Post by blackestofmages on Nov 4, 2011 21:10:27 GMT -5
so, renamed the class, tweaked entry requirements and added in some more permenant stealage. Also, decided not to be lazy and added a full suite of class features (and cut Edietic recall because it was a bit crápé)
so, without further ado, I present *cheesy drum roll here* the soul bender!
Soulbender
A fullbringer's powers allow them to commune with the souls of all objects, to manipulate their form and size, and draw out their inner powers. A soulbender is a fullbringer to whom this talent comes much more naturally, so much they are capable of drawing on the power around them to the same extent as their own fullbring, or turning this power to a darker twist and
Your power is my power. Let's see who uses it better
A copycat is a highly flexible fighter capable of fulfilling most roles. They also have the near unique power to turn an enemies plans back upon them, which can turn many situations in their favour.
Entry Requirements
Skills sense motive/reitsu 8 ranks, Suppress Reitsu 8 ranks.
Base Attack Bonus: 7+
Special: Must have encountered powers from at least two other classes.
Hit dice: same as base class
Skill Points: as base class + 2
class skills: same as base class
Copycat: By resonating with the souls around them, a fullbringer copycat is capable of drawing out and reusing the energy that has met them recently, and harnessing that power themselves.
From 1st level onwards, the copycat is capable of mimicking actions that have occurred recently. Once per turn, they can use any instant duration ability that another creature within 100 ft, so long as that ability is not a bankai ability or equivalent, that was used since their last round. This uses the same action as the ability copied, and in all respects counts as the fullbringer using this ability themselves. This costs the same amount of SEP it cost the original user, before modifiers (such as a metamagic cost reducer, or a high spiritual pressure efficiency.) Cost for enhancements to the ability are still paid.
Spells are duplicated with an assumed caster level equal to character level.
The time the fullbringer has to duplicate the ability increases by 1 round every 2 levels. The fullbringer can only duplicate each ability once until that ability is used again (EG: a 3rd level copycat could copy a fireball on the round it was used or the one thereafter, but not both. If the fireball is cast again, then they can duplicate it again)
If the copycat duplicates an ability with a duration greater than their copycat time frame, then it's duration is reduced to this timeframe.
The copycat must have been aware of the abilities use to duplicate it. The copycat can duplicate any number of abilities a turn.
Abilities which are the trigger for multiple other abilities (such as a shinigami's Shikai/Bankai activations) cannot be duplicated.
Adaptability: The copycat is capable of resonating with the souls of other objects, drawing out their power as if they themselves where the owner. A copycat can use any quincy cross, zanpakuto, fullbring or other similar item in their possession as if they where it's owner. The fullbringer is unable to draw out the full extent of this items power, however, and they cannot access any specialised abilities to the item, or any bankai (or equivalent) activations to the item.
The fullbringer is still limited to the number of items they can wield.
The fullbringer is also capable of using any magic item regardless of normal alignment or class restrictions. They do not gain any benefit that is reliant on class features/powers they do not possess.
Power Absorption: The copycat is capable of manipulating the souls of other beings to such an extent they can temporarily rip fragments away and absorb them into themselves.
From 2nd level, the Copycat can attempt to temporarily drain an ability from those they touch. This is a melee touch attack that uses a standard action, and costs the fullbringer an amount of SEP equal to ½ the victim's ELC.
If the attack hits, then the fullbringer temporarily gains the use of an ability of their choice the victim possesses. This can be any spell, feat, spell-like ability, extraordinary ability or supernatural ability. The Fullbringer cannot steal any Bankai (or equivalent) level abilities unless they themselves are using Fullbring Evolution.
The Fullbringer can use this stolen ability a number of times equal to their Soulbender level. All stolen abilities are lost when the Fullbringer's Fullbring is disabled.
If the ability stolen was a spell, spell-like ability or supernatural ability, the victim of this attack must also make a will save with a DC equal to 10 + copycat level or loose access to that ability for a number of rounds equal to the fullbringer's Soul Bender Level. In some cases, the victim will still need to make the will save even if they cannot loose the power, such as for the chain absorption ability outlined below
The stolen power is, for all intents and purposes, part of the fullbringer's fullbring until they loose access to the power, except that all attempts to identity the source of the stolen power lead back to the original user.
