rater202
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Post by rater202 on May 12, 2013 19:53:29 GMT -5
My logic for Nelliel having been sickness is as follows: 1, see has an ability to Vomit on others to heal them( I don't care what she says that is not Drool) 2. her Signiture Cero ability is Swallowing an other Cero and Vomiting it back Up, possibly with her own Cero added to it. Finally in her child form she seems to produce quite a bit more Snot than should be Physically possible, now tthis is just a theory but backed by Espada level Reiatsu, that could well be an effective restraining technique, slowing and Sickening the enemy.
Do note that this is not my theory, just one I have adopted for my own, so my details might be a bit off.
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Post by blackestofmages on May 13, 2013 3:25:33 GMT -5
eh, possibly still going to stick with just the cannon ones for now, since I think 10 options should be enough for anyone in addition to all the other goodies... so, I present my reworked espada class DerpspadaEntry Requirements:Feats: Bloodied, Overbearing Reiatsu Skills: None Class Features: Ressureción Class Feature Special: Level 12+ Hit Dice: As Base Class Level | special | 1 | Dense Spiritual Pressure, Aspect of the End | 2 | Sealed Mastery, Evolving Power | 3 | Rule Through Fear, Limitless Ressureción, Avatar of the End | 4 | Sealed Mastery, Evolving Power | 5 | Cero Oscuro, Embodiment of the End |
Skill Points: As Base Class Class Skills: As Base Class Weapon and Armour Proficiencies: An Espada gains no new weapon or armour proficiencies Dense Spiritual Pressure: The Espada increases her Spiritual Pressure Efficiency by 1, to a maximum of 3. Aspect of the End: Each Espada represents a cause of death and destruction, that their powers grow towards. When the espada class is obtained, choose one of the following aspects. The hollow gains the listed benefits - Rage: The Hollow gains a cumulative +1 bonus on all attack and damage rolls and will saves each round of combat. This resets to 0 if the hollow does not attack a foe within a number of rounds equal to his espada level
- Solitude: Foes do not gain flanking bonuses against the Hollow. When the hollow is not in a square adjacent to an ally, they gains a bonus to AC and reflex saves equal to ½ their espada level.
- Time: The duration of any ability the hollow uses with a standard duration of longer than a round is increased by 1 round, pluss 1 round for each 3 espada levels. The Duration of any lasting effect used by enemies within 20 * espada level ft is reduced by 1 round, + 1 round for each 5 character levels.
- Sacrifice: The Hollow can, as a swift action, sacrifice HP up to her character level to gain a bonus on hit and damage rolls equal to ¼ the amount sacrificed, until the end of the turn. When an ally in an adjacent square suffers damage, the hollow may, as an immediate action, shift up to ¼ the damage to herself, before damage resistance.
- Emptyness: The Hollow gains a bonus on will saves equal to ½ her espada level (min 1). The Hollow is unaffected by morale and fear effects of all kind.
- Despair: The Hollow is surrounded by an aura of despair and loathing. All creatures (friend or foe) within 20ft of the hollow suffer a penalty to attack rolls, damage rolls saving throws and AC equal to ½ espada level. Victims are entitled to a will save (dc 10 + ½ character level + reiatsu modifier) to resist the effect when they enter the bubble. A creature that passes its save is immune for the next 24 hours. Moving out of range dispels the effect.
- Destruction: The Hollow's attacks ignore an amount of damage resistance and energy resistance equal to ½ his Espada level. The Hollow's attacks ignore hardness below their character level and deal double damage to objects. The Hollow increases all his damage rolls by 1 per dice (so 3d6 would become 3d6 + 3)
- Intoxication: The Hollow's natural weapons are enhanced with an injury poison that causes the victim to be sickened for 1d4 rounds, with a fortitude save (dc 10 + ½ character level + reiatsu modifier) to resist. If the hollow lands multiple hits, then the victim still makes one save, but the dc is increased by 2 for each hit after the first.
- Madness: Any insight bonus on attack or damage rolls against the hollow, or to AC/saves against the hollow's attacks, are reduced by ½ espada level.
- Greed: Any bonuses the hollow receives from abilities with a duration greater than a single round to her hit, damage, ac or atttributes are increased by ½ her espada level.
