Post by blackestofmages on Dec 3, 2011 21:41:19 GMT -5
so, at the insistent bugging of others, here;s some more negacións, because I care
Endearment
[Enchantment, Mind effecting]
Level: Standard
Target: 1 creature per 4 caster levels
Duration: 10 minute per caster level
save: will negates
spell resistance: yes
We need to destroy this beast before it can kill anyone else... maybe we can be merciful and send it back to Heuco Mundo if it surrenders... I'm sure it meant no harm, I mean, everythings gotta eat, right?... you can't just kill him. I mean, that's murder, what has he ever done wrong?
The Hollow subtly messes with his targets mind and thoughts, making them more likely to act as he desires.
Each victim is entitled to a will save, or else their reaction towards the Hollow will improve one step (see diplomacy). The victims gain the following modifiers to their will save
Has been helped or aided by the Hollow Before: -5
The Hollow is obviously in danger from a source unknown/unfriendly to the victim and needs help -2
Hollow is of the same alignment: -2
Hollow obviously poses no threat in the victims opinion -2
Has Fought the Hollow before +2
Helping a Hollow conflicts with, but is not against their moral beliefs +2
Has heard reports of the Hollow doing something against their moral code (such as killing) +2
Has seen the Hollow do something against their moral code (such as killing) +5
Helping a Hollow is not against their moral beliefs +5
When the effect ends, the Victims will remember what they did, but will be unable to recall the reasons they used to explain it at first.
Meld Memories
[Enchantment, Mind effecting]
Level: Standard
Target: 1 creature
Duration: unlimited
save: No (see below)
spell resistance: yes
I swear, it was all huge, and it had these huge fangs...and it was like...Wait, what do you mean why can't I remember getting attacked by a giant monster? ...What's a fish? ...I can't remember how to write!
The Hollow reaches into their victims mind, magically partitioning their memories of their victim. To use meld memories, they must find their victim unconscious. Using the spell allows them to navigate through their recent memories. It takes 1 hour of uninterrupted searching to find a specific memory or time period. After this hour has passed, the Hollow can begin to modify their victims memories at a rate of 1 hour every minute. They can either delete or rewrite these memories as they see fit. The victim has, each week, a chance to break through this partition. This is a will save they are unaware they have made. They immediately get a save when they encounter memories that don't mesh well, and it is broken immediately if they remember something incredibly stupid.
They can edit at most up to 2 weeks of memories total. The flavour text brags and should not be taken as fact. The Hollow cannot edit or remove events the victim holds dear, such as wedding days, except for minor details such as who attended etc
This should not be used on your party members to steal their possession and/or influence their actions unless you want players hand books and food launched at you.
Impotence
[Enchantment, Mind effecting]
Level: Standard
Range: Close (25 ft + caster level * 5
Target: 1 creature
Duration: 1 round/2 caster level (max 5, min 1)
save: Will Negates
spell resistance: yes
You can't do this. Why are you even trying? No-ones ever going to play this system. You'll never amount to anything! All your good at is playing sonic games. This system sucks, everyone knows invocations suck! Why did you use a name T will pick up the wrong meaning from?
The targeted creature is overcome by waves of crushing despair, believing every action they will make will fail. They are unable to make any action except move or swift actions. They are allowed a new save each round to break this effect
Entropic Carapace
[Abjuration]
Level: Standard
Range: Personal
Target: self
Duration: 1 minute/caster level
save: Will Negates (harmless)
spell resistance: yes (harmless)
Weird, that pile of snow stopped my arrow. Odd...
The Hollow creates a barrier around themselves of wind and sleet, that helps protect themselves from incoming ranged attacks. All rays, arrows or any other ranged attack has a 20% chance not to effect the Hollow. This is not concealment, and the two do not stack. If the Hollow has both abilities, use the higher of the two (after modifiers).
Shroud of Darkness
[Abjuration, Darkness]
Level: Standard
Range: touch
Target: 1 creature
Duration: 1 minute/level
save: Will Negates (harmless)
spell resistance: yes (harmless)
Oh hey pall, didn't see you there. Dark night, eh, even under this street lamp I can't quite make out your face
The touched creature is surrounded in a thick curtain of darkness, reinforced by spiritual energy to be hard to touch. The touched creature recives a +2 deflection bonus to AC, improved by + 1 for every 5 caster levels. If the receive concealment from any darkness, wind or snow based effects (natural or unnatural) increase their concealment by 10%. Their features are obscured, but everyone can see their general shape, count their number of limbs etc.
Negation Field
Shroud of Darkness
[Abjuration, Antimagic]
Level: Standard
Range: close (25 + 5 * caster level ft)
Target: 30 ft radius
Duration: 1 hour/level
save: No
spell resistance: No
Fzzzl... That was supposed to be a “Fwoosh”... you broke my Fwoosh!
The Hollow creates a field of twilight that sucks in and dampens spiritual energy, ever hungry for more. This rather pathetic attempt at an anti-magic field reduces the caster level of all effect that start in it's radius by 1 + caster level/5. Multiple fields do not overlap. This has no effect on spell effects that do not use caster level. This includes spell like abilities.