At higher levels, the Soulbender's ability to absorb powers improves.
Absorbing Strike: From 4th level onwards, the fullbringer can attempt to drain the power of their victim as part of an attack. They may use their Power Absoprtion ability as a swift action against the first creature they attack in a turn, be it a normal attack, a full attack or an area effect (or, to be ironic, a stolen power you feel like using to get more power)
Reitsu Burn: From 6th level onwards, the fullbringer is instead capable of draining their foes spiritual power directly, rather than abilities or powers. When using Power Absoprtion, they can forgo stealing a power to drain the victim's Reitsu. The victim looses D3 SEP per Soulbender level, which is reduced to 1 SEP per Soulbender level if they pass the will save. The fullbringer gains an amount of SEP equal to what the victim lost. This cannot be combined with the Absorbing Strike ability
Chain Absorption: from 8th level onwards, when the fullbringer absorbs a power, they open a channel of energy between them, drawing in this stream and threatening to leave the victim a powerless husk.
If they choose to use their power absorption as the touch attack, then if the victim fails their will save, then the Soulbender may immediately attempt to drain another power from their victim. For each subsequent power that the Soulbender steals, the save DC is reduced by 2. The Soulbender can continue to steal powers in this fashion until the victim succeeds in their will save.
If they choose to use this power alongside the Absorbing Strike power, then they may attempt to steal a power from each victim they strike if they use an area ability, or one per successful attack if they use an attack or full-attack action instead. If used in this manner, then the power is only obtained if the victim fails their will save, and the save DC for the will save is reduced by 1 for each target. They may only drain one power per victim.
Spirit Absorption At 10th level, the Soulbender reaches the pinnacle of her spirit-draining abilities. When they use their Power Absoprtion ability, they can also attempt to drain part of the victim's source of spiritual energy. This increases the cost of the ability to equal the targets ELC – 3, rather than ½ the targets ELC. The victim of this ability suffers 1d6 + 2 ability damage to their Reitsu attribute in addition to the other effects. A successful save reduces this to 1d3. The fullbringer gains a temporary enhancement to their Reitsu attribute equal to the amount drained. This cannot be used as part of an Absorbing Strike.
Power Theft: From 2nd level onwards, the Fullbringer is capable of permanently absorbing enemy powers into their fullbring. At 2nd Level, and every 2 Soulbender levels thereafter, the fullbringer can transfer a shikai power/bow attribute/Doll Power etc from the relevant spiritual item in their possession to their fullbring. The Fullbring must still meet all the prerequisites for the chosen ability to make the transfer. They cannot transfer any power of Bankai level (or equivalent).
They cannot transfer powers from an item where the actual owner would oppose the transfer and is still alive to make this known (or well, active, y'know...)
Perfect Copycat: The fullbringer is so adept at communing with the souls around them they can even draw upon the faintest fragment of power and restore it to what it once was.
From 5th level onwards, the fullbringer is capable of duplicating a power with Copycat more than once. Each subsequent use of the power after the first costs an extra 5 sep.
The power must still have been used within their Copycat time frame.
Soul Gift: The power to manipulate souls is not used only to steal. It can also be used to bolster the powers of others. At 10th level, the fullbringer gains the ability to gift any power they have stolen through the use of their Power Absorption to anyone within 100 ft. The target must have some spiritual power of their own or else this power fails. This is a free action. The target is allowed a will save (10 + ½ character level + reistu modifier) to negate this power transfer.
The recipient gains access to this new power for as long as the Soulbender would have had access to the power
After 10th level Every even numbered level, the Soulbender is able to transfer one more power into their fullbring. Every Odd-numbered level, the timeframe to use Copycat increases by 1 round.
so, without further ado, I present *cheesy drum roll here* the soul bender!
