...I do stuff. honset (well, kinda trying to clear the backlog of things to update to the wiki before expanding it but excuses XD)
so I did this because it was easyish...
hope it looks good and gives weapon users some more options
Weapon Type"This is what I meant by 'don't misjudge.' My Houzukimaru ain't just a spear." --Madarame Ikkaku, 11th Division 3rd seat
Unlike other types that focus on granting the zanpakuto estreotic abilities and spiritual gimmicks, the weapon type enhanced its base core; that of the weapon itself. Weapon type abilities are notable for granting a large number of static bonuses, and being a good type for SEP economy. In adition, many weapon type abilities have very few prerequisites, allowing the weapon to be customised quickly without having to sacrifice option in other areas.
Special: a specialized weapon type zanpakuto does not count weapon type abilities against the limit for the Sealed Ability feat
Weapon of HeavenPrerequisites: None
Activation Cost: N/A
Benefit: The Zanpakuto gains a single weapon enhancement of your choice, worth up to +1. At 8th level, and every 8 levels thereafter, the weapon gains an additional weapon ability. In addition, whenever the weapon gains a new ability – through this ability or any other – the Shinigami may re-assign the abilities it has, so long as the total does not increase.
Improved Weapon of HeavenPrerequisites: None
Activation Cost: N/A
Benefit: The Zanpakuto gains abilities from Weapon of Heaven at level 4 and every 4 levels thereafter, rather than eight level and every eight levels thereafter.
Greater Weapon of HeavenPrerequisites: Improved weapon of heaven, two other weapon type abilities
Activation Cost: N/A
Benefit: The Shinigami’s Zanpakuto gains a single weapon enhancement worth up to +2 of her choice.
Special: This ability may be taken multiple times. The effects stack as normal.
Superior Weapon of heavenPrerequisites: Greater weapon of heaven, eight other weapon type abilities, Shinigami 12+
Activation Cost: N/A
Benefit: The Shinigami’s Zanpakuto gains a single weapon ability worth up to 4+, of her choice.
Heaven’s EdgePrerequisites: Weapon of Heaven
Activation Cost: N/A
Benefit: The Shinigami’s zanpakuto is supernaturally sharp, and unerringly seeks the foe. The zanpakuto’s enhancement bonus is increased by 1. Every four levels thereafter, it increases by 1 once more.
Adaptive BladePrerequisites: Weapon of Heaven
Activation Cost: as Shikai/Bankai + 3 SEP for point of enhancement redistributed.
Benefit: Whenever the Shinigami releases her sword, she can spend some spiritual energy to restructure the blades abilities. Whenever she uses Shikai or Bankai (or equivalent) she may spend SEP to change the weapon enhancements. She can change up to ½ the weapons total number of enhancements.
Special: if the Shinigami has the constant release ability, then they may use this ability as a move action at the start of each combat.
Greater Adaptive BladePrerequisites: Adaptive Blade, eight other weapon type abilities, Specialized
Activation Cost: as Shikai/Bankai + 2 SEP for point of enhancement redistributed.
Benefit: The Shinigami may redistribute all the enhancements upon her weapon upon using Adaptive Blade. This overrides adaptive blade
Enhanced ReachPrerequisites: None.
Activation Cost: N/A
Benefit: The Shinigami’s zanpakuto has a longer reach than normal, perhaps from a lengthened shaft or an extendable blade. The zanpakuto increases its reach by 5 ft.
Special: This ability may be taken multiple times. The effects stack, up to a maximum of 20ft reach
DisarmingPrerequisites: None
Activation Cost: None
Benefit: The Shinigami’s zanpakuto is designed to help her strip a foe of their weapon, leaving them open to attack. The Shinigami gains a +4 bonus on all disarm attempts with her zanpakuto.
Blade-Stealing StrikePrerequisites: Disarming OR sundering, two other weapon type abilities
Activation Cost: None
Benefit: The Shinigami’s zanpakuto is enhanced to be able to sieze and shatter blades. When making a standard attack action, if their attack hits, the shinigami may make an immediate disarm or sunder attempt upon the foe.
Special: This ability may be taken a second time. If so, then the Shinigami may use this ability as part of a full attack action.
TrippingPrerequisites: None
Activation Cost: None
Benefit: The Shinigami’s zanpakuto is either fluid enough to catch a foe or includes a hook or other similar implement; the shinigami’s zanpakuto can be used to make trip attacks. If the Shinigami fails the trip attempt, she may drop her weapon rather than be counter-tripped.
EntanglingPrerequisites: None
Activation Cost: None
Benefit: The Shinigami can use her weapon to grapple and pin a foe. This works like normal grappling. If the Shinigami would be pinned by the foe, they are instead disarmed. The Shinigami cannot move whilst maintaining a grapple this way.
Coiling SerpentPrerequisites: Entangling, two other weapon type abilities
Activation Cost: None
Benefit: The Shinigami benefits from the improved grab ability when attacking with his zanpakuto; this does not apply when the Shinigami makes a full attack action
Special: This ability may be taken a second time. If so taken, then the Shinigami benefits from the improved grab ability on all attacks
Constricting StrikePrerequisites: Coiling Serpent, four other weapon type abilities
Activation Cost: None
Benefit: The shinigami’s weapon, when used to grapple, has the constrict special ability equal to the weapon’s base damage.
Change FormPrerequisites: None
Activation Cost: N/A
Benefit: The shinigami’s zanpakuto takes on the properties and abilities of one single weapon, two light or one handed weapons, a weapon and a shield or two shields (if your weird) of the shinigami’s choice, chosen when this ability is obtained. From then on, the weapon is treated as the chosen type when determining weapon type, properties, damage type, critical threat range and multiplier.
