Post by blackestofmages on Sept 14, 2011 19:57:27 GMT -5
hi all, though I've yet to see the changes to the SEP system, I'm going to be mocking up some of the kido spells shown so far in the manga/anime. since I haven't a clue about the SEP costs, they're not mentioned anywhere
notes about kido as opposed to magic/psionics: In the manga, it's often stated that a kido user will make use of low level kido as often as high leveled ones, though for different purpouses. for that reason, the individual spells per section might be a bit powerful compared to equal leveled magic.
for how to cast kido see the wiki
boosted: some kido are used with an extra incantation to increase the power. this takes twice the standard casting time but no more sep, and can be interupted like any spell that requires more than a single round to cast. as such, many Kido users will open up with a Bakudó before following with a boosted incantation. a boosted incantation cannot have the incantation skipped without the Kōjutsu Eishō (spoke-after incantation) feat
names are given number; japanese name (english name).
starting with Hádo:
Hádo 01: Shó (clash)
A beam of force shoots out of the casters fingers, forcing the target away from the shinigami
[force]
incantation: currently unkown
level: shinigami 1
save: no
spell resistance no
range: medium (100 ft + 10 ft * caster level)
targets: 1 object
duration: instant
casting time: standard
normalthe target must make a DC (10 + cha modifier + manifester level) strength test or be forced the ammount they failed by * 5 yards in a direction of the manifesters choice. The target gains any benefits/penealties they would recieve defending against a bull rush from a medium sized creature to their strength test.
this spell can be used against small objects as well as characters.
Hádo 04: Byakurai (White Thunder)
The caster shoots a bolt of white lightning from their finger tip
[electricity]
incantation: unknown
level: shinigami 1
save: reflex\half
spell reistance: yes
range special
targets: line
duration: instant
casting time: standard
normal a powerful line of electricity shoots out from the caster's fingertips, dealing d6 lightning damage per manifester level, to a maximum of 5d6, and a range of 20 feet per manifester level
Boosted: the lightning manifests as a cone shaped burst instead of a line, instead of a line. the dc is increased to (10 + manifester level + cha bonus) to avoid
Hádo 11: Tsuzuri Raiden (bound lightning)
The shinigami chanels a highly potent lightning shock through their touch, which leaps and arcs to numerous foes
[lightning]
incantation: currently unkown
level: shinigami 1
save: reflex/half (if able to escape surface)
range: touch
targets: n/a
duration: instant
casting time: standard
spell resistance: no
normal the shinigami makes a touch attack against any enemy in close range, or automatically against anything in close range (including their weapon if they so choose). If used against an enemy, this ability deals 1d6 + 1 lightning damage per caster level, to a maximum of 5d6 + 5. in addition, so long as whatever is touched could reasonabily channel electricity, everything else in contact with the item or enemy takes 1d4 damage per caster level to a maximum of 5d4, though they can attempt to avoid this fully with a dc (10 + caster level + cha modifier) reflex save so long as they could get away from the source of the shock. the damage dealt is empowered if the target is wearing metal armour, or grappled/entangeled by whatever the shinigami touched origionally
Hádo 12: Fushibi (lain fire/ambush flare)
the caster creates a sphere of energy that latches onto the victim. this sphere reacts to reitsu, and explodes violently when it senses any
[fire]
Incantation: unknown
level shinigami 1
range close (30 + (1/2 caster level * 5) feet)
target single
save:reflex for half
duration 1/2 caster level rounds
casting time: standard
normal: The catser makes a ranged touch attack against the chosen target. if sucesfull, the sphere of energy attatches to them, ready to blow. if the victim is hit by another Kido spell before the flare dissipates, then the flare explodes, dealing d6 fire damage per caster level, to a maximum of 5d6, to everyone in a 10 ft radius of the sphere. there is also a small chance that the flare will activate when the victim utilizes spiritual energy. whenever they'd use SEP, they must pass a suppres a reitsu test with a DC euqal to 1/2 the SEP used, or provoke the explosion
Hádo 31: Shakkahó (red fire cannon)
the caster generates a ball of energy and launches it at the target. this spell is one of the most commonly taught and employed Hádo
[fire, force]
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
level shinigami 3
range medium
target single
duration instant
save: reflex for half
spell resistance: yes
casting time: standard
normal: the user generates an orb of energy, and launches it at the target. this deals 1d6 damage per caster level, to a maximum of 10d6, to the target, and all foes within 1/2 caster level * 5 ft. the damage dealt is 1/2 fire and 1/2 force. anyone hit by the blast must pass a fortitude save or be pushed back 5 yards directly away from the caster. the orb generates light much like a lantern for 1 round, and can destroy objects vulnerable to heat/force. the orb will explode prematurely if it comes into contact with anything that could stop it.
