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Post by blackestofmages on Mar 4, 2012 20:25:09 GMT -5
hmmmm, the problem with those two is that Gillian are capable of opening a Garganta, which people can use for the same purposes without new abilities/limited options being used. Might not be all that practical to have them.
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Post by lilshiro on Mar 4, 2012 20:38:34 GMT -5
True, but the idea behind these two is minism the dangers of a Garganta; namely that as a doorway it woks both ways. The point of Evac' Membrane is that is basically a "Get out of fight free and alive" for your allies. If just open a Garganta, the enemy can follow you through it, attack your friends while they make a break for it, etc. World Window is simular, but has the advantage of not setting off the alarms every time you need to check on the SS.
But if you feel that I shouldn't waste my time on these abilities I won't.
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Post by blackestofmages on Mar 5, 2012 15:18:55 GMT -5
hmmm, good point. though considering the normal levels for safe teleporking, I'd recomend making them adjuchas rank, rather than gillian (normally something like that'd be a 5th level spell at the least, maybe more. that's mich higher than gillian casting)
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Post by blackestofmages on Mar 7, 2012 20:24:45 GMT -5
presents for y'all. I'll have quite a few more done by the end of tommorow. Insidous Looming A 'sneaky' fear based effect... Titanic Stride A 'minor' movement boost with a smaller shockwave effect. Not enough to knock someone 1/2 your level prone, but maybe people below that and propeity damage. Hungry Darkness I think this one1 fits, though they should be changed from bats, to some sort of lesser hollow spawn, or they should exist as an extension of the hollow. Evacuation Membrane: For when your minions/prey must be brought to Heuco Mundo. *Note: In issues of fairness both the stated limitation (target must not be in/can only be taken to Heuco Mundo) and the unstated limitation (Target cannot attack/cast spells, etc) will be used.* World Window: Allows you to peek beyond the vale of worlds so you can see what is happening in Heuco Mundo (only possible target if you are not there) or the Land of the Living/Soul Society (only while in Heuco Mundo). *Note: Will obviously have AoE limitations and will most likely leave you helpless while in use.* Insidious Looming[Illusion, Phantasm]Level: Gillian Target: Creature/Object touched Duration: 10 minute per caster level save: will negates (harmless) spell resistance: yes (harmless) I'm getting a bad feeling about that moon... That's no moonThe Gillian shrouds the touched object in an illusion that distorts it's basic appearance, and surrounds it with an aura of dread. The touched object is surrounded by a visual illusion that masks it's appearance, instead causing it to resemble something of a similar size and shape. This provides a +10 bonus to disguise. The touched object also generates an aura of fear; any creature that sees the object must make a will save (dc 10 + ½ character level + Reiatsu modifier) or be shaken for 2d4 rounds. If they catch sight of it again, then they must make another will save, with the level of fear increasing. Once a creature has passed their save, they are no longer effected by the fear effect of the illusion (though, depending on how they interacted with it, they may still believe the illusion) Titanic Stride[Enchantment]Level: Gillian Target: Self Duration: 10 minute per caster level save: will negates (harmless) spell resistance: yes (harmless) The extra speeds nice, but sometimes your legs stretchering farther than your body will actually allow is rather dishearteningThe Hollow's land movement speed (and only it's land movement speed) increases by 10ft per 5 caster levels (minimum +10ft). The Hollow's steps also produce small shockwaves; whenever it moves on a solid surface, any object or creature it moves past which is at least 3 size categories smaller, or has an ELC of less than ½ the hollows caster level, must pass a fortitude save or be knocked prone and suffering 1d6 sonic damage that ignores hardness (increased to 3d6 against crystalline objects). A creature/object is only effected once per move action, no matter how many times the Hollow stepped around it. Ravenous Darkness[Evocation, Darkness]Level: Gillian Target: creature/object touched Duration: Concentration + 1/5th caster level rounds save: will negates spell resistance: yes How unusual, a strange patch od highly unnatural darkness. I'm sure