Foolish Slumber
Shroud of Darkness
[Enchantment, Mind effecting]
as deep slumber, but no of hit dice equal to caster level
Endearment
[Enchantment, Mind effecting]
Level: Standard
Target: 1 creature per 4 caster levels
Duration: 10 minute per caster level
save: will negates
spell resistance: yes
We need to destroy this beast before it can kill anyone else... maybe we can be merciful and send it back to Heuco Mundo if it surrenders... I'm sure it meant no harm, I mean, everythings gotta eat, right?... you can't just kill him. I mean, that's murder, what has he ever done wrong?
The Hollow subtly messes with his targets mind and thoughts, making them more likely to act as he desires.
Each victim is entitled to a will save, or else their reaction towards the Hollow will improve one step (see diplomacy). The victims gain the following modifiers to their will save
Has been helped or aided by the Hollow Before: -5
The Hollow is obviously in danger from a source unknown/unfriendly to the victim and needs help -2
Hollow is of the same alignment: -2
Hollow obviously poses no threat in the victims opinion -2
Has Fought the Hollow before +2
Helping a Hollow conflicts with, but is not against their moral beliefs +2
Has heard reports of the Hollow doing something against their moral code (such as killing) +2
Has seen the Hollow do something against their moral code (such as killing) +5
Helping a Hollow is not against their moral beliefs +5
When the effect ends, the Victims will remember what they did, but will be unable to recall the reasons they used to explain it at first.
Meld Memories
[Enchantment, Mind effecting]
Level: Standard
Target: 1 creature
Duration: unlimited
save: No (see below)
spell resistance: yes
I swear, it was all huge, and it had these huge fangs...and it was like...Wait, what do you mean why can't I remember getting attacked by a giant monster? ...What's a fish? ...I can't remember how to write!
The Hollow reaches into their victims mind, magically partitioning their memories of their victim. To use meld memories, they must find their victim unconscious. Using the spell allows them to navigate through their recent memories. It takes 1 hour of uninterrupted searching to find a specific memory or time period. After this hour has passed, the Hollow can begin to modify their victims memories at a rate of 1 hour every minute. They can either delete or rewrite these memories as they see fit. The victim has, each week, a chance to break through this partition. This is a will save they are unaware they have made. They immediately get a save when they encounter memories that don't mesh well, and it is broken immediately if they remember something incredibly stupid.
They can edit at most up to 2 weeks of memories total. The flavour text brags and should not be taken as fact. The Hollow cannot edit or remove events the victim holds dear, such as wedding days, except for minor details such as who attended etc
This should not be used on your party members to steal their possession and/or influence their actions unless you want players hand books and food launched at you.
Impotence
[Enchantment, Mind effecting]
Level: Standard
Range: Close (25 ft + caster level * 5
Target: 1 creature
Duration: 1 round/2 caster level (max 5, min 1)
save: Will Negates
spell resistance: yes
You can't do this. Why are you even trying? No-ones ever going to play this system. You'll never amount to anything! All your good at is playing sonic games. This system sucks, everyone knows invocations suck! Why did you use a name T will pick up the wrong meaning from?
The targeted creature is overcome by waves of crushing despair, believing every action they will make will fail. They are unable to make any action except move or swift actions. They are allowed a new save each round to break this effect
Entropic Carapace
[Abjuration]
Level: Standard
Range: Personal
Target: self
Duration: 1 minute/caster level
save: Will Negates (harmless)
spell resistance: yes (harmless)
Weird, that pile of snow stopped my arrow. Odd...
The Hollow creates a barrier around themselves of wind and sleet, that helps protect themselves from incoming ranged attacks. All rays, arrows or any other ranged attack has a 20% chance not to effect the Hollow. This is not concealment, and the two do not stack. If the Hollow has both abilities, use the higher of the two (after modifiers).
Shroud of Darkness
[Abjuration, Darkness]
Level: Standard
Range: touch
Target: 1 creature
Duration: 1 minute/level
save: Will Negates (harmless)
spell resistance: yes (harmless)
Oh hey pall, didn't see you there. Dark night, eh, even under this street lamp I can't quite make out your face
The touched creature is surrounded in a thick curtain of darkness, reinforced by spiritual energy to be hard to touch. The touched creature recives a +2 deflection bonus to AC, improved by + 1 for every 5 caster levels. If the receive concealment from any darkness, wind or snow based effects (natural or unnatural) increase their concealment by 10%. Their features are obscured, but everyone can see their general shape, count their number of limbs etc.
Negation Field
Shroud of Darkness
[Abjuration, Antimagic]
Level: Standard
Range: close (25 + 5 * caster level ft)
Target: 30 ft radius
Duration: 1 hour/level
save: No
spell resistance: No
Fzzzl... That was supposed to be a “Fwoosh”... you broke my Fwoosh!
The Hollow creates a field of twilight that sucks in and dampens spiritual energy, ever hungry for more. This rather pathetic attempt at an anti-magic field reduces the caster level of all effect that start in it's radius by 1 + caster level/5. Multiple fields do not overlap. This has no effect on spell effects that do not use caster level. This includes spell like abilities.
Foolish Slumber
Shroud of Darkness
[Enchantment, Mind effecting]
as deep slumber, but no of hit dice equal to caster level