Hádo 32: Ókasen (yellow fire flash)
The Shinigami raises their hand or blade, and a widening yellow orb is formed. the orb then burst forward into an arcing lightning bolt, much like Byakurai, but more intensive
[lightning]
incantation: Currently Unknown
level: shinigami 3
save: reflex for half
range: 120 ft line
targets: Line/Cone
duration: instant
casting time: standard
spell resistance: yes
normal: You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips.
Alternativley, you can choose to channel the spell as a 60 foot cone. this option requires the user to have access to their sword to direct the energy, so if their zankaputo is out of their hand, or destoyed/missing the blade in any way, you can only use this spell as a line
The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier.
Hádo 33: Sókatsui (pale fire crash)
The caster creates an attack simmilar in form to Shakkaó, which then splits into a number of smaller lines of blinding energy that crush the target in a cascade of destruction
[fire, light]
incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
level: shinigami 3
save: none
range: medium (100 + 10 * caster level)
targets: up to one per ray
duration: instant
casting time: standard
spell resistance: yes
normal: The caster fires a ray or burning light, and an additional ray for every 3 levels beyound 5. Each ray is a ranged touch attack that deals 4d6 damage, increased to d6d versus undead.
Alternitavely, the blindingly bright ray can be used to light the shinigami's path. The shinigami can choose to target any patch of darkness, as opposed to a character. this functions like a daylight spell cast at the specific location, though the duration is changed from 10 minutes per level to rounds per level.
Hádo 54: Haien (Abolishing flames)
The shinigami fires a oblong blast of purple spiritual energy from his hand that will incinerate a target completely when it makes contact
[fire]
incantation: "currently unknown
level: shinigami 5
save: fortitude for partial
range: medium (100 + 10 * caster level)
targets: up to one per ray
effect ray
duration: instant
casting time: standard
spell resistance: yes
normal: An oblong of purple flame erupts from the casters hands. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of fire damage per caster level (to a maximum of 30d6). Any creature reduced to 0 or fewer hit points by this spell is incinerated entierly, leaving behind only a pile of burnt ashes.
Anything hit by the blast may make a fortitude save to reduce the damage to 1/4
When used against a non-living target, it incinerates a 10 foot cube of flamable material, regardless of the actual melting point
Hádo 58: Tenran (Orchid Sky)
[Air]
Incantation: Currently Unkown
level: shinigami 5
Range: 50 ft cone
Target: cone
duration instant
save: fortidude for reduced effect
spell resistance: yes
casting time standard
normal The shinigami generates a widening huricane from either their blade or their palm, and unleash it in the direction of their choice.
every creature in the cone suffers 1d6 air damage per caster level, and must pass a fortitude save, or be blown back 10 feet for each size catagory they are below large. flying creatures, and those smaller than small are far more succeptable to the strong winds, and suffer 2d6 damage per level. Flying creatures, as they have no way to brace themselves, auotomatically fail the fortitude save.
In addition, every creature affected by the huricane suffers the effect of the gust of wind spell. creatures that pass the fortitude save suffer half damage.
Hádo 63: Raikóhó (thuder roar sear)
[lightning]
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
level: shinigami 6
Range: medium (100 ft + catser level * 10)
Target: 20 ft radius - spread
duration instant
save: reflex for half
spell resistance: yes
casting time standard
normal The shinigami generates a massive ammount of lightning in the palm of their hand, before launching it at their target, where it explodes with devestating efect. Choose either an enemy in range, or one point (both height and location). a bolt of energy streaks towards this target, and explodes when it reaches it - or if it hits anything solid before it reaches the intended target. Anything in the centre of the explosion takes 1d6 lightning damage per caster level to a maximum of 20d6. everything else in the radius of the blast suffers 1d6 lightning damage per caster level to a maximum level of 10d6.
