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Post by blackestofmages on Dec 27, 2011 10:49:19 GMT -5
except shikai abilities gained from feats aren't doubled when you get bankai, so neither improve , and thus the shinigami would still only get 1/2 the benefit
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Post by dairiuschi on Dec 27, 2011 14:31:56 GMT -5
BoM: My point was that you called Spiritually Augmented Attack lower damage Arcane Strike, I was pointing out that Arcane Strike also gave a boost to attack rolls, so Spiritually Augmented Attacks fall behind in two categories: Lower damage, and no attack boost.
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Post by blackestofmages on Dec 27, 2011 15:02:17 GMT -5
oh, right. well then it definatly needs to be cheaper
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Post by dairiuschi on Dec 27, 2011 18:59:48 GMT -5
Actually wait, Arcane Strike is d4/spell level..still, I see a +X to hit more then worth dropping damage from Xd6 to Xd4.
Personally I think the feat should be dropped altogether, and Arcane Strike for Spell Points(SEP) put in it's place >.>
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Post by blackestofmages on Dec 29, 2011 16:59:23 GMT -5
Trying to stick with the previous function of the feat, other than making the costs fair. Thus, it'd stay being bonus damage because that's what it started as, with none of those silly bonuses to hit Spiritual Energy Augmented Attack [Reiatsu]Prerequisites: None Benefit: When making any melee attack, you can channel your spiritual energy into your strikes, be they with a weapon, a natural weapon or an unarmed strike. By spending 1 SEP, and for every 2 SEP spent thereafter, you're attacks deal an extra 1d6 points of damage. This bonus damage lasts until the end of the action Normal: you can't spend SEP to empower attacks and a suggestion for a more defence-y version of that Spiritual Energy Augmented DefencePrerequisites: None Benefit: As an immediate action, the character can focus their Reiatsu into a shield to ward of attacks. They increase either their AC by 1, or gain a +1 bonus to a single save, for every 2 SEP they spend. This must be used before the attack roll is made (for AC), or the save is rolled (for save bonuses). Thoughts/feelings/death threats?
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Post by Shirokiba on Dec 30, 2011 2:27:33 GMT -5
Okay while those are all nice and good, I can see someone just taking Arcane Strike, and using their SEP that way, it may not reach the damage levels of Spiritual Energy Augmented Attack, but it's got a nice bonus to hit, which can then be converted into damage via power attack, so I can still see most people using that, since this is a D&D supplement, and everyone has caster levels, even if they do not utilize Kido (ie has taken Dedicated Warrior)
Also, by level 20, you'd be dealing an extra 9d6 damage, if you added that on top of, say, a projectile Zanpakuto attack, so Spiritual Energy Augmented Attack would work better for those unable to use power attack with their weapon (either because it did not fit the build, or because they use a ranged weapon instead of a melee weapon)
Either way, these new ones look nice, but really, I don't think defense really needs a boost, barrier type Zanpakuto already nicely covers defense and save bonuses. I'd hate to see a barrier type use this feat alongside the defense boosting options of a barrier type >.> Just saying. And don't try and say "if they put everything into defense, their damage wont be good" tell that to someone using a blood/barrier type Zanpakuto.
I would at least make the defense boosting one not stack with other abilities that raise defense, otherwise it will get too insane.
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Post by Major on Dec 30, 2011 4:34:29 GMT -5
How are they taking Arcane strike without being able to cast spells? And what spells do they have to sacrifice? And since when did Arcane Strike use SEP?
It has nothing to do with caster levels it has to do with the ability to cast arcane spells and the ability to spend spell slots.
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Post by Shirokiba on Dec 30, 2011 4:53:45 GMT -5
Well, if you consider that SEP is literally spell points since they work with Kido, that means if you take the common cost of a typical level of Kido, convert it to spell points, and pay that amount with SEP, then you're able to use Arcane Strike. Kido are spells, if you can cast 3rd level spells you can use arcane strike by spending SEP please research spell points, which were made to emulate the much better Power Point system, which it is easy to tell SEP was based off of. So yeah.... please do a little research, google is your friend.
