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Post by blackestofmages on Dec 6, 2011 2:11:46 GMT -5
the level 10 thing was removed so you have the choice of when and when-not to turn it off. the moment you shut it down you loose all the benefits and for balance I was planning to have the ACF be "whenever you would gain a zanpakuto ability, you may instead gain +2 to an attribute of your choice. you do not get this ability back... but then I dislike the ability and want to kick it very hard, so it might just be bias
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Post by Major on Dec 6, 2011 2:13:18 GMT -5
Honestly, I kinda think it should be removed. If you think about it the longer you chose to be sealed the bigger the bonus. You want to unseal right away, well you kinda wasted feat slots. You want to be sealed all your life, have at it. Etc, etc.
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Post by blackestofmages on Dec 6, 2011 2:17:10 GMT -5
true, but it does make you suck until you have it unsealed
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Post by outlawjt on Dec 6, 2011 2:34:04 GMT -5
And if you remove it you need to come up with some other way to represent Zaraki.
Random thought: What if you changed Unleashed so it can only be selected before you would attain bankai (meaning 12th level feat is the latest it can be selected)? That way if they go Unleashed the max bonus they can get from the combo is +8 over normal progression (which is effectively +4 AC or +4 atk/+4-6 damage or +4 to saves or ability DCs). If they want to get any more bonus then they would have to permanently sacrifice shikai/bankai. If that sounds too harsh you could always change the Sealed Ability feat from max 3 to max 1 per 3-5 levels (whatever rate you think best).
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Post by Major on Dec 6, 2011 2:49:02 GMT -5
Errr my post was talking to outlaw the page before. I was saying why I think the level 10 limit got removed. I was saying remove it as in unsealed kinda removes the sealed feat. So...I was saying what you said BoM but got ninja'd Removing the level means you can take unsealed early and suck or keep it late and get more stat boost.
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Post by blackestofmages on Dec 6, 2011 9:28:36 GMT -5
how to represent zakari? take constant release. his swords not sealed, he jusr dosen't know the name of it taking sealed makes you unlike zakari
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Post by Dionon on Dec 6, 2011 11:08:41 GMT -5
Sealed and Unleashed aren't bad feats at all and shouldn't be turned into Alternate Class Features. I honestly just think people are looking at this backwards. What's bad about getting a few more stat points? Do stats matter all that much next to the raw power of Shikai Picks? No, not really. Whoo, you get a +8 Strength, that's nice, so you have a +4 to hit, congratulations. But with my Superior Flame Blade sword, I'll cut you down faster than your 1d6 blade can. Sealed is completely balanced as far as I'm concerned and Unleashed is fine as well, you're spending a feat, which aren't as populous as people think, to gain Shikai picks and a slight damage boost. Because come on, who would keep Sealed for longer than they have to, I know I wouldn't.
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Post by blackestofmages on Dec 6, 2011 11:34:34 GMT -5
the person starting their character at any level higher than 3? the problem isn't using it, the problem is starting with it already swapped out and on commonness of feats, your average melee fighting style takes 4, a shinigami without dedicated warrior gets 15 before their race. populus? hell yes! With dedicated warrior that improved to 18*. spending one of them to get +10 to stats is a bit OTT, since you loose nothing once you got rid of it. so since you started at a level higher than one**, if you spend it by level 4 you've got +4 to your stats, which is the equivelant of sealed ability (+strength) twice. for one feat. or +20 if you take it for that level 20 feat, so the effectiveness of 10 feats they never had to live through and then we come to a kido shinigami taking it, thus getting +10 to all their save DCs, since their main fighting style dosen't rely on their sword so they don't suffer much on the way * and how people feel 3 feats are worth their spell-casting, which is beyond me I mean, you have full caster level and are just as effective with those spells as a kido shinigami, you just know less. **and you where the one who said you didn;t understand the old special, so
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Post by Major on Dec 6, 2011 12:45:42 GMT -5
I never calculated it....it's only 3 extra feats O.o
Why did I ever go dedicated other than not wanting to learn the kido system (which I learned in like 5 minutes when I was GMing)
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Post by blackestofmages on Dec 6, 2011 12:57:28 GMT -5
I honestly do not know major, I honestly do not know. I took it because I wanted to be kido-inept from my concept. also, still think it was so heinous for me to set a kido requirement for flash dancer considering how aweful dedicated warrior is
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Post by Major on Dec 6, 2011 13:14:23 GMT -5
Yes, I do. You don't make something bad worse for no reasons. Plus I wasn't against it for power, I was against it because it meant you lost shunpo PrCs and kido which is an unfair and stupid loss. I took Dedicated due to lazyness
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Post by blackestofmages on Dec 26, 2011 17:52:50 GMT -5
hey, just throwing out an Idea, so listen up y'all right now, the extra X aility feats give (shock horror) a single extra ability of their type, which is fine and dandy if the equivelant class features gave the same number. Now, the shinigami normally gets 2 abilities to the 1 of everyone else, so this means in this (one) thing, they're getting shafted, so I'm wondering; boost the extra zanpakuto ability feat to 2 rather than 1? also, spiritual energy augmented attack: 1sep for first 1d6, +2 thereafter. it's arcane strike with a new name, why make it cost so much more?
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Post by dairiuschi on Dec 26, 2011 20:18:45 GMT -5
Not entirely true: Arcane Strike also gives a bonus to attack so it's even better I see the point behind the Expanded Shikai thing as opposed to the other classes, but they already have way more abilities...so doubling the bonuses from the feats might make it a little more unbalanced. I mean, with it set up as it is don't Shinigami tend to still wipe the floor with just about everything else barring seriously specialized Hollows? Then again, all the other classes get their abilities constantly, which granted is available to Shinigami with the expense of a feat, but if any GM lets everyone have Constant Release he should be smacked with a dead flounder. I guess I am not sure how I feel about it...I think it's something that should be playtested before the final call is made.
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Post by blackestofmages on Dec 26, 2011 20:48:05 GMT -5
spiritual energy augmented attack: nope, it is just damage. you might be thinking of the quincy class feature, but spiritual enenergy attack specifies only damage shikai abiliites: Something we're activly working on at the moment. and, TBH, unless you do go "I iz a dick and I iz going for light/summoning" they really don't. some of the types are out of balance, and currently the shinigami are getting stuff for free because we want to implement the full system with prices rather than just one type at a time, but the majority of abilities aren't that potent (excluding the mobile prismatic sphere/superpowered fleshraker summons/fully buffed assassination) especially when compared to what is avaliable to everyone else's. and, though it's still in the works, don't forget fullbringers have a magic system, as do hollows, and we do have plans for everyone else. the thing with shinigami aren't they're stronger, per say, but that they're a lot more complete, which gives the same impression hence why I don't think it's fair they should be shafted here...
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Post by Major on Dec 27, 2011 9:04:08 GMT -5
I'd point out Fullbringer's balance of getting one ability is the fact that their feats don't increase in power like their class feats do.
Shinigami have little difference from Shikai abilities gained from class and those gained via feat. Fullbringers have a huge difference.
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