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Post by falleneco on Dec 18, 2011 8:15:10 GMT -5
...Bounts aren't from Twilight.
Please do not get confused.
Twampires are a bad joke. Bounts are souleating psychotics.
Hence why Bounts do not sparkle.
Plus that joke wore out after the first three times you used it Major.
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Post by blackestofmages on Dec 18, 2011 10:52:21 GMT -5
bount aren;t from twilignt, but the way most of them was handled makes me wish stepahnie myr was in charge of that arc. It was a good concept, yet the way it was written was aweful and most of them came out as overly-flanderised soccialy incapable morons that wouldn't really pose a threat to any form of millitary prganization besides perfectly favourable circumstances. hell, Don Peadobear is a better character than most of them and they're hardly psychotic so much as throwing a temper tantrum, which is why they're demoted to the same level as sparklepyres and I've made that joke multiple times, not major at least get your facts right ;D though we do insult pretty much every class, so the bount don't do to badly, when you think about it.
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turalisj
Lieutenant
Lazy Bastard
Posts: 132
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Post by turalisj on Dec 22, 2011 15:03:14 GMT -5
You insult every class except Fullbringers, because you are Ginjo fanboys
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Post by blackestofmages on Dec 22, 2011 15:25:13 GMT -5
No I don't. I don't insult hollows or quincy. I like those two And I do insult fullstrippers, when I remeber they exist Which, y'know, is rather rare Now major on the other hand...
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Post by Major on Dec 22, 2011 18:25:59 GMT -5
I'm the only one that leaves Fullbringers alone. And I make fun of them from time to time...like how badly they got owned and slapped around.
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Post by fimbulvinter87 on Jan 21, 2012 15:18:22 GMT -5
Oooook... i'm back! Hello everyone and sorry for my prolonged disappeareance!!! (Trouble come in family size when show's up)... Here some new Doll ability... let me know what you think!!
Juggernaut Body The Doll is capable of withstand blows that would otherwise shatter other Dolls. - The Doll gains RD X/- equal to half the Bount level.
Condensed Form - The Doll add to his AC the Constitution bonus of the Bount. It counts as a “Natural Armor” bonus.
Eternal Doll - The connection between the Bount and the physical form of the Doll has become even deeper. If the physical form of the Doll is destroyed, the Bount can spend (n) SEP and manifest the Doll on the next round.
Physical Integrity Prerequisite: Eternal Doll - The Doll is now capable of restore the damage he suffered consuming some of the Bount’s spiritual energy. With the expenditure of (n) SEP the Bount can heal the Doll of 1d6 for every SEP.
Liberty in Death Prerequisite: Eternal Doll, Integrity - When the Doll dies, the Bount can sacrifice a great amount of his spiritual energy for gain the same ability that his Doll possessed. Spending (nn) SEP point when the Doll reach 0 hit point, the Bount gain half of his abilities. Using “Liberty in Death” comes also with another great price, as the Doll cannot regenerate until a whole week is passed (not even with Eternal Body).
Elemental Adaptation - The doll is attuned with a type of energy, and now receive less harm from that. When this ability is picked, the Bount can choose a type of energy; the Doll gain Resistance 10 to that type of energy.
Elemental Feeding Prerequisite: Elemental Adaptation - Now the Doll can absorb part of the harmful energy and transform it into a boost for himself. For every 2 point of damage absorbed, the Doll can gain either a +1 to Saving Throws, Damage or Hit roll.
Unbreakable - Even if the Doll is losing limbs, it stand still like if nothing has happened. Now the Doll is destroyed when it reach -10 Hit Point instead of 0.
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Post by blackestofmages on Jan 21, 2012 15:37:36 GMT -5
Oooook... i'm back! Hello everyone and sorry for my prolonged disappeareance!!! (Trouble come in family size when show's up)... Here some new Doll ability... let me know what you think!! welcome back. some comments on your abilities might be a bit strong, consiering everyone esle's DR abilities add about 3-4 points. Do you mean adds his Constitution bonus to the Bounto's AC (or bount's Con mod to the dolls AC)? since at the moment this is pharased to increase constitution Looks good, the equivelant feat is 1d6 per 1 SEP, so that migh be a good trade off looks good looks good, though I'm not sure if the doll oes die a 0 or -10 (can't quite remeber astral construct rules)
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Post by fimbulvinter87 on Jan 21, 2012 16:20:42 GMT -5
Right... sorry for the bad typo (still a bit dizzy from the bad period...)