Sealed Mastery: An Espada, as befitting their status as the strongest Hollow, must be able to overcome her subordinates' petty attempts to Usurp them through the might of their sealed form alone, never stooping so low to acknowledge her power, lest it spread the seeds of rebellion at the perceived weakness. At every even numbered Espada level, the hollow gains a single hollow ability. She may use this ability in her sealed form, even if it normally would be sealed. Evolving Power: The hollow gains a single cero Essence negación of her choice that she mets the prerequisites for. She may still select this ability even if she does not normally obtain Negacións, though her level is treated as 5 lower for the purpose of selecting this ability. In addition, she may choose one Cero Essence negación she possesses – from now on she can apply this negación to any zanpakuto powers she uses. Rule Through Fear: The Espada are an organisation where position is determined through strength alone (save for Cero Espada ), and where those who are easily cowed will never sit comfortable on their thrones. From 3rd level onwards, She gain a circumstance bonus to all intimidate and diplomacy skill checks, as well as all saves against fear, equal to ½ her Espada level, due to her murderous reputation. This bonus is doubled against other Arrancar. Limitless Ressureción: An Espada is capable of maintaining the duration of her Ressureción for a much greater period of time than most hollows, due to the sheer power of her Reiatsu. The duration the Espada can spend in Ressureción is doubled. Avatar of the end: The hollow continues to grow into the aspect of death she was granted upon joining the espada, her power evolving to reflect this. From 3rd level onwards, the Hollow gains the following benefits from her aspect of the end. - Rage: The Hollow gains Rage as a bonus feat. The Espada can also rage any number of times per day. If the hollow already possessed the rage feat, they can instead frenzy (as a frenzied berserker).
- Solitude: The Espada may, as a standard action, target himself and another creature within 100 ft. Both creatures are transported to another plane for a number of rounds equal to the espada's character level + his espada level. This plane is identical to the where they where previously (including relevant positions etc) except no other creature besides the two is there. Once this effect ends, the two return to the matching position on the plane they where on before (or as close as possible if this would otherwise end up with them inside someone else).
- Time: The Hollow can, as a standard action, target a single creature within 100 ft. The target is slowed for a number of rounds equal to her espada level + reiatsu modifier, unless it passes a fortitude save (DC 10 + ½ character level + reiatsu modifier)
- Sacrifice: As a swift action, the Hollow may force one creature within 100ft to target all of their attacks on the Espada for a number of rounds equal to her espada level + reiatsu modifier. The victim is entitled to a will save (DC 10 + ½ character level + reiatsu modifier) to resist.
- Emptyness: The Hollow may attempt to dispel any enhancement or abilities surrounding a target creature. As a standard action that costs 10 SEP, the hollow may make a touch attack against any creature in her reach. If this attack hits, she may select one lasting spiritual effect on the target, with a duration of 1 round or longer. The Hollow then makes an opposed character level test versus the character level of the caster of the targeted effect, both parties adding their reiatsu modifier to the result. If the Hollow wins, the effect is dispelled. This ability cannot be used against bankai, fullbring evolution, ressurecón or similar abilities.
- Despair: The Hollow can, as a standard action, fill the soul of one creature within 100 ft with dread. The target is frightened for a number of rounds equal to her espada level, unless it passes a will save (dc 10 + ½ character level + reiatsu modifier). In addition, a creature that fails it's save looses any positive morale bonuses so long as it remains frightened.
- Destruction: When using a damage dealing attack, the hollow may pay 4 SEP and a swift action to have the attack be empowered. This still counts as part of the initial action for SEP limits.
- Intoxication: stuff...
- Madness: As a standard action, the Hollow unleashes a pulse of chaos around herself, sending those nearby into disarray. Every creature within 30ft of the hollow is confused for a number of rounds equal to her Espada level, unless they pass a will save (dc 10 + ½ character level + reiatsu modifier).
- Greed: As an immediate action, the hollow may attempt to “acquire” any ability targeted at another creature within 30ft of the hollow that does not deal damage. Doing so costs the hollow SEP equal to ½ the cost of the ability. The original user of the ability must pass a will save (DC 10 + ½ character level + reiatsu modifier) or be forced to re-target the ability to the espada even if the espada would be out of range. If the ability has a cost to maintain it, then the hollow pays the cost(EG: a personal ability).
