Thank ye kindly
@ major. there where two wounds in that fight. one of them cut his arm, the other got a hole through their chest. Now I don't know about you, but I'd say the guy who cut his arm won, no
and Rukia sucks anyway, considering she's the series Faux Action Girl who's there for Ichigo to do the brooding hero part whilst saving her, while inoue is for the shining hero part...
still, fresh bakes prestige classes
Hollow GorgerEntry RequirementsSpecial: Swallow Hole Hollow Ability, Devour Class Feature
Level | Abilities |
1 | Endless Maw, Insatiable Hunger |
2 | Lashing Tongue, Regurgitate |
3 | Extraction, Acidic Saliva |
Endless Maw: when using his Swallow Hole Hollow ability, the Gorger is assumed to be one size category larger for all purposes, even if your size is already Colossal.
For each Gorger level the Hollow possess, the damage needed to escape being swallowed is increased by 5, and the gullet's AC is increased by 1.
If a creature dies whilst swallowed, it is immediately digested as the Devour ability.
Insatiable Hunger: The Gorger gains much more benefit from devouring his prey than most hollows, but at the cost of an ever present hunger.
Whenever the Gorger devours a creature, as per their Devour ability, the morale bonus is increased by an amount equal to their Hollow Gorger level. In addition, devouring a Creature restores 1d4 points of ability damage to a Gorger
If the Gorger is ever reduced to Intellect, Wisdom or Charisma 0, instead of falling unconscious, they are instead consumed by their base instincts, and go on a
feeding frenzy. Whilst in a feeding frenzy, the Hollow is immune to all mind-effecting abilities. The Hollow attacks a nearby source of food within their range of senses, though they retain enough of their minds to prefer enemies to allies. Whilst in a feeding frenzy, he must stop to eat something if possible, regardless of the situation. This stacks with other similar effects, such as Rage or Frenzy.
So long as he is not threatened, the Gorger must pass a DC 20 will test not to devour any corpse he chances upon. For every full day the Hollow has not eaten a creature with an ECL within 5 of his own, he suffer a -1 morale penalty to all attack rolls, damage rolls and saves, and a -2 penalty to intellect as their hunger begins to consume his mind.
Lashing Tongue: As he grows in power, the Gorger's tongue becomes longer, capable of catching food at a distance, to better fulfil his needs.
The Hollow gains a secondary Tongue Natural weapon, that deals damage as a Hollow Paragon of 8 levels lower, to a minimum of 1d4. The Tongue has reach 10 ft greater than the Hollow's, though it's flexible nature allows it to attack adjacent enemies as well.
Whenever the Hollow successfully attacks with his tongue, he may try to either
trip or
grapple the victim as a free action that does not provoke an attack of oportunity. The Tongue may be used to start a Swallow Hole attempt, just as the Hollow's bite attack can.
Unlike most of the Hollow's natural weapons, a gorger has access to their tongue regardless of shape or form.
Regurgitate: Though wasting food is an athema to a Gorger, many learn to use the more gristly or unappetizing parts of a meal as a weapon. This is a
Cero Essence Negación. The Hollow reduces it's Morale Bonus from Devour to 0, but the Cero deals an additional 1d6 acid damage for each point of Morale bonus sacrificed.
Such is the potency of a Hollow's stomach acid that this Cero ignores hardness and damage reduction of all kinds.
Extraction: Though the flesh may be dead when eaten, the memory remains imprinted into each morsel, and power leaks out during digestion.
From 3rd level onwards, the Hollow is capable of making use of any activated ability known to a creature inside of it's gullet (see Swallow Hole) that does not take more than a single round. They cannot duplicate shikai or other similar abilities, but they can duplicate abilities from the shikai (or the like). They cannot duplicate feats or skills, nor Bankai abilities (or equivelant). They can duplicate any Hollow abilities of a level they have access to.
If a creature dies to their Swallow Hole, they can choose to forgo the morale bonus from Devour to retain access to their abilities for the remainder of the encounter.
Acidic Saliva: The Hollow's tongue and jaws are coated in a saliva acidic enough to reduce stone to syrup in a matter of seconds. From 3rd level onwards, the Gorger's Bite and Tongue natural weapons deal an additional 2d6 acid damage. The strength of this acid also causes the victim's AC to be reduced by 1 for the remainder of the encounter.
The acid lingers for a number of rounds equal to the Hollow's Gorger, causing a further 1d6 point of acid damage on each of the Victim's rounds.
The Hollow is immune to it's own saliva.