this is safe... Oh gods, there's something in there. It's eating me.This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by this spell Any creature that moves into this area of darkness suffers 1d6 points of damage, and must pass a will save or be nauseated for 1 round. World Window[Divination]Level: Gillian Target: creature/object touched Duration: Concentration save: will negates spell resistance: yes I can seeeeeeeeeeee you.As Scrying, but can only be used on people you know personally. World Window[Divination]Level: Gillian Target: creature/object touched Duration: Concentration save: will negates spell resistance: yes I can seeeeeeeeeeee you.As Scrying, but can only be used on people you know personally. Escape Membrane[Conjuration (Teleportation)]Level: Gillian Target: 1 Garganta within 100ft Duration: As Garganta save: will negates spell resistance: yes We should sell tickets for this thingThe Hollow creates an almost impenitrable emerging from an open Garganta gate. Select one side of the gate. This spell creates a box (as force cage), with a total area of 10ft caster levels, with one end coming out of the Garganta. Creatures in the area are slowly and inexorably raised into the garganta, at a rate of 10ft per round. If the Garganta closes before the creatures get through, then the barrier fails (and gravity retakes over) Any creature attempting to move through the barrier must pass a will save to do so (unlike normal force cage). Gigantic CeroCero Form NegaciónThe Hollow fires a much larger blast of energy than normal, engulfing all before it in a flash of pure white oblivion. The Hollow's Cero is 10ft wide, rather than 5ft Extended CeroCero Form NegaciónThe Hollow's Cero blast is packed with far more energy than normal, leaving a much greater trail of destruction. The length of the blast is increased by ¼ Relentless CeroCero Essence NegaciónThe Hollow's Cero has a mild sentience of it's own, and a deep hunger for it's target, causing the blast to twist and write to strike the target. The Reflex save for the cero is increased by the hollow Reiatsu modifier. Forcefull CeroCero Essence NegaciónThe Hollow fires a cero blast comprised of devastating force that knocks the victim back as well as causes damage. The Hollow's Cero causes ½ the damage it normally would, but each creature that fails their reflex save is also subjected to a bullrush or overrun attempt, with an effective strength equal to 10 + ½ cero cost + Reiatsu modifier, at an assumed size of medium. The effective strength is reduced by 4 for each victim after the first. If the Hollow uses a form of cero that is not an area of effect (note that only catching one person in a line/cone does not count), then the effective size category is (depending on rank) - Gillian: Large
- Adjuchas: Huge
- Vasto Lorde: Gargantuan
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Post by blackestofmages on Mar 11, 2012 17:59:39 GMT -5
well, that took longer than I hough due to a severe bout of apathy more presents Path of Shadows[Conjuration (darkness)] Level: Gillian Target: 1 creature per 5 caster levels (min 1) Range: Touch Duration: 1 minute per level Save: will negates (harmless) spell resistance: yes (harmless) Clouds of darkness form around the Hollow's feet, solid enough to maintain it's weight. The Creature touched can jump, balance and tumble as a Shinigami. If the creature touched already possessed these abilities, then they pass the necessary balance tests automatically. Eyeblight[Illusion (glammer)] Level: Gillian Target: 20ft emanation centred on a creature/object or point in space Range: Medium (100 ft + 10ft per character level) Duration: 1 minute per level Save: will negates spell resistance: yes This spell creates an area of both magical darkness and silence. Creatures within the area are entitled to a will save to resist. Flickerfield[Illusion (glammer)] Level: Gillian Target: Creature touched Range: Medium (100 ft + 10ft per character level) Duration: 1 minute per level Save: will negates (harmless) spell resistance: yes (harmless) The Hollow's physical form seems to flicker and fade, making it hard for the eye to track. The Creature touched benefits from total concealment, save it can still be targeted normally. This is a visual illusion. Dark Simulacrum[Illusion (phantasm)] Level: Gillian Target: varies Range: varies Duration: varies Save: will + varies spell resistance: varies The Hollow twists her spiritual energy to create an illusionary semi-real version of a kido spell. She duplicate any first, second or third level spell. If her caster level is 10 or greater, she can instead duplicate a fourth level kido