Soulbender
A fullbringer's powers allow them to commune with the souls of all objects, to manipulate their form and size, and draw out their inner powers. A soulbender is a fullbringer to whom this talent comes much more naturally, so much they are capable of drawing on the power around them to the same extent as their own fullbring, or turning this power to a darker twist and
Your power is my power. Let's see who uses it better
A copycat is a highly flexible fighter capable of fulfilling most roles. They also have the near unique power to turn an enemies plans back upon them, which can turn many situations in their favour.
Entry Requirements
Skills sense motive/reitsu 8 ranks, Suppress Reitsu 8 ranks.
Base Attack Bonus: 7+
Special: Must have encountered powers from at least two other classes.
Hit dice: same as base class
Skill Points: as base class + 2
class skills: same as base class
Level | Benefit |
1 | Copycat (1 rounds), Adaptation |
2 | Power Absorption (Power Drain), Power Theft |
3 | Copycat (2 rounds) |
4 | Power Absorption (Absorbing Strike) |
5 | Copycat (3 rounds), Perfect Copycat |
6 | Power Absorption (Reitsu Burn) |
7 | Copycat (4 rounds) |
8 | Power Absorption (Chain Absorption) |
9 | Copycat (5 rounds) |
10 | Power Absorption (Spirit Absorption), Soul Gift |
Copycat: By resonating with the souls around them, a fullbringer copycat is capable of drawing out and reusing the energy that has met them recently, and harnessing that power themselves.
From 1st level onwards, the copycat is capable of mimicking actions that have occurred recently. Once per turn, they can use any instant duration ability that another creature within 100 ft, so long as that ability is not a bankai ability or equivalent, that was used since their last round. This uses the same action as the ability copied, and in all respects counts as the fullbringer using this ability themselves. This costs the same amount of SEP it cost the original user, before modifiers (such as a metamagic cost reducer, or a high spiritual pressure efficiency.) Cost for enhancements to the ability are still paid.
Spells are duplicated with an assumed caster level equal to character level.
The time the fullbringer has to duplicate the ability increases by 1 round every 2 levels. The fullbringer can only duplicate each ability once until that ability is used again (EG: a 3rd level copycat could copy a fireball on the round it was used or the one thereafter, but not both. If the fireball is cast again, then they can duplicate it again)
If the copycat duplicates an ability with a duration greater than their copycat time frame, then it's duration is reduced to this timeframe.
The copycat must have been aware of the abilities use to duplicate it. The copycat can duplicate any number of abilities a turn.
Abilities which are the trigger for multiple other abilities (such as a shinigami's Shikai/Bankai activations) cannot be duplicated.
Adaptability: The copycat is capable of resonating with the souls of other objects, drawing out their power as if they themselves where the owner. A copycat can use any quincy cross, zanpakuto, fullbring or other similar item in their possession as if they where it's owner. The fullbringer is unable to draw out the full extent of this items power, however, and they cannot access any specialised abilities to the item, or any bankai (or equivalent) activations to the item.
The fullbringer is still limited to the number of items they can wield.
The fullbringer is also capable of using any magic item regardless of normal alignment or class restrictions. They do not gain any benefit that is reliant on class features/powers they do not possess.
Power Absorption: The copycat is capable of manipulating the souls of other beings to such an extent they can temporarily rip fragments away and absorb them into themselves.
From 2nd level, the Copycat can attempt to temporarily drain an ability from those they touch. This is a melee touch attack that uses a standard action, and costs the fullbringer an amount of SEP equal to ½ the victim's ELC.
If the attack hits, then the fullbringer temporarily gains the use of an ability of their choice the victim possesses. This can be any spell, feat, spell-like ability, extraordinary ability or supernatural ability. The Fullbringer cannot steal any Bankai (or equivalent) level abilities unless they themselves are using Fullbring Evolution.
The Fullbringer can use this stolen ability a number of times equal to their Soulbender level. All stolen abilities are lost when the Fullbringer's Fullbring is disabled.
