|
Post by ultima22689 on Jul 28, 2012 6:16:37 GMT -5
but at the same time, considering than on anything abovee rating 4 your SEP will be much, MUCH higher than your HP (before attributes, a warrior has 240 hps and 470 SEP), meaning an attack that would outright kill the shinigami would only cut his SEP in half, which is much easier to recover from - there's no gamble there, its stupid not to use it. also, for the stun effect, does it have to be for one attack to trigger it or is it culumulative? because current reading is the former, which contributes to me finding no action much to cheap. Which is good, shouldn't be a last resort ability, losing half your SEP in one turn is bad, no matter how you slice it. Choosing to expend half your SEP to not end up dead is pretty useful, bur good luck knowing your opponent is about to unleash a metric ton of damage, and if it's half your SEP, you're stunned in addition to taking half of that as damage, so you'd still suffer some major consequences on top of losing half your sep and being stunned 1-4 rounds.More than enough time to coup de grace you. Cumulative, the damage effect isn't supposed to be for one attack action, but for the next turn that deals damage to you, so if I did a full attack against X character who uses the buffer ability, he'd have to cover the cost of an entire full attack action.
|
|
|
Post by blackestofmages on Jul 28, 2012 14:52:32 GMT -5
loosing half your SEP in one turn is bad, true. but its far, far better than being dead, no? because then you loose all your SEP, your actions and your ability to do anything. and that circumstance will never crop up in the first place anyway. and the 1/2 SEP=max HP is assuming a warrior (highest HP) with the miumum amount of SEP required to get the feat. Now, for a kido shinigami with a rating of 7 or 8, they need to be dead 4-5 times over for the barrier to break. it utterly negates the fact they have a naturally lower HP than a warrior because the less crucial resource (which is effectivly equal for every class) is being used, which in turn makes those classes much more powerful. whats the advantage to having a high HP class when the supposed glass cannon can take as much punishment as you as well as having a higher damage potential to make up for the supposed lack of resistance? also, every turn your opponents about to uneash a metric ton of damage on you, it's kinda their job also those existing concequences will very rarely pop up. I'm serious here, how many games have you played where the party tank has gone from alive to dead in a single round? how many times have yu been in a game, done damage calculations and been told your characters dead more than twice over for someone with a rating of 7/8? damage figures like that shouldn't crop up unless your DM is an ass and trying to kill you rather than run a game, and since thats the damage figure needed to trigger the breaking point it means it would never logically pop up. so there's no reason to not have this feat, and no reason not to have it active. consider the other HP boosting feat Blooded grants +2 per level, not bonuses ranging from *2 to *10. and before we mention it costs SEP, thats restored from a simple eight hours rest and its very eaisly possible to make a build that'd spend about 3-4 SEP a round, meaning they can afford to take hits to their SEP for ages before it becomes a problem at all. and even then, its an eight hour recovery period to fix it, not a new character which is what it would be if it hit HP it grants a major, major bonus in survivability (more than any other ability I can think of, and thats after looking through the wiki, including abilities like Bankai) with a false threat of using it, and costs an arbitary resource that can be recovered with no effort. see my concern yet?
|
|
|
Post by lilshiro on Jul 29, 2012 2:35:06 GMT -5
My attempt at fixing my own mistake...
Reishi Senseitive [Reiatsu] Prerequisites: Reiraku Hunter, Suppression Mastery Benefit: By reading the flow of reishi in your opponent's reiatsu as a Swift Action requiring a Wisdom (+ half ECL) check vs a DC of 10 + opponent's Reiatsu modifer + half opponent's HD, you can gain a dodge bonus to both your AC and your reflex save equal to half your level vs that opponent. This bonus lasts as longs as you have fewer SEP or Spirit Charges than them or until you use this ability on someone else. Special: You may only target one opponent at a time with this feat. You must be suppressing your own reiatsu in order to use this feat. Special: If your opponent is suppressing their reiatsu, your Sense Motive check must beat that DC as well as the one normally required.
But on the matter of Reiatsu Buffer; a Swift action makes for a good comprise as far as that bit goes. It's still once per turn, on your turn and it eats a poetenial action that way. BoM is right in that no-one in their right minds wouldn't take it baring odd circumstances. Assuming you add that bit about not being subject to SEP per level.
It should still count against the limit for other expendatures, but it should not obey it. Otherwise, at level 8 you can stop 8 damage for 8 SEP. Which as I clearly to subtle before is useless. By making it count against limit (even if it doesn't obey it) you garentee you won't be able to deal out the mega-death abilities that cost SEP.
After all, you spent your level limit (probberly more) taking that kind of damage, it robs you of your ability to deal that damage back. That is the goal of the trade off, is it not.
I am aware that it might not be balanced yet, but the intention is that is a defence that prevents you from attacking (or escaping thanks to Shunpo equivilents) at the same pace.
|
|
|
Post by blackestofmages on Jul 29, 2012 7:17:56 GMT -5
@ new reishi sensative: you've...just made the wording on the test very confusing. why not 10 + targets HD (ignoring the halfing of hit dice) rather than that odd +elc thing at the top? also, as a note, the SEP/Spirit Charges thing makes this a lil' impractical for some people (other than quincy due to low maximum but regenerating energy) and for others an arbitary limit. especially since the person you said you based this off logically never had less energy than other, being rated no 1 and not using any of that power now her successor did so by being weaker than everyone else, but... on that note, perhaps a bonus to the roll if your own SEP is surpressed (like possibly bringing back that 1/2 hd thing?)
|
|
|
Post by lilshiro on Jul 31, 2012 6:07:22 GMT -5
Sorry, I was tired and did not think about the wording all the way through. I'll take your good idea though BoM, if you don't mind.