spell The spell is cast exactly as if she had used that spell (for things such as caster level, duration etc) save that it is not entirely real. Each creature effected is entitled to a will save or receive a reduced version of the spell. The reduced version has 20% of the main version's effect (including secondary effects) and duration(s), + 5% for each caster levels the Hollow possesses (max 60%). Objects automatically pass their will-saves against this spell. Chaos Architecture[Illusion (glammer)] Level: Gillian Target: 30ft cube per level Range: Medium (100 ft + 10ft per character level) Duration: 1 minute per level Save: will disbelief spell resistance: no The hollow warps natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the area are not hidden or changed in appearance False Reality[Illusion (glammer)] Level: Gillian Target: max 10ft by 10ft area Range: Medium (100 ft + 10ft per character level) Duration: oncentration + 3 rounds Save: will disbelief spell resistance: no as major image Spellbreaker[Abjuration] Level: Gillian Target: One spellcaster, creature or object, or a 20ft burst Range: Medium (100 ft + 10ft per character level) Duration: instant Save: none spell resistance: no As Dispell Magic
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Post by lilshiro on Mar 14, 2012 19:04:32 GMT -5
EEEKKK!!![/b]
I am so sorry. I know I said would do some but life got busy and by the time i got back you already had done them... I am sorry blackest...
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Post by blackestofmages on Mar 14, 2012 19:15:25 GMT -5
[/b] I am so sorry. I know I said would do some but life got busy and by the time i got back you already had done them... I am sorry blackest...[/quote] you did? wow I need to pay more attention ;D go any to add then?
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Post by lilshiro on Mar 15, 2012 18:40:46 GMT -5
You kinda did most of the ones I was intending to do...
But I do have two left...but I'm not happy with them yet...
Último Aullido Del Demonio (Demon's Last Howl) [Evocation (Sonic)] Level: Gillian Target: an Area defined by a Cylinder shaped burst Range: Medium (100’ + 10’ per caster level) Duration: Instantaneous Save: Fortitude (partial). Spell Resistance: Yes (Objects)
As per Shout, mostly. Hollow is fatigued after use.
Monstruoso Podría (Monstrous Might) [Evocation] Level: Gillian Target: Self Range: Personal Duration: 1/round per level Save: N/A Spell Resistance: N/A
As per Divine Power, except that activating this Negación cannot be activated more than once within a 1 hour period without causing 1 CHA damage for each additional use. ___________________
I'm really not happy with Demon's Last Howl, but Monstrous Might could be workable...
EDIT: That should make MP/MM less dangerous.
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Post by blackestofmages on Mar 16, 2012 7:21:20 GMT -5
looks pretty good
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Post by lilshiro on Mar 16, 2012 15:58:12 GMT -5
>.< o.< 0.0
Thank you! ^^
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Post by TheMageKing on Mar 16, 2012 22:35:58 GMT -5
Hm...
Monstruoso Podría looks a bit too powerful, I have to say. Might want to bump it to Adjuchas level.
ALSO. I'd suggest adding an "Effective spell level" to each Negacion. It's not really needed, unless there's stuff that differs based on spell level, but...
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Post by blackestofmages on Mar 17, 2012 9:43:47 GMT -5
wasn't planning on having much based on spell level, though I can see the reason based upon things like dispelling etc using the spell level.
possibly, since I forgot about the +6 strength from divine power when first reading the negacion, though since all the people with it have med BaB as standard, and no way to increase the duration, it might be ok; IIRC, the warock has 1 or 2 level 4 spells for lesser invocations?
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Post by lilshiro on Mar 31, 2012 20:35:55 GMT -5
Sorry I have been away. I editied Monstruoso Podría so it is less of a nightmare, (I spaced on the fact that could just use it over and over again...effectively making it endless as long as they kept spending the actions to keep it going).
Anyway I got you something new...maybe we should move up to Adjuchas now?
________________________________________________________________ Garras de mentira (Lying Claws) [Transmutation] Level: Gillian Target: Any One of your natural weapons Range: Personal Duration: 1 minutes per caster level Save: N/A Spell Resistance: N/A
"Ha! That beast can't reach us fro-ARRGH!"