Hádo 88: Hiryūgekizokushintenraihō (Flying Dragon-Striking Heaven-Shaking Thunder Cannon)
[lightning]
Incantation: unknown (Kame hame ha! )
level: shinigami 8
Range: long (400 ft + caster level * 40)
Target: 20 ft line
duration instant
save reflex for half
spell resistance yes
casting time standard
normal The practitioner raises their right arm foward and outstretched, occasionally using their left hand to grip the right arm for extra support, with the palm facing toward the target flat toward the opponent and fires a gigantic beam of electrical and spiritual energy resulting in a truly enormous explosion.
The caster chooses a direction, and the blast of energy extends in that direction hitting anything in it's path. If the beam encounters an obstacle larger than the radium of the beam, it stops unless it can destroy the obstacle.
Anything hit by the beam suffers 1d6 + 2 damage per caster level, to a maximum of of 20d6 + 24 damage. this damage is 1/2 lightning, and 1/2 spiritual. the target can take a reflex save to attempt to reduce the damage to 1/2. the sheer force of the blast can leave the caster stunned, and they must make a sucesfull dc 18 fortitude save or become stunned for a round. failure by more than 5 means the caster is instead knocked down
Hádo 90: Kurohitsugi (black coffin)
[darkness, force]
Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"
level: 9
Range: medium (100 ft + caster level * 10)
Target: single
save: fortitude for half + fortitude to avoid extra effect
spell resistance: yes
duration: 1 round/varies
casting time: standarf
normal due to the sheer power if this spell, it cannot be manifested fully skipping the incantation except by the strongest of kido users.
If cast without the incantation, then a powerful torent of gravity pins the target in place whilst a box of black energy forms around the victim. when the box is complete, multiple spears of black energy form around the target, before skewering the box and everything inside. this deals 2d6 damage per caster level, to a maximum damage of 40d6. When the coffin fades, the victim must make a fortitude test to avoid being rendered unconcious from the shock.
If cast with the full incantation, then the spell takes the form not of an insubstantial black box, but a pilar of solid, physical energy. the box encloses the target and prevents any movement from the victim. This functions as the previous version, however, the victim is also locked within the coffin. they continue to suffer 1d6 per caster level gravity damage each round until they escape. characters in the coffin, and they begin to suffocate aas the air within the coffin runs out. the coffin is an object with a hardness of 5 and 50 hp.
Hádo 91: Senjú Kóten Taihó (Thousand-hand bright heaven-culling spear)
[Light, force]
Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"
level: 9
Range: long (400 ft + 1/2caster level * 40)
Target: ray
save: none/half
spell resistance: yes/yes
duration: instant
casting time: standard
normal: The caster generates a collection of shining spears of pink light, before launching them at the foes. if the beams come into contact with each other, they detonate with extreme force.
This is a ranged touch attack that causes 5d6 damage each spear. The caster fires one ray, and an extra ray for each 2 levels above 5.
any foe hit by 3 or more spears is hit by a radius 20 burst explosion causing 2d6 force damage for each spear hit. the victims of this explosion can make a reflex save to reduce the damage by half.
Hádo 94: Ittó Kasó (lone blade cremation)
[fire]
Incantation: None - the cost for Ittó Kadó is much steeper
level: 9
Range: short
Target: 40 ft wdth line
save: none
spell resistance: no
duration: instant
casting time: standard action
normal: Ittó Kató is a spell of sacrifice, a forbidden Hadó with near unmatched damage potential. The caster must sacrifice one of their limbs as the cost for the spell. The spell creates a pillar of fire in the shape of a katana's tip
Anything caught in the blade suffers 2d6 damage per caster level, with no maximum limit, even more so, the nature of the flames means it ignores any fire resistance, immunity or absorption and the miss chance against cncorporeal foes. the speed at which the blade manifests means that no save is possible against the damage - however, a creature capable of teleporting as a reaction can teleport out of the radius, and thus suffer half damage.
Even the caster's limb is not enough to pay to the ravenous flames - they also suffer damage equal to half the damage from the flame.
anything killed by the flames in incinerated imediatly, and will require a true resurection or a whish spell to revive.
