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Post by Major on Nov 29, 2011 17:39:19 GMT -5
If intimidate is nerfed most likely Oppression would be fine.
I'll point out DR's game where the boss got trolled because he had a -8 to everything due to ONE bad roll. It became impossible for him to damage us due to DR and that was assuming he hit us.
And that was at a LOW level.
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Post by blackestofmages on Nov 29, 2011 21:57:57 GMT -5
half the penalty for loosing, and cap it at -5 maybe, lessens the impact but still makes it worth having? don't forget, that was a roll of a 1 vs a 20 exchange in that game, so the results where a little dramatic
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Post by Major on Nov 29, 2011 22:07:09 GMT -5
Yes but it was also a low level. Think about someone who optimizes intimidate. Skillfull, Oppression, etc. against somebody who doesn't use intimidate.
A skill check shouldn't be an "I win" button. Especially since with the right feats and abilities it becomes free.
Both these get pretty crazy too. It becomes a free action so no reason NOT to try it. And then making it a fear effect means you can instantly turn someone into a panic quite easily.
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Post by blackestofmages on Nov 29, 2011 22:19:39 GMT -5
ah, that could be a problem. forgot about feats. also, those two look rather potent for single feats since they drop both downsides to the test. hmmmm, might see about dropping the overbearing one. terrifying is fine on it's own I'd say
still, I'd say a max penalty of -5 would be a fair cap
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Post by Major on Nov 29, 2011 22:19:42 GMT -5
Let's be honest. Right now every character HAS to throw points in intimidate. Here is a simple level 5 build. I'll even be nice and give it a low 14 charisma.
Feats: Human: Skill Focus: Intimidate Shinigami 1: Overbearing Reiatsu Level 1: Terrifying Reiatsu Shinigami 2: *whatever* Level 3: *whatever* Shinigami 5: *whatever*
Shikai Type/Type (Oppression is optional, I'm giving a low power example. Adding Oppression makes it better) (Current goal is to show how easy it is to throw into a build so I'm leaving as much open as possible)
Abilities: Level 3: Whatever/Whatever Level 5: Skillful Intimidate, Skillful Intimidate
Intimidate: +38= +2 charisma, +8 ranks, +5 overbearing, +3 skill focus, +20 skillful
As a free action we both roll. I have a +38 and each 5 I win by you take either a -2 OR go down a fear ranking. I win and you go to shaken. I win and win by -5 you go to frightened. I win and go by -10 and you panicked. -15 and you cowering.
Might not seem like much but let's say you get a 20 total. A natural 1 will still cause me to beat you by 19. To not auto-cower on a natural one you would need to roll a 25. Which would cause me to beat you by 14. Thus one for the win, one for -5, one for -10. You are still panicked.
Again, this is an EASY build. I'm not even TRYING. Combat starts and you automatically lose. I could add oppression, expand shikai, etc, etc.
Also, this is level 5.
Edit: Terrifying is HORRIBLE. Not fine, HORRIBLE. Cower is an auto-lose. Panicked is an auto-lose.
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Post by blackestofmages on Nov 29, 2011 22:44:11 GMT -5
fairy snuff, I s'pose
lemme think fer a second..
Intimidate In addition to it's normal use, Intimidate can be used to "Soul Crush" an opponent. This is a standard action that provokes an attack of oportunity, and can e used to target a single creature in your line of sight. The target makes either a sense motive, intimidate or level test opposed by your intimidate skill. If you win, the victim suffers a -1 morale penalty to all rolls to hit, damage, and a -2 penatly on saving throws against charm and fear effects you use. this penalty lasts for two rounds. for every 5 points you beat your opponent by, the penalty and duration are increased by 1, to a maximum of -5 for 5 rounds. If you loose, you are dazed for 1 round, plus an additional round for every 5 points you loose by. The side with the higher spiritual pressure efficiency gains a +2 bonus on this test
Terrifying Reitsu Prerequisites: skill focus (intimidate) You can use your reitsu to cause fear or panic in your target. against a victim under the effects of your soul crush, you can attempt a standard action to increase the penalty to a fear effect. This is another test, the same as soul crushing, ut withouth the penalty to you if you loose. The effect of this is dependant of your opponents hit dice. more hit dice than you: The target is shaken for 1 round within 3 hit dice: The target is shaken for 2 rounds, + 1 more for every 5 they fail by within 6 hit dice: The target is frightened for 2 rounds, + 1 more for every 5 they fail by. they are then shaken for the same duration other: The target is panicked for 2 rounds, + 1 more for every 5 they fail by. they are then Frightened, and then shaken for the same duration. Against someone effected y your terrifying reitsu, you can treat them as 1 step weaker the next time you try to effect them
better?
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Post by Major on Nov 29, 2011 22:57:29 GMT -5
Getting rid of the free action and making it a standard action definitely helps. Making it hit die dependent also means it is unlikely the boss will be cowering like a bitch when you use it.
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Post by blackestofmages on Nov 29, 2011 23:10:54 GMT -5
the free action part was...stupid. especially since it meant you could do it an unlimited amount of times until your opponent failed...
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Post by Major on Nov 29, 2011 23:41:27 GMT -5
Even if it was only once a turn it was still stupid since it became a "Why not?" option as opposed to having to chose.
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turalisj
Lieutenant
Lazy Bastard
Posts: 132
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Post by turalisj on Dec 12, 2011 22:34:06 GMT -5
I'd like to ask if anyone has ideas for stats to sunder a spirit's spirit chain, to turn them into a hollow faster.
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Post by Dionon on Dec 12, 2011 22:39:38 GMT -5
That'd be a standard sunder roll... Probably use the stats for Iron on the chain, so if I remember correctly, hardness 10, and 10 hp per inch of thickness... So to break a link you'd have to deal 20 damage to the spirit chain on a sunder roll.
At least, in my opinion....
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Post by blackestofmages on Dec 12, 2011 22:40:20 GMT -5
plot kai. since it's a fine thing to do someone who wants to go hollow, and a jackass thing to do otherwise or an iron chain. one of the two
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turalisj
Lieutenant
Lazy Bastard
Posts: 132
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Post by turalisj on Dec 30, 2011 15:17:47 GMT -5
So... Has anyone thought about making base classes based on other anime? One in particular I'm looking at it this, the alchemist class.
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Post by blackestofmages on Dec 30, 2011 15:40:56 GMT -5
maybe once we're done here
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Post by TheMageKing on Dec 30, 2011 19:26:12 GMT -5
So... Has anyone thought about making base classes based on other anime? I had considered doing so, actually. More specifically, one based on the other good Spirit-focused manga. A human class that's spiritually aware, but has a different style than the others. I mean, Quincy use ambient spiritual energy to power their stuff. Fullbringers use energy inside objects, and a bit of their own. This guy? His own, for the most part, with [REDACTED]. I'll work on making this thing, anyway. Probably will be an item-based caster, with various other abilties to make things work right...
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