That said, I feel I should try to explain what I'm trying to do with it a bit more. Yes Teresa was exceedingly strong. But the ability that inspired was all about not using that power. And most of the time we saw it being used, it was trying to hit up power curve, (except when Teresa fought off 2-5 but that involves multiple people which this cannot handle anyway). Which is why I thought it would be a good way to throw those people who aren't lucky enough to have high SEP a bone. As it stands, it is very easy for someone with low SEP to be trounced.
This was meant to give them a way to stay in the game. It is not meant to be an equalizer. However you are right in that, as it stands it is impractical for people. At the very least it would get annoying trying to keep track of every SEP use by everyone.
So here is the newest version, plus a new one.
Third try's the...one that sucks the least.
Reishi Senseitive [Reiatsu] Prerequisites: Reiraku Hunter, Suppression Mastery Benefit: By reading the flow of reishi in your opponent's reiatsu as a Swift Action requiring a Wisdom check with a proficiency bonus equal to half your level vs a DC of 10 + opponent's Reiatsu modifer + opponent's HD, you can gain a dodge bonus to both your AC and your reflex save equal to half your level vs that opponent only. This bonus lasts until you use this ability on someone else.
E.G: Jill is 'reading' Jack. Jack is level 5 as well, with a Reiatsu modifer of +4 so Jill is rolling against a DC of 19. Her wisdom modifer is +4 and she is level 5 so she rolls 1d20+7. She will need a roll of 12 to succeed.
Special: You may only target one opponent at a time with this feat. Special: You must be suppressing your own reiatsu in order to use this feat. Any round in which spend more than half your level in SEP or Spirit Charges counts as dropping your Suppression for this feat. Otherwise see Suppression Mastery and the Suppress Reiatsu skill for details. Special: If your opponent is suppressing their reiatsu, your Sense Motive check must beat that DC as well as the one normally required.
Reishi Reader [Reiatsu] Prerequisites: Reishi Senseitive Benefit: Your sensitivity has allowed you to survive so far. Now you've managed to improve it. You may now use Reishi Senseitive against a number of oppoents equal to your Int modifer (minimum 1). The bonuses now last until you replace that 'slot' with someone else's infomation or stop suppressing your reiatsu.
That better?
|
|
|
Post by blackestofmages on Aug 5, 2012 19:46:44 GMT -5
looks good
|
|
|
Post by lilshiro on Aug 7, 2012 19:30:07 GMT -5
Ok fine I'll get to work on the 4th versi- Wait, what? looks good ^^ ^^ ^^ ( < < ) ( v v ) ( > > ) I did it! Thank you
|
|
|
Post by TheMageKing on Sept 12, 2012 21:20:31 GMT -5
Know what feat we need? One for a Move Action demoralize.
Intimidating Glare [General] Your fearsome visage allows you to force people to cower with minimal effort. Benefit: You gain a +2 bonus on all checks to demoralize an opponent. Furthermore, you may use the demoralize function of the Intimidate skills as a move action. Normal: You may only demoralize as a standard action.
|
|
|
Post by TheMageKing on Sept 13, 2012 20:57:26 GMT -5
Intimidating Glare [General]Your fearsome visage allows you to force people to cower with minimal effort. Prerequisites: Intimidate 9 ranks Benefit: You gain a +2 bonus on all checks to demoralize an opponent. Furthermore, you may use the demoralize function of the Intimidate skills as a move action. Normal: You may only demoralize as a standard action. Edited to have Prereq.
|
|
|
Post by blackestofmages on Sept 14, 2012 10:36:38 GMT -5
looks OK, I suppose
|
|
|
Post by blackestofmages on Oct 31, 2012 20:11:41 GMT -5
so, based of Aizen's resumed trolling in the last chapter, it seems some shinigami can use their zanpakuto power without the blade in hand (unless the oetei 13 left him with his sword whilst locked up, but I shudder to think anyone would be that stupid...)
possibly a feat extention of sealed ability that lets you use a sealed ability without the blade in hand?
thoughts?
|
|
|
Post by giantfr0g on Sept 25, 2013 11:50:37 GMT -5
Okay a question I have. How does the constant release feat interact with the alternate and variable release feats? Free switching seems like a bad idea. So maybe it allows you to activate shiksa I as normal to switch but has an unlimited duration. It's the action and cost that confuses me.
|
|
|
Post by blackestofmages on Oct 10, 2013 3:55:26 GMT -5
Okay a question I have. How does the constant release feat interact with the alternate and variable release feats? Free switching seems like a bad idea. So maybe it allows you to activate shiksa I as normal to switch but has an unlimited duration. It's the action and cost that confuses me. hmmmm, we hadn't considered that. I'd say switching between forms as a swift action whilst active, mayhaps?
|
|
|
Post by TheMageKing on Oct 10, 2013 14:12:33 GMT -5
Personally, I'd let them be at normal Shikai activation.
So your [True] Shikai is constantly active, but those feats need a normal Shikai activation to be used, and have the same limited duration a normal Shikai would.
|
|
|
Post by blackestofmages on Oct 16, 2013 14:33:21 GMT -5
Personally, I'd let them be at normal Shikai activation. So your [True] Shikai is constantly active, but those feats need a normal Shikai activation to be used, and have the same limited duration a normal Shikai would. that works better. also, whilst where on the subject, whats the point of the alternate form feat when the variable form feat is a stronger alt form.
|
|