Cero Oscuro: The Ultimate form of the Cero blast is available only to the strongest of the Espada. A beam of condensed darkness that absorbs the light around it, it'd destructive force is nearly unmatched. Cero Oscuro is a special Negación that is both a Cero Form Negación and Cero Essence Negación. It can only be used in Ressureción. Firing a Cero Oscuro is a full round action, as opposed to a standard action, and all damage dealt is both maximized and empowered, and ignores all forms of defence/hardness, deflection or anything else that could get in the way. However, due to the strain of firing a Cero Oscuro, the cost is NOT reduced by S.P.E, and leaves the Hollow fatigued after firing (then exhausted, then unconscious). Embodiment of the End: The hollow continues to grow into the aspect of death she was granted upon joining the espada, her power evolving to reflect this. From 5rd level onwards, the Hollow gains the following benefits from her aspect of the end. These abilities are only active whilst in Ressureción. - Rage: The Hollow may inspire his rage in all nearby creatures. whilst raging, the hollow can, as a full round action that costs 2 SEP per creature and provokes an attack of opportunity, cause any creature within 30ft to enter a rage/frenzy, identical to his own. An unwilling creature may attempt a will save (DC 10 + ½ character level + reiatsu modifier) to resist. A creature that attempted to resist cannot end the rage willingly.
- Solitude: something
- Time: The Hollow may, as a full round action that costs 15 SEP and provokes an attack of opportunity, cause time to slow for those around him. All creatures within 30ft of the hollow must pass a fortitude save (DC 10 + ½ character level + reiatsu modifier) or, for a number of rounds equal to the hollow's espada level have every action they take count as being one stage greater (so a free action would cost a swift, a swift a move, a move a standard and a standard a full etc)
- Sacrifice: By spending a swift action and reducing her AC and DR by half for one round, the hollow may make it so any attack against her triggers an attack of opportunity until the start of her next turn.
- Emptyness: As a full round action that provokes an attack of opportunity and costs 15 SEP, the Hollow may attempt to dispell every spiritual effect within a 30ft radius of himself. This functions identically to the ability of avatar of the end, except he makes a single roll himself that is applied to all effects. If the hollow uses this ability, it targets every effect in range, positive and negative, on every creature in range.
- Despair: The Hollow fills a single target with absolute despair, so strong it saps all of their will to live. As a full round action that costs 15 SEP and provokes an attack of opportunity, target a single creature within 100 ft. The target must pass a will save (dc 10 + ½ character level + reiatsu modifier) or be paralyzed for a number of rounds equal to the hollow's espada level, and fails all saves other than the one outlined here. Each round, the victim may attempt another will save, at the same DC, to break the effect.
- Destruction: The Hollow can, as a full round action that costs 15 SEP and provokes an attack of opportunity, cause every attack they make for a number of rounds equal to their espada level, be empowered.
- Intoxication: more stuff
- Madness: The Hollow causes the victim to turn upon themselves or their allies. As a full round action that costs 15 SEP and provokes an attack of opportunity, he may target a single creature within 100ft and force that creature to make a will save (dc 10 + ½ character level + reiatsu modifier). If they fail, then the creature takes an immediate turn, except all her actions are controlled by the Hollow. In addition, by spending a standard action each round, he may continue to control the target creature – the victim may make an additional save each round controlled to break the effect.
- Greed: stuff
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rater202
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Post by rater202 on May 13, 2013 7:45:17 GMT -5
I like it ;D
The capstone for greed should be the Ability to permanently acquire A certain number of abilities from slain enemies, one per enemy, I want to say five, but that might be tripping on Soulbenders toes a little bit.
For intoxication, allow them to turn their poison into a contact venom that sickens and dose WIS damage, and their capstone could be an gaseous contact poison that sickens, and WIS* damage, and DEX Damage*
*could also be Drain
You are on your own for other aspect abilities.
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rater202
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Post by rater202 on May 13, 2013 7:50:31 GMT -5
Also, something I noticed, The Arrancar prestige class does not actually require you to be a Hollow in order to take it. You might want to fix that, since Arrancar and It's derivatives are among the strongest Classes right now, you know a munchkin is already planning a way to get it for his Ichi-clone
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Post by Offspring243 on May 13, 2013 15:49:40 GMT -5
So, I'm currently working on a Stern Ritter class and plan on making it essentially the QUincy equivalent of Captain/Truebringer/Espada and I am having trouble with the capstone ability. I was thinking about making it the Medallion they use to steal and use someone's Bankai but I had a few balance concerns pertaining to that as you can imagine. I contemplated just copy pasting a death attack from an assassin like class but make the effect the target losing access to their Bankai/Evolution/Ressureccion/etc and the Quincy gaining access to a weakened version of that ability. Any input would be helpful.