Alternatley, Ittó Kató can be boosted in a fashion. using the spell in this manner consumes the caster's life, imediatly incinerating their corpse and increasing the damage dice by an ammount equal to the casters own hit dice.
notes about kido as opposed to magic/psionics: In the manga, it's often stated that a kido user will make use of low level kido as often as high leveled ones, though for different purpouses. for that reason, the individual spells per section might be a bit powerful compared to equal leveled magic.
for how to cast kido see the wiki
boosted: some kido are used with an extra incantation to increase the power. this takes twice the standard casting time but no more sep, and can be interupted like any spell that requires more than a single round to cast. as such, many Kido users will open up with a Bakudó before following with a boosted incantation. a boosted incantation cannot have the incantation skipped without the Kōjutsu Eishō (spoke-after incantation) feat
names are given number; japanese name (english name).
starting with Hádo:
Hádo 01: Shó (clash)
A beam of force shoots out of the casters fingers, forcing the target away from the shinigami
[force]
incantation: currently unkown
level: shinigami 1
save: no
spell resistance no
range: medium (100 ft + 10 ft * caster level)
targets: 1 object
duration: instant
casting time: standard
normalthe target must make a DC (10 + cha modifier + manifester level) strength test or be forced the ammount they failed by * 5 yards in a direction of the manifesters choice. The target gains any benefits/penealties they would recieve defending against a bull rush from a medium sized creature to their strength test.
this spell can be used against small objects as well as characters.
Hádo 04: Byakurai (White Thunder)
The caster shoots a bolt of white lightning from their finger tip
[electricity]
incantation: unknown
level: shinigami 1
save: reflex\half
spell reistance: yes
range special
targets: line
duration: instant
casting time: standard
normal a powerful line of electricity shoots out from the caster's fingertips, dealing d6 lightning damage per manifester level, to a maximum of 5d6, and a range of 20 feet per manifester level
Boosted: the lightning manifests as a cone shaped burst instead of a line, instead of a line. the dc is increased to (10 + manifester level + cha bonus) to avoid
Hádo 11: Tsuzuri Raiden (bound lightning)
The shinigami chanels a highly potent lightning shock through their touch, which leaps and arcs to numerous foes
[lightning]
incantation: currently unkown
level: shinigami 1
save: reflex/half (if able to escape surface)
range: touch
targets: n/a
duration: instant
casting time: standard
spell resistance: no
normal the shinigami makes a touch attack against any enemy in close range, or automatically against anything in close range (including their weapon if they so choose). If used against an enemy, this ability deals 1d6 + 1 lightning damage per caster level, to a maximum of 5d6 + 5. in addition, so long as whatever is touched could reasonabily channel electricity, everything else in contact with the item or enemy takes 1d4 damage per caster level to a maximum of 5d4, though they can attempt to avoid this fully with a dc (10 + caster level + cha modifier) reflex save so long as they could get away from the source of the shock. the damage dealt is empowered if the target is wearing metal armour, or grappled/entangeled by whatever the shinigami touched origionally
Hádo 12: Fushibi (lain fire/ambush flare)
the caster creates a sphere of energy that latches onto the victim. this sphere reacts to reitsu, and explodes violently when it senses any
[fire]
Incantation: unknown
level shinigami 1
range close (30 + (1/2 caster level * 5) feet)
target single
save:reflex for half
duration 1/2 caster level rounds
casting time: standard
normal: The catser makes a ranged touch attack against the chosen target. if sucesfull, the sphere of energy attatches to them, ready to blow. if the victim is hit by another Kido spell before the flare dissipates, then the flare explodes, dealing d6 fire damage per caster level, to a maximum of 5d6, to everyone in a 10 ft radius of the sphere. there is also a small chance that the flare will activate when the victim utilizes spiritual energy. whenever they'd use SEP, they must pass a suppres a reitsu test with a DC euqal to 1/2 the SEP used, or provoke the explosion
Hádo 31: Shakkahó (red fire cannon)
the caster generates a ball of energy and launches it at the target. this spell is one of the most commonly taught and employed Hádo
[fire, force]
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
level shinigami 3
range medium
target single
duration instant
save: reflex for half
spell resistance: yes
casting time: standard
normal: the user generates an orb of energy, and launches it at the target. this deals 1d6 damage per caster level, to a maximum of 10d6, to the target, and all foes within 1/2 caster level * 5 ft. the damage dealt is 1/2 fire and 1/2 force. anyone hit by the blast must pass a fortitude save or be pushed back 5 yards directly away from the caster. the orb generates light much like a lantern for 1 round, and can destroy objects vulnerable to heat/force. the orb will explode prematurely if it comes into contact with anything that could stop it.
