Post by blackestofmages on Sept 16, 2011 7:43:30 GMT -5
Power Shift:
level: adjuchas
prerequisites: Increased Size
Allows the Hollow to move the ability bonuses and penalties from Size Increases to other atributes. They cannot apply both bonuses to the same stat.
Shift form (advanced hollow ability)
prerequisites Change size/powerhouse genus. hollow does not have power shift
The hollow can make a swift action once per turn to increase or decrease their size one catagory, gaining all the benefits and penalties of such an action. the maximum size catagory avaliable to the hollow is equal to the size they where before they became an adjucha, with the minimum size being their racial size. they may alternitavly make a full round action to go to any size they could at once, as opposed to swift actions over multiple rounds. this effect is applied vice versa if the hollow chose to reduce their size using change size instead
Energy shield
level: Adjuchas
prerequisites: energy resistance
the hollow gains the ability to surround themselves in a field of energy that damages those that touch it as well as prottecting themselves from harm. the hollow gains the ability to srround themselves in an energy sheild as a supernatural action. This is a move action and lasts until canceled (or may use sep points to maintain, depending). any creature that comes within 5 feet of the hollow suffers damage equal to the hollow's hit dice/level. this also provides the benefit of taking another level in the energy resistance hollow ability.
the energy type chosen must be one the hollow has energy resistance to.
Form Cero
type: advanced hollow abilities
prerequisite: cero at least 2/encounter
The hollow gains the ability to modify their cero into a different form. each time this ability is chosen, select one of the following options. the hollow can use their cero as the standard line or one of the abilities chosen. This ability must be chosen again to access a different ability, for a total of 4 selections:
level: adjuchas
prerequisites: Increased Size
Allows the Hollow to move the ability bonuses and penalties from Size Increases to other atributes. They cannot apply both bonuses to the same stat.
Shift form (advanced hollow ability)
prerequisites Change size/powerhouse genus. hollow does not have power shift
The hollow can make a swift action once per turn to increase or decrease their size one catagory, gaining all the benefits and penalties of such an action. the maximum size catagory avaliable to the hollow is equal to the size they where before they became an adjucha, with the minimum size being their racial size. they may alternitavly make a full round action to go to any size they could at once, as opposed to swift actions over multiple rounds. this effect is applied vice versa if the hollow chose to reduce their size using change size instead
Energy shield
level: Adjuchas
prerequisites: energy resistance
the hollow gains the ability to surround themselves in a field of energy that damages those that touch it as well as prottecting themselves from harm. the hollow gains the ability to srround themselves in an energy sheild as a supernatural action. This is a move action and lasts until canceled (or may use sep points to maintain, depending). any creature that comes within 5 feet of the hollow suffers damage equal to the hollow's hit dice/level. this also provides the benefit of taking another level in the energy resistance hollow ability.
the energy type chosen must be one the hollow has energy resistance to.
Form Cero
type: advanced hollow abilities
prerequisite: cero at least 2/encounter
The hollow gains the ability to modify their cero into a different form. each time this ability is chosen, select one of the following options. the hollow can use their cero as the standard line or one of the abilities chosen. This ability must be chosen again to access a different ability, for a total of 4 selections:
- as a 30 ft cone
- as a medium ranged (100 ft + hollow level * 10 ft) ray
- as a medium ranged (100 ft + hollow level * 10 ft) 20 ft radius blast
- as an augmentation to a physical attack. the damage for the cero is added to the damage of the next physical attack. if the attack misses, then the cero charge is still used