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Fire
Sept 14, 2011 14:54:37 GMT -5
Post by Ava on Sept 14, 2011 14:54:37 GMT -5
Place Holder.
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Fire
Apr 12, 2012 8:47:14 GMT -5
Post by blackestofmages on Apr 12, 2012 8:47:14 GMT -5
so, one attempt at a SEP costed fire type. focus here is just on nothing but pure damage here, without much in the way of subtelty etc.
Firebrand Prerequisites:: None Activation Cost: None The shinigami’s zanpakuto is warm to touch, with faint licks of fire dancing across the edge of the blade. The damage the zanpakuto deals is both fire damage and its normal damage type. In addition, the Shinigami can change any zanpakuto ability she uses to deal fire damage in addition to any other damage type. If the Shinigami possesses a zanpakuto summon, then the summon has the fire subtype and deals fire damage. This ability can be activated and deactivated as a free action
Flame Blade Prerequisites:: None Activation Cost: 2 SEP The Shinigami can coat the blade of their zanpakuto in a corona of intense flames that burn anything they touch. This is a move-equivalent action which provokes an attack of opportunity, which causes the zanpakuto to deal 2d6 fire damage in addition to any other damage. This lasts until she chooses to end it (a free action), releases her grip on her blade, or reseals the blade.
Greater Flame Blade Prerequisites:: Flame Blade, one other fire type ability Activation Cost: 4 SEP The shinigami’s flame blade burns hotter than before. The damage from flame blade is increases to 4d6.
Superior Flame Blade Prerequisites:: Greater Flame Blade, three other fire type ability Activation Cost: 6 SEP The shinigami’s sword blazes like a wildfire. The damage from flame blade is increased to 6d6.
Inferno Edge Prerequisites:: Superior Flame Blade, six other fire type ability, specialized Activation Cost: 8 SEP The Shinigami’s blade glows with the heat of the sun. The damage from flame blade is increased to 8d6.
Swift Flame Blade Prerequisites:: Greater Flame Blade, three other fire type ability Activation Cost: As flame blade (or upgrade) + 1 SEP The Shinigami can coat their sword in flames in a heartbeat. They can use flame blade or any upgraded version as a swift action rather than a move action. This does not provoke an attack of opportunity.
Shared Spark Prerequisites:: Greater flame blade, specialized, three other fire type ability Activation Cost: as flame blade * 1.5 When using flame blade, the Shinigami can share the flames with their allies. The weapons of all friendly characters within 30ft are coated with flames that deal ½ the damage of the shinigami’s flame blade. This lasts for 1 round per character level.
Fire Shield Prerequisites:: one other fire type ability Activation Cost: 5 SEP The Shinigami can summon a barrier of flames to surround themselves, protecting them from the heat of battle whilst burning those foolish enough to try and strike them. They may use Fire shield as a spell-like ability, with a caster level equal to their character level. They can only create a warm fire shield, not a cold one
Improved Fire Shield Prerequisites: Fire Shield, two other fire type abilities Activation Cost: as fire shield The veil of flames the Shinigami summons occupies a greater area than normal, extending from her body to scour the area around her. The radius of the shinigami’s fire shield is increased to a 5 ft. burst centred on her. Any creature entering this area, or ending their turn in it if they did not move, suffers damage as her fire shield, with a reflex save (DC 10 + ½ character level + reiatsu modifier) for half damage.
Swift Fire Shield Prerequisites: Fire Shield, two other fire type abilities Activation Cost: as fire shield + 2. The Shinigami can call forth their fire shield with a much shorter incantation than usual. They can use their fire shield ability as a swift action, as opposed to a standard action. Special: This ability can be taken twice. If taken a second time, the Shinigami can instead pay an extra 4 SEP to use their fire shield as a swift action.