If a double weapon, a weapon and shield or two weapons are chosen then the static enhancement bonus of both is equal to the full amount of a single weapon, though any enhancements must be split between the items to a total amount equal to what a single item would have. The distribution is at the discretion of the Shinigami.
This ability cannot be used to take the form of a ranged weapon, though it can become a thrown weapon. Any thrown weapon obtained through this ability automatically benefits from the Returning special property (or maybe telekinetic boomerang? Just worried about thrown becoming worthless because, well, you can’t stock up on zanpakutos)
Any shield obtained this way provides its normal AC bonus, and deals damage on a shield bash as a normal shield of its size and type (not as a zanpakuto). The exception to this is a single shield, where it provides its normal AC bonus AND shield bashes for as much damage as the zanpakuto’s base damage multiplier.
In the case of two weapons, a double weapon or a weapon and shield, then both weapon’s share a single set of zanpakuto abilities; any enhancement to the zanpakuto itself is applied to both blades (though, if activated, must be activated individually for each weapon), but any ability that applies to the Shinigami (EG: increased ability score) is only applied once.
Special: This ability may be taken multiples times. Each time adds either an additional form, which the Shinigami can switch between as a swift action, or adds an additional item to an existing forms.
Adaptive FormPrerequisites: Change Form, specialized
Activation Cost: 5 SEP
Benefit: As a standard action, the Shinigami can alter his weapon – as change form – to any form he desires. This new form must follow the rules laid out in change form, but is otherwise free to perform.
Change MaterialPrerequisites: None
Activation Cost: None
Benefit: select a material (EG: Mythrill, cold iron, adamantium); the shinigami’s blade is, henceforth, counted as being made of the chosen material for all intents and purposes.
In addition, as a swift action, the Shinigami may change the material.
Martial WisdomPrerequisites: initiator level 3+, knowledge of at least one 2nd level manoeuvre
Activation cost: None
Benefit: The Shinigami’s zanpakuto imparts upon its wielder knowledge of a single additional manoeuvre he meets the prerequisites for from any discipline he has access to, up to the highest level he could currently learn. This manoeuvre may be prepared whilst the zanpakuto is sealed, but cannot be initiated unless the zanpakuto is unsealed (or this was chosen by sealed ability).
At four levels after this ability is obtained, and every four levels thereafter, the Shinigami may exchange this ability for another he meets the prerequisites for.
Special: This ability may be taken multiples times. Each time a new manoeuvre must be chosen
Martial GracePrerequisites: initiator level 3+, knowledge of at least one 2nd level manoeuvre
Activation cost: None
Benefit: The Shinigami’s zanpakuto imparts upon its wielder a single additional slot for a readied manoeuvre. This manoeuvre is not chosen when preparing manoeuvres, but when the zanpakuto is unsealed (or, in the case of a constant release zanpakuto, at the start of the battle).
Special: This ability may be taken multiples times. The effects stack
Martial ExcellencePrerequisites: initiator level 3+, knowledge of at least one 2nd level manoeuvre
Activation cost: None
Benefit: The Shinigami’s zanpakuto imparts upon its wielder knowledge of the perfect form and flow of the martial schools. The Shinigami increases her initiator level by 1.
Special: This ability may be taken multiples times. The effects stack
Bloodthristy EdgePrerequisites: None
Activation Cost: None
Benefit: The shinigami’s zanpakuto is dreadfully sharp, capable of scything down any who come into their sight. The Shinigami increases either her critical threat range with her zanpakuto by 1, to a maximum of 15, or the critical damage multiplier by 1, to a maximum of x4. This stacks with other critical threat increases abilities, but cannot be used to exceed the limits set here even when combined with other abilities – instead, if this ability would take the relevant attribute above the limit, it merely does not apply
Wicked edgePrerequisites: Bloothirsty edge, eight other weapon type abilities
activation cost: none
Benefit: The Shinigami’s blade cuts through not the flesh but the soul – he can score critical hits, and deal precision damage, to creature normally immune to such effect. In the case of critical hits, then the victim counts has having medium fortification (50%) and the critical multiplier is reduced by 1, to a minimum of X2. In the case of precision damage, then the precision damage tahat would be dealt is halved, but otherwise unaffected.
Against creatures with fortification but not immunity, then the fortification is halved (rounding down).
FogscythePrerequisites: None
Activation Cost: None
Benefit: The Shinigami’s blade is capable of slicing those normally immune to such a thing, cutting through those formed of mist and fog as easily as flesh and blood. The shinigami’s zanpakuto deals damage to incorporeal foes as normal.
Fused StrikePrerequisites: 1+ non-weapon ability
Activation Cost: as ability
Benefit: Whenever the Shinigami uses an ability from another zanpakuto type that targets an enemy, she may choose to use it as a melee attack through her zanpakuto rather than its normal type of attack. If used in this way, it benefits from all advantages of the zanpakuto.
An area attack used in this manner loses all area effect. An ability that can hit multiple foes can hit as many foes as the Shinigami can make in a full attack (even if this is more). This does not change the action of the ability.
This cannot be used on an ability that is already a zanpakuto attack (non-zanpakuto melee attacks are acceptable)
This cannot be used with a whirlwind attack.
Greater Fused StrikePrerequisites: Fused Strike, five weapon type abilities, 5 non-weapon type abilities, BaB 11+
Activation Cost: As ability + 2 per attack
Benefit: When using an ability through Fused Strike, the Shinigami may use the ability a number of times up to the amount of attacks she could make in a full attack action. This is a full round action, or if the ability was already a full round action a full round + swift action. Otherwise, this functions identically to fused strike.
so, thoughts/feelings/death threats?