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Post by Dionon on Sept 16, 2011 11:41:52 GMT -5
to overpowering, even for lebel 9 spells? They seem to fit the theme of the show pretty well, but I'd remove the Death Effect from Hado 90. No one in the show died as a result of Black Coffin, the worst that happened was to Komamora who, in game terms fell to -1 hit points and stabilized. Also, I would add hardness and hit points for the coffin's second stage, might I suggest a 5 hardness and 50 hit points? That way it's not impossible to break out, but is going to take you some time. And it's also the same HP as cutting your way out of someone's gullet. The other two look good to me. Highly powered, and not above what normal level 9 spells can do.
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Post by Ava on Sept 16, 2011 13:05:22 GMT -5
Will adjust these to fit the end result of Kido, discussed on the Team Board. Thank you for your time in effort Blackestmage, we'll be using part of your Hado and make the necessary adjustments.
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Post by blackestofmages on Sept 16, 2011 13:09:44 GMT -5
ah yes, hardness, I forgot about that. and yeah, the death effect is sill now that I think about it. will edit in hardness now
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Post by blackestofmages on Sept 17, 2011 16:40:12 GMT -5
ok, changed cast times on some spells to match the one on the wiki (turns out it's 1.5 rounds for a kido spell, not 1. bit harsh on those poor kido users, but i's there fault for not getting enough fresh air as children ) the edited version of each is now part of the first post ;D
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Post by Ava on Sept 17, 2011 18:00:00 GMT -5
The Kido Type will allow for quicker incantations. Nod nod.
Edit:
Current system it takes only 1 round. It's being revamped to 1.5 for reasons. Only 0.5 if skipping the incantation.
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Post by blackestofmages on Sept 17, 2011 18:25:55 GMT -5
wiki currently says it's 1.5 :-\
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Post by Nerameshu on Sept 19, 2011 17:08:48 GMT -5
Never doubt Ava.
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Post by blackestofmages on Sept 19, 2011 17:14:58 GMT -5
true, just pointing out a disrepacny someone on the wiki team should change so people who want to use the system who aren't a member of this site don't get confused Also, dropped the boosted version of the spells, since I'm now the official(ly claimed ) kido writer of the team and Ava didn't like them much
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Post by Dionon on Sept 19, 2011 17:28:46 GMT -5
Wait... the boosted versions make sense with the series... They were boosted when you used the Incantations... Maybe put an Unboosted version that's less powerful under each one? Like if one does 1d6 damage per level, maybe unboosted it does 1d4 per level or something. It makes sense with the series, and would make sense to do so in this system.
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Post by Nerameshu on Sept 19, 2011 17:34:52 GMT -5
true, just pointing out a disrepacny someone on the wiki team should change so people who want to use the system who aren't a member of this site don't get confused ) NEVAAAAR! Maybe. If Ava hasn't done it, I'll take a look. Wait... the boosted versions make sense with the series... They were boosted when you used the Incantations... Maybe put an Unboosted version that's less powerful under each one? Like if one does 1d6 damage per level, maybe unboosted it does 1d4 per level or something. It makes sense with the series, and would make sense to do so in this system. I agree whole-heartedly with this. If blackestofmgaes writes this in, it should be ok with us.
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Post by blackestofmages on Sept 19, 2011 17:40:16 GMT -5
technically, they're supposed to be used with the incantation - just everyone in the series that uses kido is either a kido fighter, or rediculosly powerful so the incantation dosen't matter. and not using the incantation does currently half the casting level. though I suppose (if ava's OK with it) then I could reintroduce the boosted version as the full round action and the non-boosted as incantaionless, making the effects change a little rather than just halfing caster level
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Post by Dionon on Sept 19, 2011 17:48:49 GMT -5
Maybe make a feat that allows you to use certain level of Kido incantationless?
Incantationless Kido [Metamagic] Prerequisites: Casting Stat 15+, Spellcraft 8+ Ranks Benefit: You may use level 1-19 kido without an incantation Special: This may be taken multiple times, each time it is taken increase the kido that may be used without an incantation by 10
So someone who takes this 9 times can use all the Kido incantationless. What do you guys think? This might be powerful, but for 9 feats, that's a good chunk of your feats right there.