Igniting Touch Prerequisites: Firebrand, three other fire type abilities Activation Cost: N/A The flames born of your zanpakuto ignite any flammable object they touch, turning the world around you into a blackened ruin. Whenever a fire attack you make comes into contact with something flammable, such as clothing or wood, the target is set ablaze. Attended objects or people are allowed a Reflex save (DC 10+1/2 character level+ Reiatsu modifier) to avoid catching fire. Objects set on fire suffer 1d6 points of fire damage per round, and burns for a number of round equal to the shinigami’s reiatsu modifier (min 1). The save DC to put the fire out is increased to 10+1/2 character level+ Reiatsu modifier, rather than the base 15. Any other creature coming into contact with these flames treats them as normal, natural fire instead. Special: this ability can be taken multiples times. Each time either increases both save DCs by 2 and the duration of the burning by 1 round, or increases the burning damage by 1d6.
Let the World Burn Prerequisites: Igniting Touch, five other fire type abilities Activation Cost: N/A The shinigami’s flames are powered purely by her spiritual energy, caring not for minor trifles like the laws of physics or other such nonsense. The Shinigami can use fire type abilities everywhere (even fully underwater or in a vacuum). In addition, the Shinigami considered everything flammable when using her Igniting touch ability, though objects that would normally be non-flammable get a +2 bonus on the save, suffer 1d6 less fire damage (minimum 1d6) and only burn for ½ the time.
Heat Resistance Prerequisites: None Activation Cost: N/A Every time you take this ability, you gain 10 Energy Resistance to either fire or cold, to a maximum of 30 for each. Special: This ability can be taken multiple times. The effects stack
Heat Absorption Prerequisites: Fire or Cold Resistance 30+ Activation Cost: N/A Choose either Fire or Cold. So long as the shinigami’s resistance to the chosen energy type is 30 or more, they are immune to the chosen energy type Special: This ability can be taken multiple times. The effects stack.
Cauterize Wounds Prerequisites: Three other fire type abilities Activation Cost: Varies The Shinigami can use their flames to cauterize her wounds with your fire, preventing herself from bleeding. As a standard action that provokes an attack of opportunity, she can convert any lethal damage into nonlethal damage, at a rate of 1d6 points of damage to each SEP spent. Special: This ability can be taken multiple times. Each time increases the amount of lethal damage by 2D6.
Second Degree Burns Prerequisites: Three fire type abillities Activation Cost: N/A The shinigami’s flames cause intense burns that resist any attempt to heal them. Any fire damage the shinigami causes heals at ½ the normal rate. This includes abilities such as fast healing, or magic.
Third Degree Burns: Prerequisites: Second Degree Burns, specialized, five other fire type abilities Activation Cost: N/A Any fire damage the shinigami causes heals at 1/3 the normal rate. This includes abilities such as fast healing, or magic. This overrides Second Degree Burns.
Phoenix Fire: Prerequisites: Specialized, cauterize, four other fire type abilities Activation Cost: 1 SEP per level As a full round action the Shinigami may turn off all of her Fire-type for one turn to restore 4 hitpoints per character level. This includes passive abilities. For all intents and purposes the Shinigami does not possess any Fire type shikai abilities until the start of her next turn Special:This ability may be taken multiple times, each time increasing the hitpoints restored by 2 additional hitpoints per level.
Quick Phoenix Fire Prerequisites: Phoenix Fire Activation Cost: 2 SEP per level The Shinigami can call upon their fiery rebirth in a much briefer time period, restoring their wounds with greater haste. The Shinigami can use Phoenix Fire as a standard action rather than a full round action. When using phoenix fire in this way, the Shinigami counts as being ½ her level to determine the amount of health restored. special: This ability may be taken a second time. It allows her you to use Swift Phoenix Fire as a move action instead of a standard action.
Scorching Ray Prerequisites: None Activation Cost: 3 SEP The Shinigami can use Scorching Ray as a spell-like ability, using her Shinigami level as her caster level.
