so, kido prototype and stuff
Kido type
“The moment these flowers bloom will be your last, Charlotte Coolhorn”
The kido type enhances the spellcasting of the wielder, both its effectiveness and breadth of options. Additionally, certain abilities can manipulate and affect an opponent’s spiritual energy.
special: an Arrancar to gains access to this type replaces all mention of Kido with Negación – even if they possess Kido by any means (eg: the Kido Adept PrC)
Kido BoosterPrerequisites: None
Activation Cost: None
Benefit: The shinigami’s zanpakuto lends her extra power to amplify her Kido spells. The Shinigami counts her caster level as 1 higher when casting Kido. This does not benefit spell-like abilities or spells other than Kido.
Special: This ability may be selected multiple times. The effects stack, though the Shinigami cannot increase her caster level by more than ¼ through this ability
Kido ExtenderPrerequisites: None
Activation Cost: None
Benefit: The Shinigmai can use her Kido at a greater distance. She increases the range of all Kido spells she casts with a range of medium or higher by 25%. This does not affect touch or close range spells.
Special: This ability may be selected multiple times. Each time increases the base range by a further 25%, up to a maximum +100%
Improved Kido ExtenderPrerequisites: Kido Extender, one other Kido type ability
Activation Cost: As Kido spell + 4
Benefit: This ability functions as a Metakido, and can be applied to any spell the Shinigami casts, following the normal rules for enhancing Kido. The spell increases its range by one stage (touch to short, short to medium etc). This is applied before any bonuses from Kido extender.
Greater Kido ExtenderPrerequisites: Improved Kido extender, three other Kido type abilities
Activation Cost: as Kido spell + 8
Benefit: This ability functions as a Metakido, and can be applied to any spell the Shinigami casts, following the normal rules for enhancing Kido. The Range of the spell is increased by two stages (eg: touch to medium, close to long).
Kido PenetratorPrerequisites: None
Activation Cost: None
Benefit: The save DC from the shinigami’s Kido spells are increased by 1.
Special: This ability may be selected multiple times. The effects stack.
Kido hyper-penetratorPrerequisites: Kido penetrator, three other Kido abilities
Activation Cost: as Kido spell + 2X
Benefit: The shinigmai is capable of loading any spell she casts with increased spiritual energy allowing it to breach any barrier. This ability is a metakido the Shinigami can apply to any spell she casts with a save DC/that is effected by spell resistance. The Shinigami increases the save DC of any spell enhanced by this ability by X, and gains a bonus on all rolls to o0vercome spell resistance equal to X.
ShieldbreakerPrerequisites: Kido Hyper penetrator, specialized.
Activation Cost: As Kido + 10.
Benefit: The Shinigami can channel her spiritual energy in a way to break through any barrier, even overcoming a victims supposed immunity. This is a metakido the Shinigami can apply to any spell she casts that allows spell resistance. The shinigami’s spell is unaffected by the targets spell resistance.
Kido EnhancerPrerequisites: None
Activation cost: None
Benefit: This ability increases the radius of any burst or emanation the Shinigami uses by 5ft, the length of any line by 10ft, and the lneght of any width by 5ft. it has no effect on other spells.
Special: This ability may be selected multiple times. The effects stack
Kido ManipulatorPrerequisites: Kido enhancer, two other Kido abilities
Activation Cost: as Kido spell + 2
Benefit: This is a metakido that can be applied to any spell the Shinigami casts with a line, cone or burst effect.
A line enhanced in this way can be changed to a cone with a length equal to ½ the lines base length or a burst with a radius equal to 1/4 the lines base length
A Cone enhanced in this way can be changed to either a line with a length equal to twice the cones base length, or a burst with ½ the cones base length
A burst enhanced this way can be changed to either a Line with a length equal to radius * 4, or a cone with a length of radius * 2
The changes are applied before any benefits from Kido Enhancer
Kido TimerPrerequisites: None
Activation cost: None
Benefit: This ability increases the duration of any Kido spell the Shinigami casts by 25%. Note than 125% of instant is still instant
Special: This ability may be selected multiple times. The effects stack.