- Juggernaut Body: What about a DR of 5/- ? -Condensed Form: The Bount Constitution bonus is added to the Armor Class of the Doll - Unbreakable: The Doll die at 0 HP... i thought that a "Die Hard" feat for them could be a nice idea...
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turalisj
Lieutenant
Lazy Bastard
Posts: 132
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Post by turalisj on Jan 22, 2012 22:20:48 GMT -5
I want to see a way to make a Bount into the kind of scary monster that Alucard from Hellsing is.
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Post by fimbulvinter87 on Jan 23, 2012 4:14:13 GMT -5
Lulz!!! I always thought of Bount's the type of foes that make you say "It's just a doll-playing half-human... what he possibly coul... HOLY CRAP!!!!"... Always be on guard with them! XD
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Post by fimbulvinter87 on Jan 23, 2012 12:06:05 GMT -5
Combat Body The Doll is a killing machine capable of annihilate everything in his path - The Base Attack Bonus of the Doll increase, becoming a 1/1 scale Bonus Attack Base
Weapon of Many Forms - The Doll can adapt the typology of damage he deals in every situation. Every round, as a free action, the Bount can choose if the Doll now deal Piercing, Slashing or Bludgeoning damage.
Augmented Damage - The attacks of the Doll now inflict more pain when they strike. Increase the Doll damage of one die.
Combat Proficient - The Doll, consuming part of the Bount’s spiritual power, can both unleash hammering blow or be untouchable like a eel. Expending (n) SEP the Doll can benefit of the feat Power Attack or Combat Expertise. Only one of that feat can be used in a round (the effect last until the Bount next round) and the Bonus Attack Base of the Doll get penalized.
Berserker Frenzy (Not sure about this… it’s a Work in Progress of the Work in Progress XD ) - Focusing the wild side of his soul, the Bount channel it into the Doll and, releasing it, unleashing a relentless killer that rip apart everything standing into his path. Spending (nn) Hit Point and (nn) SEP and then freeing the Doll (that’s no longer into the Bount control), he set it into Rage (counting as a 1st level Rage ability of the Barbarian, that use the Bount or the Doll’s Constitution modifier [the higher one]). When the Rage ends, the Bount must spend a full-round action (that provokes a Attack of Opportunity) to retake control of the Doll.
Danse Macabre Prerequisite: Other 3 Combat Body ability taken - The Doll awake the ability to attack furiously, dancing and slashing between the foes like a dervish. Whenever a Doll has the possibility to do a full-round attack action, the Bount can spend (nn) SEP and the Doll gains an extra attack for every foes within 10 feet from him. The extra attack is made with the Secondary Base Attack Bonus.
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Post by blackestofmages on Jan 23, 2012 15:20:36 GMT -5
Jugganaught body: the fullbringer and hollow abilities (after checking) grant DR3/-, so I'd suggest that because the classes obtain abilities at the same rate Combat Body: I like it . Combat Proficient: I like the idea, though I'm a little concerned about the sep cost, simply because the abilities are supposed to outweigh basic feats. maybe look at the Fullbringer version of Power or Speed, or simply cut the cost Bezerker Frenzy: Far to expensive for what you get for it, simply because Rage isn't all that impressive (read: quite bad), especially if it costs both HP and SEP, and wastes a turn, it'd be almost never used. Danse Macabre: I like the idea, maybe (basing this off hase, slightly discounted due to not getting the bonus to hit/ac, or the duration, and suffering a -5 to hit) 4 SEP per bonus attack. that sound fair?
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Post by fimbulvinter87 on Jan 23, 2012 15:56:09 GMT -5
That's fine for me!! Every change that you want to make, that's absolutely no problem... i always leave the cost of powers blank, since i cannot balance myself with them XD If i can, i will try to post some other thing for Doll, but i can't assure nothing, sorry...
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Post by fimbulvinter87 on Feb 7, 2012 12:32:14 GMT -5
Spiritual Body Bount that possess these particular Doll rarely have to expend their spiritual power, since the Doll itself possess a huge amount of spiritual power of his own. - These typology of Doll possess a SEP pool. For the progression of the SEP, he use the Bount Reiatsu Modifier.
Energy Dart - The Doll emits a dart made of pure spiritual power. The dart has this profile Range: Close, Target: One creature, Duration: Instant, Saving Throw: None, Spell Resistance: None The Doll must do a Ranged Touch Attack. If it hit, the dart inflicts 1d6 damage for every “n” SEP the Doll use. Spending 2 extra SEP will ignore the Ranged Touch Attack, making the Dart hit automatically the chosen target.
