40 GMT -5
Yeah. Vizard warrior and Vizard spellslinger should read "Levels in Vizard Warrior/Spellslinger and any other Vizard class stack for determining [Blah blah blah]". It appears that someone changed it from the proofed version without telling the proofer. Or the proofer forgot.
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SEP
Apr 18, 2012 8:26:50 GMT -5
Post by b14d3r11 on Apr 18, 2012 8:26:50 GMT -5
Ahh would make alot of sense, you have AIM or MSN so I can talk with either of you?
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SEP
Apr 18, 2012 8:33:56 GMT -5
Post by TheMageKing on Apr 18, 2012 8:33:56 GMT -5
Yeah, I've got MSN. Drop me your email in a PM, and we can chat.
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SEP
Apr 18, 2012 8:41:50 GMT -5
Post by blackestofmages on Apr 18, 2012 8:41:50 GMT -5
Or the proofer forgot. the latter the entierty of the shikai system is getting an overhaul at the moment, so thats not the most reliable. there is a darkness prototype on the forum (shinigami section). though all of them are picking up that prerequisite.
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Apr 18, 2012 9:37:31 GMT -5
Post by b14d3r11 on Apr 18, 2012 9:37:31 GMT -5
I figured as much and planned accordingly. Might i suggest making the Damage abilities that shroud your zanpaktou in power, have a maximum of 2 applied at one time. So a Wind and Water Zanpaktou that has Hurricane Blade and Crushing Wave does both effects but if the character has the Feat Multiple Type and they choose Darkness's Consuming Blade, not all 3 can be applied only 2. This would solve some Damage Balancing issues and also provide some decision on whether to use one Damage Type over another.
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Apr 18, 2012 9:50:40 GMT -5
Post by blackestofmages on Apr 18, 2012 9:50:40 GMT -5
not quite that much of an issue, because - even with all three of them as swift actions - the character will be spending at least two full turns getting everything started up (activate weapon - move, activate abilitiy 1, swift, activatie ability 3 move, activate ability 3, swift), and to keep the damage up to a respectable level where using just one more advanced one would be more efficient would also leave them bankrupt of abilities.
so, since it takes a while to get started and takes a large portion of the characters abilities (9-12 out of 18), I can't see it being that much of a threat.
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SEP
Apr 18, 2012 10:21:51 GMT -5
Post by b14d3r11 on Apr 18, 2012 10:21:51 GMT -5
Well with the way it currently is it doesnt take 9-12 It takes 6 to get Superior. Cause in the wording it says That being said, My list is as follows
cause as you see it has Greater Consuming Darkness and 4 other abilities. If you want it to be used at a higher level i suggest putting in the description that would again only bump the required Ability to be at lvl 7 rather than 6.
I am easy to spot and fix balancing problems because currently I am playing in a Campaign that is all about the Power, and doing so has made me into a Power Gamer trying to find loop holes in wording and such to make it so I have the MOST powerful combination I can.
And if you want to get technical I could break it right now, Here is my character. ECL 20, 20 levels in Expert Shinigami and 5 Levels in Taicho. this being said on base I get 17 Shikai Abilities from Expert Shinigami because the way it is currently worded Takes one of the ability slots so instead of giving you 2 that level it gives Final Shikai + 1 Shikai Ability as worded per the feat
and because It is a Taicho it gets a bonus 2 Abilities making the total 19, the character also has the Expanded Shikai feat giving another 1 Ability making the toal up to a 20. The character also has the Feat of Alternate Release.
So for the 1st release the Abilities are Darkness and Earth. and are as follow.
Now that, thats done the another 2 feats the character has is Sealed Ability, Sealed Ability. Which allows for any Shikai Ability to be allowed into the Sealed form. For this I will choose Superior Consuming Strike and Superior Corrosive Blade. Because its an ability my Shikai already possesses it applys to my Sealed form. Remember Earlier i mention Alternate Form, if I were playing to power cheese this character Id put Sealed Ability 2 more times and take its alternate form of Wind and Water's
which would make my Sealed form have (with of course the buff up sessions) a 6d6 Darkness, 6d6 Acid, 4d4 Water, and 4d4 Wind damage to my 2d8 Original damage. Making it a total of 2d8 + 12d6 + 8d4 + 5 + 1.5x Str(wielding 2h). This would all be in its SEALED FORM. Meaning once activated I don't have a time limit to deactivate those abilities because the only time limit is based on when you activate your shikai. So basically i just broke the Zanpaktou's Damage.
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Apr 18, 2012 10:51:24 GMT -5
Post by blackestofmages on Apr 18, 2012 10:51:24 GMT -5
wel, you said 3 types of abilities, so thus getting to superior in 3 types takes 5 abilities in said type then the superior. thus, it would actually take all of your natural ablities to reach that peak.
and I'll put money on it your worse at this than KoM. far, far worse...
we're also, and I'll repeat this again and if I need to do so one more after this I will start to get annoyed, reworking the shikia abilities right now, thus the ones on the wiki are entierly freaking worthless and unuseable as a measuring stick as to what you can and cannot have, thus quoting those at us is the same as making something up off the top of you head and claiming thats what were doing!
also, your current build does not get the +8d4 damage whilst it is sealed because whilst it is sealed you do not possess any ability other than a sealed ability. so, your melee attacks have a +12d6 damage we intended to be possible to have, and tha in the long run isn;t all that impressive. you've broken nothing yet seem to be assuming you have in an effort to get us all to bow down and worship you.
Furthermore since you're "broken" build relies entierly on melee combat against people just as fast as you, who could either match you for the damage of the build themselves, or build themselves to play an avoidance game with you
so please, when I say we're reworking something don't start spewing stuff from the thing we're reworking and expect it to have any impact.
though you have brought to attention the fact those abilities need a time limit, which I thank you for, but other than that...
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