more abilities, since I forgot to write up the ones that let you recreate the modsouls the animated fanfic made up
and something to make dire stop moaning about not being able to get sensor array...
Unseen InfiltratorPrerequisites: Infiltrator Modsoul Design
The Modsoul adds Alter Self to their list of spell-like abilities. All modifications that can be activated are lost whilst using this ability (other than this one/improvements)
Improved Unseen InfiltratorPrerequisites: Unseen Infiltrator
Whilst using the abilities granted by Unseen Infiltrator, the Modsoul can duplicate the supernatural properties of the creature whilst using this ability, but each use costs one of your daily SLA's. Passive abilities do not have a cost.
Greater Unseen InfiltratorPrerequisites: Improved Unseen Infiltrator
Whilst using the abilities granted by Unseen Infiltrator, the Modsoul can duplicate the extraordinary abilities of the creature whilst using this ability, but each use costs one of your daily SLA's. Passive abilities do not have a cost.
Perfect Unseen InfiltratorPrerequisites: Greater Unseen Infiltrator
Whilst in any form, the modsoul can expend one of their daily SLA uses to use one of their modsoul abilities they would have lost from their form.
Warp GatePrerequisites: Level 3+
The Modsoul can open short-ranged teleportation portals. These link two spaces within 400 + character level * 5 ft of each other, and last for 1 round. Each portal is 10ft tall and 10ft wide at maximum. Creating a warp gate is a standard action that costs 3 sep.
Special: This counts as shunpo for the purpose of qualifying for feats etc. Treat bonus distance as their shunpo value. When using shunpo feats in this manner, they create a warp-gate to get the effect.
Warp DodgePrerequisites: Warp Gate, level 5+
The Modsoul is capable of harnessing their teleportation abilities in a split second, to try and avoid an attack. As an immediate action in response to an attack, the modsoul can pay 5 sep to make a reflex save against the attack roll. If they succeed, they can immediately make a 5 foot step before the attack is resolved. They may still make a 5 foot step in their own turn.
If they are no longer in range of the attack, then it misses automatically, though other creatures may still be hit by the attack, as normal (IE: whirlwind attack or if it was the second attack from cleave).
The Modsoul can also use this ability whenever they pass a reflex save, if they so desire.
The Modsoul cannot use this ability when denied their dexterity bonus to AC.
Special: If the Modsoul has combat reflexes, they can use this ability a number of times per round equal to their dexterity bonus. This still only consumes a single immediate action.
Improved Warp DodgePrerequisites: Warp Dodge, level 10+
when using warp dodge, they can pay 10 sep instead of 5 sep to move 5ft per 2 character levels. This allows them to distance themselves from the enemy, and to potentially avoid area effect. They may only use this ability once per turn, regardless of the number of times they can use Warp Dodge.
Warp ShieldPrerequisites: Warp Gate
The Modsoul is capable of using their warp portals as a shield, to deflect enemy attacks and create openings for themselves. When attacked, the Modsoul may, as an immediate action that costs 5 sep, make an opposed attack roll against the attackers to hit roll. If they succeed, they may immediately make an attack of opportunity on the attacker.
The Modsoul cannot use this ability when denied their dexterity bonus to AC.
Special: If the Modsoul has combat reflexes, they can use this ability a number of times per round equal to their dexterity bonus. This still only consumes a single immediate action.
Improved Warp ShieldPrerequisites: Warp Shield
Once per turn, whenever they pass a reflex save, or successfully negate an attack with warp shield, the modsoul can spend 10 sep to redirect all the damage avoided/negated to one other valid target in range.
Efficient DesignPrerequisites: Improved Modsoul Design.
The Modsoul gains a second design. If they select this ability, then this design advances to improved at level 13, and greater at 17, rather than choosing a new one at level 13.
Special: This ability can be selected multiple times. Each time you must select a different modsoul design. Only the first design obtained this way advances at level 13
Improved Efficient DesignPrerequisites: 2+ modsoul designs at the Greater (or above) level
The Modsoul can advance one of their modsoul designs to the Perfect Level