Hádo 32: Ókasen (yellow fire flash)
The Shinigami raises their hand or blade, and a widening yellow orb is formed. the orb then burst forward into an arcing lightning bolt, much like Byakurai, but more intensive
[lightning]
incantation: Currently Unknown
level: shinigami 3
save: reflex for half
range: 120 ft line
targets: Line/Cone
duration: instant
casting time: standard
spell resistance: yes
normal: You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips.
Alternativley, you can choose to channel the spell as a 60 foot cone. this option requires the user to have access to their sword to direct the energy, so if their zankaputo is out of their hand, or destoyed/missing the blade in any way, you can only use this spell as a line
The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier.
Hádo 33: Sókatsui (pale fire crash)
The caster creates an attack simmilar in form to Shakkaó, which then splits into a number of smaller lines of blinding energy that crush the target in a cascade of destruction
[fire, light]
incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
level: shinigami 3
save: none
range: medium (100 + 10 * caster level)
targets: up to one per ray
duration: instant
casting time: standard
spell resistance: yes
normal: The caster fires a ray or burning light, and an additional ray for every 3 levels beyound 5. Each ray is a ranged touch attack that deals 4d6 damage, increased to d6d versus undead.
Alternitavely, the blindingly bright ray can be used to light the shinigami's path. The shinigami can choose to target any patch of darkness, as opposed to a character. this functions like a daylight spell cast at the specific location, though the duration is changed from 10 minutes per level to rounds per level.
Hádo 54: Haien (Abolishing flames)
The shinigami fires a oblong blast of purple spiritual energy from his hand that will incinerate a target completely when it makes contact
[fire]
incantation: "currently unknown
level: shinigami 5
save: fortitude for partial
range: medium (100 + 10 * caster level)
targets: up to one per ray
effect ray
duration: instant
casting time: standard
spell resistance: yes
normal: An oblong of purple flame erupts from the casters hands. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of fire damage per caster level (to a maximum of 30d6). Any creature reduced to 0 or fewer hit points by this spell is incinerated entierly, leaving behind only a pile of burnt ashes.
Anything hit by the blast may make a fortitude save to reduce the damage to 1/4
When used against a non-living target, it incinerates a 10 foot cube of flamable material, regardless of the actual melting point
Hádo 58: Tenran (Orchid Sky)
[Air]
Incantation: Currently Unkown
level: shinigami 5
Range: 50 ft cone
Target: cone
duration instant
save: fortidude for reduced effect
spell resistance: yes
casting time standard
normal The shinigami generates a widening huricane from either their blade or their palm, and unleash it in the direction of their choice.
every creature in the cone suffers 1d6 air damage per caster level, and must pass a fortitude save, or be blown back 10 feet for each size catagory they are below large. flying creatures, and those smaller than small are far more succeptable to the strong winds, and suffer 2d6 damage per level. Flying creatures, as they have no way to brace themselves, auotomatically fail the fortitude save.
In addition, every creature affected by the huricane suffers the effect of the gust of wind spell. creatures that pass the fortitude save suffer half damage.
Hádo 63: Raikóhó (thuder roar sear)
[lightning]
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
level: shinigami 6
Range: medium (100 ft + catser level * 10)
Target: 20 ft radius - spread
duration instant
save: reflex for half
spell resistance: yes
casting time standard
normal The shinigami generates a massive ammount of lightning in the palm of their hand, before launching it at their target, where it explodes with devestating efect. Choose either an enemy in range, or one point (both height and location). a bolt of energy streaks towards this target, and explodes when it reaches it - or if it hits anything solid before it reaches the intended target. Anything in the centre of the explosion takes 1d6 lightning damage per caster level to a maximum of 20d6. everything else in the radius of the blast suffers 1d6 lightning damage per caster level to a maximum level of 10d6.