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rater202
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Post by rater202 on May 13, 2013 17:18:16 GMT -5
you should probably wait until we know more about the stern riter first, I am working on a shinigami gaining Quincy powers, but want to wait and see how they handle it with Ichigo first (80 bits says that by the end of the arc ichi is shooting arrows out of Zangetsu.)
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Post by Offspring243 on May 13, 2013 17:29:04 GMT -5
I suppose that would be for the best. Not like my character is getting to level 13 any time soon. And i can almost guarantee that Ichigo is going to start point Zangetsu at enemies and a bunch of arrows will fly out. Or he'll augment his powers even more, he"ll go into Fullbring Bankai, put on his Vizard mask, enter Vollstandig and then loose control and turn into a Vasto Lorde again. Then gain control and once again gain some absurd combination power. And the series will end with him dead... But he comes back in the spirit world as a Captain.
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Post by Offspring243 on May 13, 2013 17:48:17 GMT -5
Regardless, here is what I have for Stern Ritter so far. I used Taicho, Espada and Truebringer for a general skeleton. One ability is from a rather old Quincy PrC.
Stern Ritter Entry Requirements Feats: Distinctive Bow, Seele Schneider Proficiency Class Features: Vollstandig Class Feature(Complete Holy Form) Special: Level 12+
Table: Stern Ritter Hit Dice: As Base Class
Level Benefits 1st Complete Reishi Dominance, Star Cross 2nd Bowmaster, Bonus Feat 3rd Blut Specialist 4th Bowmaster, Bonus Feat 5th Star Knight
Class Skills: As Base Class Skill Points: As Base Class Weapon and Armour proficiency: The Stern Ritter gain no new weapon or armour proficiency. Class Features
Complete Reishi Dominance: The Stern Ritter’s Max Spirit Charge increases by 2 every level of Stern Ritter.
Star Cross: The Stern Ritter has gained further understanding of of his bow and it’s powers. You gain 2 Bow Attributes.
Bowmaster: The Stern Ritter’s bow damage increases by one step, the range increases by 15 feet, and it ignores 5% of an enemy's concealment and/or fortification each time this ability is obtained.
Bonus Feat: At second and fourth level, the Stern Ritter may select a bonus feat.
Blut Specialist: Once a Stern Ritter reaches level three he gains a greater grasp on his ability to flow Reishi through their blood vessel. They’re attack and defense power ascends from inhuman to monstrous. When using Blut: Vene or Blut: Arterie the Stern Ritter counts as being twice their level, rounded down, at no additional cost. For example, a level 16 Stern Ritter using Blut: Vene could expend 16 Spirit Charges to negate 32 damage instead of the normal 16 damage. Or when using Blut: Vene the same Stern Ritter can pay 16 Spirit Charges to add 32 damage to their attack instead of 16.
Star Knight: WIP
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rater202
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Post by rater202 on May 13, 2013 20:42:22 GMT -5
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Post by blackestofmages on May 13, 2013 21:04:50 GMT -5
5 might be a bit much, yes considering its the same as said soulbender for a PrC half the length that also gives goodies my problem there s that it dosen't seem to be intoxication much (and really, intoxiction as one of the top 10 causes of death, fail, Kubo, fail...). It works, though, so I'll add something like that in soon thats because someone - not saying it was me, but it might be a possibility - apparantly only put all the prerequisites on the prestige class linkage page. Fixed now. --- the Stern Ritter class looks good so far only problem is a wording hickup on blut specialist in that it doesn't actually say you get the double benefit from blut without paying so much as imply it, as the wording of the rule right now just says you count your level as double, for free. maybe reword it to: Blut Specialist: Once a Stern Ritter reaches level three he gains a greater grasp on his ability to flow Reishi through their blood vessel. They’re attack and defense power ascends from inhuman to monstrous. When using Blut: Vene or Blut: Arterie the Stern Ritter counts as being twice their level, rounded down, and each spirit charge spent on Blut counts as 2. as for the capstone, I'm not sure. the full bankai stealing would be op as hell unless we seriously toned down complete holy form to makeit so it's not capable of really going toe to toe with bankai, which seems a little unfair if a PrC forces us to weaken the base class to make the PrC work. the death attack also seems a little meh because quincy can already get one from hecenchutze. on't know
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rater202
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Post by rater202 on May 13, 2013 22:00:42 GMT -5
intoxication is just a fancy way of saying that someone is drunk, stoned, or high. When a person is under the influence, their common sense(wisdom) goes out the window, and motor functions(dexterity) are not to far behind. On the topic of Arrancar: You might want to change the "Must not have Shinigami subtype" to "Must be a pure Hollow" the way this is written now a Cazador could become an Arrancar, and while I am for allowing multiple Hybridizations, that might not be the Best way to do that, seeing as it would give The Hollow two resurrections, which would be like a Shinigami with two bankai; Broken as all :Bleep: ;D
Hypothetically Speaking, do you think Bount would be able, as empowered humans, to become substitutes? or would the fact that they are Already Hybrids of Human and Shinigami preclude that?