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Post by blackestofmages on Dec 30, 2011 7:17:05 GMT -5
though it is a little harder to say the direct exchange thing works simple because spell slots are valued differently than the linear progression. and, as I said, it was kept as pure damage because thats what the feat was intended to do. Yes, you may like arcane strike more, but the sheer amount of irrelevant in that is staggering . The fact it's not arcane strike and does not provide the bonus to hit (which yes, statisticly ends up with much higher damage) is because normal characters end up either capped to a low number of a bonus(IE: actualy has melee power in the first place), or having a feat unsitale for their build (if you have level 8+ spells, barring extreme amounts of cheese, you're probably not going to be that prolific a melee combatant), whereas here everyone has SeP with no variation in the limit of how much they can spend if their a melee fighter or a spellcasters. @ defence: so, every non-shinigami class and every non-barrier shinigami must have no defence access avaliable to them because that one type exists? wow, harsh . does that mean that we have to stop everyone from having sneak attack because their's a zanpakuto type focused on that too Also, no, you're not using the barrier abilities and the feat together because they both use an imediate action, which you get one of
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Post by Shirokiba on Dec 30, 2011 12:41:02 GMT -5
Ah, but you can use them together, you get some immediate action each turn, so you could use the defense buffing feat on your turn then use a barrier type ability before an attack is made on you, also, one could just take the Bankai ability for an extra swift action, since using an immediate actions counts as using a swift action, which is why you only have one/turn but if you have two swift actions in a turn, that means, by RAW, both can be converted over to immediate actions, so technically, by level 12, someone can rightly do both in a single turn, since these are untyped bonuses
Also, if you read my post, it stated clearly that one should prevent the use of this feat from stacking with other defense buffing abilities, not "get rid of this feat, so only barrier types have defense NAO" please take your own advice and read before posting.
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Post by blackestofmages on Dec 30, 2011 17:37:30 GMT -5
contradicting yourself and the contradiction sounding very bitter prompts me to defend my origional reasoning. sorry if I actually read rather than skim and now I'm going to also comment on your inststance they shouldn't stack. if you bothered to invest in an aditional swift action, you should be able to use this swift action. simple as that. you shouldn't just be able to use it to both soul crush and shunpo in one round (callback ), but you should be able to use it As well as actually having to (not counting the ability investments to get the barrier types in the first place) you need to either spend a lot of SEP and more abilites (15 SEP, 7 shikai abilities) or guess what you're going to be attacked with to have both at the same time. and that only lasts against the first attack your target with. Or you can guess two saves at level 14 to do so so yeah, harldy overpowering unless you're in a 1 on 1 fight, and you win by timing out the oponent if you choose to invest your options into defence, you shouldn't be punished for choosing to be defencive. also, I mistyped and ot should have been 3 sep to a point from the feat, so still designed to be less effective
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Post by Major on Jan 3, 2012 5:10:14 GMT -5
Well, if you consider that SEP is literally spell points since they work with Kido, that means if you take the common cost of a typical level of Kido, convert it to spell points, and pay that amount with SEP, then you're able to use Arcane Strike. Kido are spells, if you can cast 3rd level spells you can use arcane strike by spending SEP please research spell points, which were made to emulate the much better Power Point system, which it is easy to tell SEP was based off of. So yeah.... please do a little research, google is your friend. Except that it isn't how the feat and prerequisites work. Please do a little knowing of the rules, the player's handbook is your friend. You don't get to decide that since you have SEP that means you have ARCANE spells nor have ARCANE spell slots. So you couldn't take the arcane strike feat as a shinigami. So before you try and post on the threads of the group that creates and works on the game acting smug and like an elitist you might want to check your own knowledge. kthanksbai
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Post by ultima22689 on Jan 6, 2012 22:01:53 GMT -5
Notice how Komamura always appears, and no one ever notices? Then he smashes them? Thought that would be a cool effect to have in game.
Hidden Presence
Benefit: Once per encounter you may get a surprise round against any enemy not engaging you in combat.
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Post by blackestofmages on Jan 7, 2012 14:38:02 GMT -5
do you mean to be able to catch your opponent flat-footed? because a feat that gets you an extra turn once per combat is a bit strong
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Post by ultima22689 on Jan 7, 2012 21:13:14 GMT -5
Oh no, that's what I meant. You would see Komamura appear, unleash bankai, then proceed to attack someone all in one go, and so the above is how I best interpreted it. Perhaps it needs some prereqs, because it is pretty powerful, and would be pretty nasty to just pick up early on.
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