As per Duodimensional Claw (including material display), except where noted above.
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Post by Ava on Apr 8, 2012 19:23:01 GMT -5
Cero Rain Vasto Lorde; 9th; Cero Morph
The Vasto Lorde lifts its hands into the air and fires a massive Cero into the atmosphere, the energy taking form in the air as massive dark clouds, then Bala's begin to rain down in a massive area, dealing massive damage to the Vasto Lorde's enemies, the terrain, and allies alike in a 50 foot per CL burst from the Vasto Lorde. This has a cooldown of 1d4+2 rounds.
Cero Cloak Gillian; 3rd; Cero Morph
The Cero is perhaps the most powerful weapon in a Hollow's arsenal, and it’s versatility is undeniable. Seldom is it realized that it can also function as a strong and reliable defense. This Cero Morph Negacion allows you to change your Cero into the Cero Cloak. When invoked, shimmering ribbons of energy radiate from the Hollow, weaving together to form a solid barrier of Cero energy. Raising the Cero Cloak is a standard action, just as firing an Cero, but maintaining it requires no additional effort. While in effect, the Cero Cloak provides the warlock with a profane bonus to his armor class equal to their Reiatsu Score Modifier. In addition, anyone engaging the Hollow in melee is subject to the effects of any Cero Essences modifying the Cero Cloak, in addition to taking 1d6 damage per 4 SEP spent on the Cero Cloak's activation. While the Cero Cloak stands, a Hollow cannot fire an Cero. Dismissing the Cero Cloak is a free action.
This, once it's been converted;
The Bell Tolls For Thee Dark; 8th When you learn this invocation, you enter into a dark pact with your patrons. Should you die at any point, this invocation activates and your body explodes with eldritch energy, dealing damage equal to twice your eldritch blast damage to all creatures within 60 feet (Reflex save for half) and destroying your body. The following round, you are immediately brought back to life as if a true resurrection spell had been cast on you. You gain a profane bonus equal to your Charisma bonus to your attack rolls, eldritch blast damage rolls, saving throws, and caster level checks for 1 minute. Each time this invocation is used, you lose 2 points of Constitution permanently, plus an additional 2 points for every time it was activated within the last 24 hours (i.e. 2 points for the first time, 4 points for the second time in the same day, 6 points for the third time). A wish or miracle spell can restore 2 lost points of Constitution. This invocation fails to activate if you do not have a Constitution score.
Once I convert it a bit, tweak the mechanics.
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Post by lilshiro on Jun 12, 2012 20:01:27 GMT -5
Lady Ava, just a slight question about Cero Rain...Why is it so cool? Ditto for Cero Cloak.
I made some more, though less shiny. _________________________________________________________________________________________ Presencia Aplastante de Adrenalina [Adrenaline Crushing Presence] [Necromancy] Level: Adjuchas Area: Sphere shaped bursts Range: (1/2 Caster Level *5) ft Duration: Caster level Rounds Save: Fort Spell Resistance: Yes
"Don't worry, we are all rested up and the others have been pursuing this thing for days. It is way more tire-(Yawn). huh?"
All people whom the Hollow does not designate as friends who enter or are within the AoE when the Negacion is used must make a Fort save or they are exhausted for the duriation of the Negacion, even if they leave the AoE. This has no effect on individuals who are already exhausted.
Menor Gonzui [Lesser Gonzui] [Necromancy] Level: Adjuchas Area: 40-ft.-radius emanation centered on a point in space Range: Close (25 ft. + 5 ft./2 levels) Duration: Caster level Rounds Save: Will Partial Spell Resistance: Yes
"Ha! You are weak, Monster. I will crush you with the might of my Reiatsu alon-hey, where'd it go?"
With this Negacion, the Hollow creates a vortex, sucking in reishi from everyone within the AoE. When the Negacion is worked, and at the begining of the caster's following turns for the remainder of the duration, all people within the AoE lose one SEP point per Character level they have. Characters who pass a Will save only lose half (round down) that many SEP points.
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