Kido TimewarpPrerequisites: Kido Timer, three other Kido type abilities.
Activation cost: as Kido spell + 2 SEP
Benefit: The Shinigami can manipulate the ebb and flow of a Kido spell she casts. This is a Metakido the Shinigami can apply to any spell she casts with a duration greater than instant. The Shinigami can reduce the duration of the spell to increase the effectiveness, at a rate of 20% of duration for 10% of effectiveness (or 20% effectiveness for +10% duration when extending the duration.)
IncantingPrerequisites: None
Activation Cost: None
Benefit: The Shinigmai’s zanpakuto aids her in the incanting of her kido spells, allowing her to use them at a faster rate without sacrificing effectiveness. The Shinigami does not halve her caster level when casting a spell incantationless, though all other effects of skipping the incantation apply.
Greater IncantingPrerequisites: Incanting, Specialized
Activation Cost: None
Benefit: The Shinigami can choose to use a spell incantationless as a swift action by halving her caster level. This overrides the normal effect of incanting if used.
Metakido MasterPrerequisites: Specilized, 1+ metakido known
Activation cost: N/A
Benefit: The Shinigami selects one Metakido she knows. When using that Metakido during shikai, the SEP cost is reduced by 1. This cannot bring the cost below 0
Special: This ability may be selected multiple times. The effects stack, or can be applied to a different Metakido.
Bonus MetakidoPrerequisites: None
Activation cost: N/A
Benefit: The Shinigami selects one metakido she meets the prerequisites for; so long as she remains in Shikai/Bankai she can use this metakido.
Special: This ability may be selected multiple times. Each time the Shinigami must select a different metakido.
Expanded Kido KnowledgePrerequisites: Kido level 1+
Activation cost: N/A
Benefit: The Shinigami knows an additional Kido spell of any level she can cast.
Special: This ability may be selected multiple times. The effects stack.
Expanded Kido PracticePrerequisites: Kido level 3+
Activation Cost: N/A
Benefit: The Shinigami increases the highest level of Kido spell available to her by 1, up to a maximum of 9. She must be able to cast spells of this level (eg: can use enough SEP per action and has a high enough Reiatsu attribute) to take this ability. She may learn spells of this new level with any spell she learns, though she may only use them whilst in Shikai
Spell StoringPrerequisites: Two other Kido type abilities
Activation Cost: N/A
Benefit: The shinigami’s zanpakuto gaisn the spell-storing property, except as noted below
She may store any single 1st, 2nd or 3rd level spell in her weapon so long as the casting time of the spell may be no more than one full-round action. The spell stored within the Zanpakuto may be cast on you as a free action as well as on a target as a free action when the target is hit by the Zanpakuto.
Special: This ability may be this ability multiple times, each time allows it to increase the level of spell capable of being stored, or the number of spells stored at once.
CounterspellingPrerequisites: Kido level 3+, Spell Storing
Activation Cost: 4SEP
Benefit: The Shinigami can store kido-negating energy within her blade, ready to disrupt any enemy spell thrown against her. She can fill one slot of her Spell-Storing with a Dispel Magic as a free action once per round, even if she does not know the spell or could not store it normally. This can then be used on any spell she has identified, or used whenever she hits a foe with her zanpakuto.
Greater CounterspellingPrerequisites: Kido 6+, Counterspelling, two other Kido abilities
Activation Cost: 10 SEP
Benefit: as Counterpselling, but with greater dispel magic
Burning CounterspellPrerequisites: Kido 8+, Greater Counterspelling, Specialized
Activation Cost: 14 SEP
Benefit: As Counterspelling but with Reaving Dispell
Thieving CounterspellPrerequisites: Kido 8+, Greater Counterspelling, Specialized
Activation Cost: 16 SEP
Benefit: As Greater counterspelling, but in addition any spell effect dispelled can be applied to yourself or stored in a free spell-storing slot on your zanpakuto (even if it normally would not fit) at your discretion
hows it look? tried to keep the abilities support based but still useful for any spellcaster to have