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Post by blackestofmages on Sept 19, 2011 17:55:16 GMT -5
maybe, but you can still currently use them without incantations, it just produces a weaker effect also, you can speed up casting anyway with a kido tyoe weapon ability. I'll propose to Ava about replacing the 1/2 caster level fast cast with a normal effect for half casting, the boosted effect for full casting, but I can;t say what she'll say to it though 3 members of the team like the boosted version might add some weight to the pressganging
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Post by blackestofmages on Sept 22, 2011 6:21:49 GMT -5
and moving away from Hádo for the moment, since I've done all the official ones ;D one new spell suggestion Unclassified:Sentan Hakuja (Thousand-Coil White Snake)[teleportation] incantation: unknown level: shinigami 5 save: will spell reistance: yes range: special targets: special duration: instant casting time: standard SEP cost: 10 + 1 per person teleported effect: A coil of white rope springs from the casters wrist, before wrapping itself around an area, slowly tighetening, when it closes, those inside the rope vanish in a blinding white flash, to re-appear somewhere else. this spell effects the caster and every one within 1/4 caster level * 5 ft that the caster wishes to effect. they are imediatly teleported, following all the location rules of the spell of the same name. victims can take a will save to resist being teleported, instead remaining where they where before. and a few feats, because I like them Twin IncantationMetakidoThe shinigami channels two spells together at once, mixing the incantations and hand symbols. not only is this effective, it is also very hard to counter due to being unable to precicely determine the spell being cast. the caster uses 2 spells as a standard action, rather than one. Both spells are cast as if the caster skipped the incantation. The caster chooses which order the spells take effect, and both spells must have the same target(s). this costs as much as casting the two spells together, + an extra 4 SEP for each spell (though it only counts as 4 points of augmentation, and the cost is not increased further because the spell is being cast without the incantation). In addition, due to the mixed nature of the spell and seals, the dc to identify the spell is increased by 10 examples: Mixing Hado 12: fushibi with any other Hado spell will produce a very large bang, or mixing Tszuiri raiden with a Bakudo to trap the victim will not only bind them, but increase the damage and stun the target temporarily Merged IncantationsMetakidoprerequisites: Twin Incantation, level 7 kido This is an improved version of the twin incantation method. it creates not a half effect from each spell, but their full effect. This functions as the twin Kido metakido feat above, however, both spells are cast at full power (and can be boosted together for a 1.5 round casting if that rule is in use). this costs an extra 10 SEP per spell (though it only counts as 10 sep for the maximum augmentation limit) False incantationsMetakidoThe shinigami has become addept at masking their spell behind incorrect incantations, false hand symbols and - in some cases - even using simple conversation as the incantation. this costs 2 extra SEP for any spell that does not have a reflex save, and an extra 3 SEP for every spell that does. the DC to detect the spell being cast is increased by 10, and the DC of any reflex save is increased by 2. this can only be used on a spell cast with the incantation. Hankai*Hankai is the art of emmiting equal power to negate a Kido spell. it is a precice art, normally unique to the Kido corps, though it is possible for anyone with spirirtual energy to learn the art. prerequisites: spellcraft (or whatever we use in it's place) 10. benefit: Whenever someone with the Hankai ability is the target of any Kido, they may spend a number of SEP to attempt to negate the spell. they may either guess the ammount of SEP needed, or take a spellcraft check with a dc of (10 + spell level + enemy caster level) to determine the ammount of SEP needed. the DC is increased by a further 10 is the spell is incantaionless. if they guess or spend an ammount of SEP equal to or greater than the spell (with all the augmentations/half augmentations incantationless) then the spell is negated. the user must reasonabbly be able to react to the spell, to be able to neagte it. they also cannt negate a spell if they are denied their dexterity bonus to AC, as they;re to busy foccusing elsewhere. *this makes the one used by the Kido corps an improved version, it was just made general because the only person to use the technique so far has been yoruichi, who's not even achnolladged as a shinigmi, let alone in the Kido corps...
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Post by Dionon on Sept 22, 2011 9:17:20 GMT -5
I don't think Senkaimon should be a Kido... It's not really, it's a plot device and anyone with a working Zanpakutou can open one, which means anyone of 3rd level or higher usually unless they take the Sealed feat in which case they shouldn't be allowed to open a Senkaimon at all like Kenpachi can't.
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