Hollow SkinstealerEntry RequirementsSkills: Bluff 6 ranks, disguise 6 ranks, Suppress Reitsu 8 ranks
Negacións: Shapeshift Negación
special: level 5+
Level | Abilities |
1 | Chameleonic Hide 5%, Empty Void, Skinsteal |
2 | Shapeshift (1st form) |
3 | Chameleonic Hide 10%, Read thoughts |
4 | Shapeshift (2nd form) |
5 | Hide in Plain sight, Pass without trace, Favoured Form |
6 | Shapeshift (3rd form) |
7 | Chameleonic Hide 15%, Forgettable Face |
8 | Shapeshift (4th form), |
9 | Chameleonic Hide 20%, Infiltration |
10 | Shapeshift (5th form), Amalgamation form |
Chameleonic Hide: The first thing a skin shifter learns to do is to change the colour of their skin and armour to fade into the background, rendering them almost undetectable. The skinshifter has concealment equal to the amount shown on table 2.1: Skinshifter. On any round where they do not act, this is increased to total concealment.
This concealment only works against visual senses.
Empty Void: To truly be able to stalk unseen, one needs to be able to remove the beacon of their spiritual pressure, leaving nothing in the air but a slight after-taste, and a wisp of power.
A skinstealer receives a bonus on all Suppress Reitsu rolls equal to their Skinstealer class level, and may always take 10 when using Suppress Reitsu. In addition, detecting their spiritual pressure does not reveal what kind of power it is, or the strength, unless the detection DC is beat by 10.
.
Skinsteal: The ability that earned the first skinstealer it's name, with a touch the hollow is able to assume the form, memories and even mind of another creature. The skinstealer can, as a standard action, change their form to anything else of roughly the same size as themselves (so adult height to child height would be fine, 20ft giant to child would not), regardless of shape, or return to their natural form. They must maintain a solid form. They gain a +10 bonus on all tests to disguise themselves as whatever they transform into. Whilst using the ability, the hollow looses access to all natural weapons and hollow abilities, though they can still use Cero or Negacións. This ability lasts as long as the Hollow wills it to, though the Hollow returns to it's natural form is killed.
Alternativley, the Hollow may attempt to transform into a specific individual. It must touch the individual as part of the transformation to do so. Transforming in this way gives the hollow a brief insight into the creatures mind, giving them a +20 circumstance bonus to impersonate the specific creature, as well as knowledge of the creatures general personality, feelings and recent memories. Whilst using someone else's form, their spiritual energy signature matches the creature copied. All limits to skinstealing apply to this transformation.
Shapeshift: As a skinshifter can apply it's bodymorphing powers to assume the form of creatures of the wild, or creatures of nightmare. At 2nd level, and every 2 levels thereafter, the Hollow learns a shapeshifting form it can assume. Shapeshifting is a standard action. See the list of forms for the benefits and drawbacks of each form.
Detect Thoughts: The Hollow learns
Detect Thoughts as a Negación. This is in addition to any other Negacións it knows. It cannot exchange the Negación
Hide in Plain sight: see ranger class feature
Pass without Trace: The Hollow is capable of moving anywhere without leaving a mark behind. They cannot be tracked with the track feat, or the Reiraku Hunter feat.
Favoured Form: Despite it's ability to assume numerous shapes and sizes, the Hollow has one form it prefers above all others. Select one form you can assume through shapeshifting. You can make use of your Hollow abilities in that form, even if you normally could not. You can assume the chosen form as a swift action instead of a move action.
Forgettable Face: You are capable of assuming a form so mundane it's is almost impossible to recognise or recall. When you use Skinstealing or Shapeshifting to assume a form, other creatures get a -10 to all attempts to recognise you, if you wish. You must choose this when you assume the form.
Infiltration: The Hollow in intrinsically skilled at earning creatures trust and support, and can ingrain themselves into most groups eaisly. Whilst Skinshifted, the Hollow gains an untyped bonus to diplomacy, bluff and knowledge (local) equal to their skinstealer level.
Amalgamation Form: at 10th level, the hollow is able to assume a nightmarish form that is a mix between one or more of their other assumable forms. This costs as much as each form normally would, plus an extra x sep per form above 2. The amalgamation form offers the following benefits:
- The highest attribute bonus, plus the modifiers from each other form, is added to the Hollow's attributes.
- The Hollow assumes the listed size change for the form of his choice, regardless of the size of the other forms (so he could amalgamate a colossal form and a fine one, and choose between which size to use when assuming the form)
- He gains all the bonuses to skills, and any ability, of each form assumed
Using the Amalgamation form is very taxing on the Hollow, and they are fatigued when it ends.
was thinking for the skinshifter not havign shapeshifting in favour of more infiltratory class features. thoughts?