Hádo 88: Hiryūgekizokushintenraihō (Flying Dragon-Striking Heaven-Shaking Thunder Cannon)
[lightning]
Incantation: unknown (Kame hame ha! )
level: shinigami 8
Range: long (400 ft + caster level * 40)
Target: 20 ft line
duration instant
save reflex for half
spell resistance yes
casting time standard
normal The practitioner raises their right arm foward and outstretched, occasionally using their left hand to grip the right arm for extra support, with the palm facing toward the target flat toward the opponent and fires a gigantic beam of electrical and spiritual energy resulting in a truly enormous explosion.
The caster chooses a direction, and the blast of energy extends in that direction hitting anything in it's path. If the beam encounters an obstacle larger than the radium of the beam, it stops unless it can destroy the obstacle.
Anything hit by the beam suffers 1d6 + 2 damage per caster level, to a maximum of of 20d6 + 24 damage. this damage is 1/2 lightning, and 1/2 spiritual. the target can take a reflex save to attempt to reduce the damage to 1/2. the sheer force of the blast can leave the caster stunned, and they must make a sucesfull dc 18 fortitude save or become stunned for a round. failure by more than 5 means the caster is instead knocked down
Hádo 90: Kurohitsugi (black coffin)
[darkness, force]
Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"
level: 9
Range: medium (100 ft + caster level * 10)
Target: single
save: fortitude for half + fortitude to avoid extra effect
spell resistance: yes
duration: 1 round/varies
casting time: standarf
normal due to the sheer power if this spell, it cannot be manifested fully skipping the incantation except by the strongest of kido users.
If cast without the incantation, then a powerful torent of gravity pins the target in place whilst a box of black energy forms around the victim. when the box is complete, multiple spears of black energy form around the target, before skewering the box and everything inside. this deals 2d6 damage per caster level, to a maximum damage of 40d6. When the coffin fades, the victim must make a fortitude test to avoid being rendered unconcious from the shock.
If cast with the full incantation, then the spell takes the form not of an insubstantial black box, but a pilar of solid, physical energy. the box encloses the target and prevents any movement from the victim. This functions as the previous version, however, the victim is also locked within the coffin. they continue to suffer 1d6 per caster level gravity damage each round until they escape. characters in the coffin, and they begin to suffocate aas the air within the coffin runs out. the coffin is an object with a hardness of 5 and 50 hp.
Hádo 91: Senjú Kóten Taihó (Thousand-hand bright heaven-culling spear)
[Light, force]
Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"
level: 9
Range: long (400 ft + 1/2caster level * 40)
Target: ray
save: none/half
spell resistance: yes/yes
duration: instant
casting time: standard
normal: The caster generates a collection of shining spears of pink light, before launching them at the foes. if the beams come into contact with each other, they detonate with extreme force.
This is a ranged touch attack that causes 5d6 damage each spear. The caster fires one ray, and an extra ray for each 2 levels above 5.
any foe hit by 3 or more spears is hit by a radius 20 burst explosion causing 2d6 force damage for each spear hit. the victims of this explosion can make a reflex save to reduce the damage by half.
Hádo 94: Ittó Kasó (lone blade cremation)
[fire]
Incantation: None - the cost for Ittó Kadó is much steeper
level: 9
Range: short
Target: 40 ft wdth line
save: none
spell resistance: no
duration: instant
casting time: standard action
normal: Ittó Kató is a spell of sacrifice, a forbidden Hadó with near unmatched damage potential. The caster must sacrifice one of their limbs as the cost for the spell. The spell creates a pillar of fire in the shape of a katana's tip
Anything caught in the blade suffers 2d6 damage per caster level, with no maximum limit, even more so, the nature of the flames means it ignores any fire resistance, immunity or absorption and the miss chance against cncorporeal foes. the speed at which the blade manifests means that no save is possible against the damage - however, a creature capable of teleporting as a reaction can teleport out of the radius, and thus suffer half damage.
Even the caster's limb is not enough to pay to the ravenous flames - they also suffer damage equal to half the damage from the flame.
anything killed by the flames in incinerated imediatly, and will require a true resurection or a whish spell to revive.
Alternatley, Ittó Kató can be boosted in a fashion. using the spell in this manner consumes the caster's life, imediatly incinerating their corpse and increasing the damage dice by an ammount equal to the casters own hit dice.