Energy Burst - The doll can create a huge explosion of raw spiritual power. The explosion has a radius of 20 ft. and inflicts 1d6 damage for every “n” SEP. A Reflex Saving Throw is permitted (DC 10 + ½ the Bount level + his Cha modifier) to half the damage. Spending 2 extra SEP will add a rapid “compression-expansion” effect that will also inflict 1d4 Bludgeoning damage for every 2d6 original damage.
Energy Line - The Doll charge up spiritual power and then he release it into a line of 10 ft. * Bount level that inflicts 1d6 damage for every “n” SEP expended. 2 extra SEP can be expended to charge up a second, 5 ft. * level line.
Strenght of the Soul - The reserve of SEP possessed by the Doll now is augmented by +5. This ability can be acquired multiple times, his effect stack.
Elemental Brewing - The Doll manipulate the basilar structure of the refined spiritual power. Spending (n) extra SEP, the Doll can add a elemental typology to the damage he inflicts.
Shared Soul Prerequisite: Other 3 Spiritual Body abilities - The Bount and his/her Doll can merge their spiritual power, resulting into a living spiritual power reserve tank. For a number of round equal the Bount (Cha or Con… still don’t know…) their PES pool merges into a single one and the limit of PES point that can be used in one round is ignored for all the duration. This ability can be used once for every encounter and after the effect end, both the Bount and the Doll count as Fatigued.
Resistance Field Prerequisite: Other 3 Spiritual Body - Spending (n) SEP, the Doll can create a personal field that can negate spiritual-based power, such as Kido or Négacion. The Doll gain a “Spell Resistance” (since I don’t know if Négacion apply the same SR of Kido, I used a generic term) equal to 10 + ½ the Bount level.
Spiritual Copycat Prerequisite: Resistance Field - The Doll can now absorb part of the negated spiritual power and make it his own. Whenever a Kido/Négacion is negated by the Nullification Field, the Doll can pay (n) SEP and select an attribute such as an Energy Subtype, Saving Throw, Ability Damage, or effect (push, paralysis, hypnosis) and so on that the negated spell possessed and apply it to one of his own.
Nullification Field Prerequisite: Resistance Field, Level 12+ - Whenever an enchanted weapon such as a Zanpakuto, a Quincy Bow or a Fullbring inflicts damage on the Doll with the Resistance Field active, it immediately have to make a Will Saving Throw (DC 10 + ½ the Bount level + his/her Char modifier) or be “shut down” (If the Zanpkauto was in Shikai form, it will revert into his sealed form, the Quincy Bow will disappear and so will the Fullbring) for a number of round equal to the Bount Char modifier. More powerful effect, like a Bankai, a Quincy Final Form/Inner Bow and a Fullbringer Ultimate will be affected only if the Doll pays (nn) SEP.
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Post by blackestofmages on Feb 9, 2012 15:21:28 GMT -5
Spiritual Body: Looks fair. just wondering, does the doll only have the bonus SEP (which isn't mimplemented yet) or does it have a full SEP pool? Spiitual Dart: matching that up to other similiar abilities, I'd say 1 sep per d6 damage would be fair I'd also bump up the range to medium. The Line/burst variants look good as well, and I'd recomend the same cost/effectiveness. Just needs the cone variant Elemental Brewing: looks useful. not sure as to pricing because that can (depending on your opponent and your knowledge of their abilities) be either a redudnant wase of SEP or double the power. shared soul: no cutting the limit, at all. sorry if this sounds tyranical, but consider that you can get that abiliity and an SEP baced attack at what, level 5-7? that means you can throw 20d6 damage at something level 5-7. It would die instantly. Other than the attempt to break the limit, I like this ability, it shows quite well that they're linked and one being. not sure about what to replace the limit break with to keep it vaible, however. did you have any other ideas? Resistance field: yep, all magic uses basic SR maybe also an option for flat SR wihout the cost? Spiritual Copycat: I like it. maybe a bit vuage at the moment, but I like the idea of stealing someone else's power and firing it back at them Nullification Field: might e a bit much, especially since it can effectivly waste other two of other peoples turns (activating AND attacking). I'd put the cost on the basic shut down, and not give acces to shutting down bankai (since that's going to be at least 20 SEP and effectivly halves their HP at the same time)
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