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rater202
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Post by rater202 on May 14, 2013 16:54:19 GMT -5
Got an other one, and this one isn't a Hybrid. Regenerator A regenerator is a Hollow who Possesses abilities of self healing and regeneration far greater than any other hollow. A regenerator at the peak of their evolution can recover from wounds that would prove instantly fatal to a lesser Hollow. PrerequisitesClass Features: Hollow evolution, Gillian Level: must be level 7 or higher when you take this class Abilities: CON 18+ Hollow abilities: fast healing, Regrowth Special: if/when you become a Vasto Lorde, you must take the Timeless Demon Vasto Lorde ability Hit Dice: D10 or base I will learn how to make tables eventually Improved Recovery: The most basic Ability of the regenerator is that the just heal faster than other Hollows. Add your regenerator level to the amount of HP recovered per round by your Fast healing. Fast Healing: At levels 2 and 4 the Regenerator gains a single instance of the fast healing power. this is in addition to the Hollow abilities you gain from progression Overcome the Vulnerabilities: The Regenerator is slowly gaining the ability to resist damage types that would prevent them from Healing. Choose a single Energy Type that overcomes your fast healing. You may take the energy resistance power for this type, However each Instance of the ability is only half as effective( resist 5 instead of resist 10) and your total number of instances of the ability for that energy type can not exceed half your level in this class. You still can not gain immunity to that type Perfect Regeneration: This ability has several effects. 1) the Hollow now adds twice their regenerator level to their fast healing. 2) the Hollow gains a single instance of the fortification power, as they can now regenerate organ damage(if they are immune to critical hits, they instead gain a single bonus feat.) Finally) the energy type chosen for overcome the vulnerabilities no longer overcomes your fast healing, and is treated like any other Energy type. instances of Energy resistance of immunity that were suppressed or altered are returned to normal. And as Always, the original Document docs.google.com/document/d/1ppTtYKMWgeYOnl7_EVuxYO6RWjaoAmBveiPb3peDP_8/edit
To borrow a Line from blackest; Questions, comments, Death threats?
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Post by Offspring243 on May 14, 2013 19:28:36 GMT -5
Yeah, That sound like a cleaner way of describing it. And I wasn't thinking of giving them a death attack but modelling the Bankai Stealing after Death Attack, same save, study the bankai for x rounds, etc. But the Stern Ritter would be able to manifest the Bankai as a Shinigami of maybe half their level. Thus weakening it like in the manga.
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Post by blackestofmages on May 14, 2013 23:31:24 GMT -5
ah, that makes more sense. teach me to read things in the future sounds good then. I'd say drop this - it should still be a choice since it's not a prerequisite to enter replace the {} with [] {table}{tr}{td}level{/td}{td}stuffz{/td}{/tr}{/table} {table} starts a table {tr} is a new table row {td} is each cell in said table hope that helps nah - "a character may only have one ressureción active at one time. If the character has access to two, then they must choose which to enter when they activate ressureción" afterall, why should the suckigami get to be an everything if the hollow can't XD I'd say that's fine
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rater202
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Post by rater202 on May 15, 2013 7:42:13 GMT -5
I have that because it makes sense for a Regenerator to have it, but did not want to limit the class to Vasto Lorde. I should Have Substitute(Bount) Up in a day or two.
Do you think that requiring them to take the Summon type would be appropriate, with the Doll replacing the base Summon ability? The Quincy being Archers are Required to take the projectile type, so it makes sense for the Bount, being beast masters to take the Summon type
Maybe Make it so that Purifying souls Restores their energy and lifespan the same way eating them dose? I doubt that soul society would make a substitute out of someone who eats the souls they should be sending on.
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