turalisj
Lieutenant
Lazy Bastard
Posts: 132
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Post by turalisj on Dec 10, 2011 19:12:56 GMT -5
Just wanted to bring this up again. Anyone think it would be a good idea?
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Post by blackestofmages on Dec 10, 2011 19:18:30 GMT -5
I said yes before, but then you like to ignore me, so...
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Post by Ava on Dec 11, 2011 19:50:46 GMT -5
Wondering something: Why the half hour charge time for Spirit Charges when out of combat, but move action while in? Shouldn't they just be able to naturally gather spirit charges while out of combat? Or at least reduce the time to something less silly. Quincy not in the heat of battle relax and do not constantly try to suck in spirit charges.
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turalisj
Lieutenant
Lazy Bastard
Posts: 132
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Post by turalisj on Dec 11, 2011 19:52:08 GMT -5
That makes for good fluff, but frustrating for playing.
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turalisj
Lieutenant
Lazy Bastard
Posts: 132
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Post by turalisj on Jan 29, 2012 17:23:56 GMT -5
Maybe an ACF for the Quincy that replaces bow use with Seele Schneider proficiency and better maneuver use?
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Post by blackestofmages on Jan 29, 2012 20:40:29 GMT -5
Maybe an ACF for the Quincy that replaces bow use with Seele Schneider proficiency and better maneuver use? they already are the only folk with the best version as standard, what more do you want? I' normally agree, but it seems a little against the whole spirit of the quincy, so in this case I'm against it.
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turalisj
Lieutenant
Lazy Bastard
Posts: 132
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Post by turalisj on Mar 25, 2012 3:36:48 GMT -5
Maybe someone should edit the part of the Ginto page about the Quincy being extinct I'm pretty sure being the bad guys for the final arc means the Quincy are alive and well
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Post by blackestofmages on Mar 25, 2012 10:26:48 GMT -5
Maybe someone should edit the part of the Ginto page about the Quincy being extinct I'm pretty sure being the bad guys for the final arc means the Quincy are alive and well probably
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Post by blackestofmages on Apr 15, 2012 14:11:05 GMT -5
a little something me and nera bandied around a while back, but we never took further. just looking for feedback on it as a possible addition to the quincy class
Quincy Fighting Form: The quincy chooses one of the following forms of combat to focus on. Speed: The Quincy can make an additional attack during a full attack, but all her attacks are made at a -2 penalty to hit. These bonus attacks are not doubled by using a web bow. Power: When making a full attack, the quincy can choose to fire a single shot that causes double damage. If she has a web bow, she may fire two shots instead. She cannot use feats such as rapid fire during this. Precision: she gains a + X bonus to hit, and can ignore 10% of concealment.
L11 Improved Fighting Form: speed: The quincy can make two additional attacks at her full base attack bonus, when making a full attack action, but all these attacks are made at a -2 penalty to hit. These bonus attacks are not doubled by using a web bow Power: When making a full attack, the quincy can choose to make two attacks, instead of the amount she normally could make, that deal double damage. She cannot use feats such as rapid fire during this. Precision: she gains a bonus to hit equal to 2X, and can ignore 15% of concealment
L17 greater fighting form speed: The quincy can make three additional attacks at her full base attack bonus, when making a full attack action, but all these attacks are made at a -2 penalty to hit. These bonus attacks are not doubled by using a web bow Power: When making a full attack, the quincy can choose to make three attacks, instead of the amount she normally could make, that deal double damage. She cannot use feats such as rapid fire during this. Precision: she gains a bonus to hit equal to 3X, and can ignore 20% of concealment
so, thoughts?
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turalisj
Lieutenant
Lazy Bastard
Posts: 132
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Post by turalisj on Apr 16, 2012 0:35:08 GMT -5
Hey, I have an idea! Let's make a class feature that relies on grouping the whole party together! It's not like there's area attacks or anything.
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Post by blackestofmages on Apr 16, 2012 16:57:53 GMT -5
Hey, I have an idea! Let's make a class feature that relies on grouping the whole party together! It's not like there's area attacks or anything. wow, enough snark there for you? if you mean fighting formation or whatever its called, well, as a note it gives a bonus the same as Flanking, and since all you mooks take every oportunity you can to cluster round when flanking I hardly think you have the right to snark here also, it may not be the best plan versus people who love AoEs, but it is rather helpful against people who attack AC though I suppose the bonus could do with being icnreased a little
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turalisj
Lieutenant
Lazy Bastard
Posts: 132
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Post by turalisj on May 3, 2012 15:44:50 GMT -5
Two adjacent allies for a +1 Morale bonus to attack rolls, doesn't scale up or anything. It's worthless as a class feature, it'd be worthless as a feat, and it is boring fluff wise.
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Post by blackestofmages on May 3, 2012 16:17:08 GMT -5
Two adjacent allies for a +1 Morale bonus to attack rolls, doesn't scale up or anything. It's worthless as a class feature, it'd be worthless as a feat, and it is boring fluff wise. I thought it was +2 from being next to someone... wow, I need to bother reading more stuff. I'm was the crappy +1 to hit was the suggested alt class feature... so, as a suggested rework, hows about Fightning formation: So long as the quincy is in an a adjacent square to an ally, both the ally and quincy recieve a +1 moral bonus on to hit rolls, AC and reflex saves. at 5th level, and every 5 levels thereafter, this bonus is increased by a further +1 better?
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Post by lilshiro on Jun 17, 2012 18:38:34 GMT -5
Fightning formation: So long as the quincy is in an a adjacent square to an ally, both the ally and quincy recieve a +1 moral bonus on to hit rolls, AC and reflex saves. at 5th level, and every 5 levels thereafter, this bonus is increased by a further +1 better? Very much, thank you. ^^
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rater202
Seated
Proud member of the Eleventh Division.
Posts: 90
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Post by rater202 on Apr 18, 2013 19:15:00 GMT -5
Hi, I have been lurking on the forum for as long as there's been a forum here, but only recently made an account. I have a suggestion for a bow construction. the Vandenreich have members that have there spiritual weapons take the form of blades. the following construction is based on what we have seen them do.
Blade your bow takes the shape of a sword or similar weapon. Your bow can be used as a melee weapon, but only has half range when used as a ranged weapon. Choose between a great sword, long sword, short sword, rapier, scimitar, or kukri. When used as a melee weapon your boy functions as your chosen blade to determine base critical threat range, weight categories, and any special maneuvers associated with specific weapon types. critical threat range when used as a ranged weapon is unmodified. A Quincy with this bow construction is considered to have Seele Schneider Proficiency for the purpose of meeting prerequisites for swordsmanship related feats and prestige classes.
If this is accepted as a bow construction the Quincy version of substitute shinigami would need to have its capstone replaced. I was thinking maybe one or more bankai abilities, usable only while in "Inner Bow". perhaps a Quincy with a blade bow could take weapon instead of projectile if they became a substitute? while I'm on the topic of Quincy substitutes( here after referred to as "Quicigami") If there bow has enough Zanpakuto properties to count as one, dose it purify souls instead of destroying them? Could a Quicigami perform a soul burial. cause they'd suck as Substitutes if they couldn't.
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