Scorching Onslaught Prerequisites: Scorching Ray, two other fire type abilities Activation Cost: As scorching ray + 3 SEP per extra ray. The Shinigami can summon a blistering barrage of Scorching Rays, turning their target into a burnt out husk. The Shinigami fires an additional Ray when using Scorching Ray. Special: This ability may be selected multiple times. Each time increases the number of rays fired by 1
Firebolt Prerequisites: None Activation Cost: 1 SEP per D6 The Shinigami creates and launches a vicious ball of fire and launches it at their target, watching them set ablaze. This is a ranged burst attack, with a range of 100ft + 10ft per character level, and a radius of 20ft + 5ft per 5 character levels. The burst deals 1d6 fire damage per SEP spent to fire it, and all creatures caught within the area of the blast are entitled to a reflex save (DC 10 + ½ character level + Reiatsu modifier) for half damage. Special: This ability may be taken multiple times. Each time either increases the save DC by 2, or the radius by 5ft
Enhanced Firebolt Prerequisites: Firebolt, three other fire type abilities. Activation Cost: As Fire Bolt. When using Firebolt, every creature that fails their reflex save is dazed for 1 round as well as suffering damage. Special: This ability may be taken an additional time. This improves the daze effect to a stun effect instead.
Flare Mine Prerequisites: Firebolt Activation Cost: As Firebolt + 10 SEP (counts for total damage) The Shinigami creates a sphere of fire set to explode within a few minutes, or when someone triggers it. This functions as the shinigami’s firebolt ability, except the fireball can instead be rendered temporarily inert. When this ability is used, it creates a sphere of fire (as delayed blast fireball), except the orb remains active so long as the Shinigami remains in Shikai.
Faith in the flames Prerequisites: Specialized Activation Cost: N/A Whenever the Shinigami deals fire damage, she increases the result of each dice of damage by one. For example, 5d6 fire damage would become 5d6+5 fire damage if she has this ability.
thoughts?
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Fire
May 15, 2012 12:15:45 GMT -5
Post by blackestofmages on May 15, 2012 12:15:45 GMT -5
and a few more suggested fire type abilities.
Wall of Fire Prerequisites: four other fire type abilities activation cost 5 SEP The Shinigami can use wall of fire as a spell like ability, treating their caster level as equal to their character level.
Improved Wall of Fire Prerequisites: Wall of Flames activation cost As wall of fire + 1 SEP When using Wall of fire, the Shinigami can use this ability as well. The wall of fire created is 5ft longer and 5ft higher than normal Special: this ability may be selected multiple times. The effects stack. The cost does not increase with each application of this ability.
Intense wall of fire Prerequisites: Wall of fire activation cost Varies.(see below) When using wall of fire, the Shinigami can choose to pay SEP to increase the damage of the wall of fire. For each additional 3 SEP spent to activate the wall, the damage for being within 10 ft is increased by 1d4, and the damage for passing through the wall is increased by 1d6. The damage for being within 20ft of the wall is not effected.
Lasting Wall of flame Prerequisites: Wall of fire activation cost As wall of fire +2 SEP The duration of the Shinigami’s Wall of Fire remains whilst she is not concentrating on it is increased by 2 Special: this ability may be selected multiple times. The effects stack. The cost does not increase with each application of this ability.
Burning Air Prerequisites: Two other fire type abilities activation cost 3 SEP The shinigami’s blade lets off intense enough heat to begin heating the air around them, turning it from a comfortable temperature into a roaring inferno. As a standard action that provokes an attack of opportunity, the Shinigami can increase the temperature in an sphere with a radius 100ft per character level by 1 stage (EG: From extreme cold to severe cold, severe cold to cold, cold to normal, normal to very hot, very hot to severe heat, severe heat to extreme heat) This lasts for 10 minutes per character level.