If the ability stolen was a spell, spell-like ability or supernatural ability, the victim of this attack must also make a will save with a DC equal to 10 + copycat level or loose access to that ability for a number of rounds equal to the fullbringer's Soul Bender Level. In some cases, the victim will still need to make the will save even if they cannot loose the power, such as for the chain absorption ability outlined below
The stolen power is, for all intents and purposes, part of the fullbringer's fullbring until they loose access to the power, except that all attempts to identity the source of the stolen power lead back to the original user.
At higher levels, the Soulbender's ability to absorb powers improves.
Absorbing Strike: From 4th level onwards, the fullbringer can attempt to drain the power of their victim as part of an attack. They may use their Power Absoprtion ability as a swift action against the first creature they attack in a turn, be it a normal attack, a full attack or an area effect (or, to be ironic, a stolen power you feel like using to get more power)
Reitsu Burn: From 6th level onwards, the fullbringer is instead capable of draining their foes spiritual power directly, rather than abilities or powers. When using Power Absoprtion, they can forgo stealing a power to drain the victim's Reitsu. The victim looses D3 SEP per Soulbender level, which is reduced to 1 SEP per Soulbender level if they pass the will save. The fullbringer gains an amount of SEP equal to what the victim lost. This cannot be combined with the Absorbing Strike ability
Chain Absorption: from 8th level onwards, when the fullbringer absorbs a power, they open a channel of energy between them, drawing in this stream and threatening to leave the victim a powerless husk.
If they choose to use their power absorption as the touch attack, then if the victim fails their will save, then the Soulbender may immediately attempt to drain another power from their victim. For each subsequent power that the Soulbender steals, the save DC is reduced by 2. The Soulbender can continue to steal powers in this fashion until the victim succeeds in their will save.
If they choose to use this power alongside the Absorbing Strike power, then they may attempt to steal a power from each victim they strike if they use an area ability, or one per successful attack if they use an attack or full-attack action instead. If used in this manner, then the power is only obtained if the victim fails their will save, and the save DC for the will save is reduced by 1 for each target. They may only drain one power per victim.
Spirit Absorption At 10th level, the Soulbender reaches the pinnacle of her spirit-draining abilities. When they use their Power Absoprtion ability, they can also attempt to drain part of the victim's source of spiritual energy. This increases the cost of the ability to equal the targets ELC – 3, rather than ½ the targets ELC. The victim of this ability suffers 1d6 + 2 ability damage to their Reitsu attribute in addition to the other effects. A successful save reduces this to 1d3. The fullbringer gains a temporary enhancement to their Reitsu attribute equal to the amount drained. This cannot be used as part of an Absorbing Strike.
Power Theft: From 2nd level onwards, the Fullbringer is capable of permanently absorbing enemy powers into their fullbring. At 2nd Level, and every 2 Soulbender levels thereafter, the fullbringer can transfer a shikai power/bow attribute/Doll Power etc from the relevant spiritual item in their possession to their fullbring. The Fullbring must still meet all the prerequisites for the chosen ability to make the transfer. They cannot transfer any power of Bankai level (or equivalent).
They cannot transfer powers from an item where the actual owner would oppose the transfer and is still alive to make this known (or well, active, y'know...)
Perfect Copycat: The fullbringer is so adept at communing with the souls around them they can even draw upon the faintest fragment of power and restore it to what it once was.
From 5th level onwards, the fullbringer is capable of duplicating a power with Copycat more than once. Each subsequent use of the power after the first costs an extra 5 sep.
The power must still have been used within their Copycat time frame.
Soul Gift: The power to manipulate souls is not used only to steal. It can also be used to bolster the powers of others. At 10th level, the fullbringer gains the ability to gift any power they have stolen through the use of their Power Absorption to anyone within 100 ft. The target must have some spiritual power of their own or else this power fails. This is a free action. The target is allowed a will save (10 + ½ character level + reistu modifier) to negate this power transfer.
The recipient gains access to this new power for as long as the Soulbender would have had access to the power
After 10th level Every even numbered level, the Soulbender is able to transfer one more power into their fullbring. Every Odd-numbered level, the timeframe to use Copycat increases by 1 round.