Greater Burning Air Prerequisites: Burning Air, Three other fire type abilities activation cost As Burning Air +1 SEP When using Burning air, the Shinigami can activate this ability at the same time to increase the amount the temperature increases by 1 stage. Special: This ability may be taken multiple times. Each time increases the cost by 1 SEP and the amount the temperature is increased by 1 stage
Walking Inferno Prerequisites: Burning Air, Specialized, five other fire type abilities Activation Cost: N/A So long as the shinigami’s sword is released, at the start of her turn, the temperature around her increases by 1 stage, as Burning Air (before improvements)
Smokescreen Prerequisites: Three other fire type abilities activation cost 4 SEP The Shinigami is capable of creating thick clouds of heavy smoke to conceal herself, as well as to choke her pursuers. As a standard action that provokes an attack of opportunity, a thick cloud of smoke erupts from a single point within 100ft + 10ft per level. The smoke encompasses a sphere with a radius of 20ft The smoke obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has 20% concealment. Creatures farther away have total concealment. This smoke is thick enough to choke anyone who enters (see fire dangers). The smoke remains for 1 minute per character level The Shinigami herself is not choked by the smokescreen, though her vision is obscured as normal. A moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the smoke in 1 round.
Heavy Smokescreen Prerequisites: Smokescreen, five other fire type abilities Activation Cost: 9 SEP This ability functions like smokescreen, but in addition to obscuring sight, the Heavy Smokescreen is so thick that any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a –2 penalty on all melee attack and melee damage rolls. The heavy smoke prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into a Heavy Smokescreen is slowed, so that each 10 feet of smoke that it passes through reduces falling damage by 1d6. A creature can’t take a 5-foot step while inside a heavy smokescreen. However, unlike normal smoke, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.
Scalding Smoke Prerequisites: Smokescreen, seven other fire type abilities Activation Cost: 14 SEP This ability functions as Smokescreen, except the smoke itself is filled with burning embers that sear flesh on contact, causing 2d6 fire damage to any creature that is in the fog cloud at any point during their turn.
Inferno cloud Prerequisites: Scalding Smoke, Heavy Smokescreen, specialized, thirteen other fire type abilities Activation Cost: 18 SEP This ability functions like a Heavy smokescreen, however every creature that spends part of its turn within the smoke suffers 2d6 points of fire damage.
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Fire
May 15, 2012 13:34:04 GMT -5
Post by illbornhollow on May 15, 2012 13:34:04 GMT -5
Awsome keep up the good work
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Fire
Sept 19, 2012 18:56:33 GMT -5
Post by blackestofmages on Sept 19, 2012 18:56:33 GMT -5
since we just saw how insane the fire type can be in the latest few chapters (damn those pages ust exude awesome, I'm normaly bored by curbstomp battles - and the quincysided ones where no exceptions - but yammamoto is just so freaking badass he force them to be awesome) a few thoughts.
possibly add a fire ability that boosts AC?
and
necromancy - bankai or shikai (or plotkai)?
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Fire
Sept 19, 2012 19:25:30 GMT -5
Post by TheMageKing on Sept 19, 2012 19:25:30 GMT -5
necromancy - bankai or shikai (or plotkai)? Bankai. Create (X) skeletons or zombies, where (X) is your kill count.
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Fire
Sept 19, 2012 19:38:01 GMT -5
Post by blackestofmages on Sept 19, 2012 19:38:01 GMT -5
necromancy - bankai or shikai (or plotkai)? Bankai. Create (X) skeletons or zombies, where (X) is your kill count. Burning DeathPrerequisites: 10 fire type abilities Activation Cost: X times something the shinigami plunges his burning blade into the ground, returning the flames of battle to the fallen below and raising them from their slumber to battle the death gods enemies. this ability raises X burning skeletons/zombies, which fight for you until the end of battle. these benefit from 1/2 the lowest level of each fire type buff you have active. prototype XD also,I wanna know what North is now, since the other three have been obscene
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Fire
Sept 19, 2012 19:41:08 GMT -5
Post by TheMageKing on Sept 19, 2012 19:41:08 GMT -5
Derp. Left of the "depending on shikai type" after "zombies". If water, get zombies, and so on.
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