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Post by Dionon on May 2, 2012 13:27:53 GMT -5
Ok, I was just checking to make sure.
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Post by The Dire Reverend on May 3, 2012 7:52:49 GMT -5
I think it would be better for it to not require your character to be a first level character.
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Post by blackestofmages on May 3, 2012 8:26:01 GMT -5
I think it would be better for it to not require your character to be a first level character. but this feat represents a specific physical characteristic, rather than training. and your body structure can't change like that, so having access to it beyond 1st level raises many, many physical questions on how that could work.
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Post by The Dire Reverend on May 6, 2012 23:45:29 GMT -5
You could always say that you already had the body structure, but before you took the feat you lacked the muscles to back it up. If that's still an issue for you, you could say "Hey check out this neat experiment the 12th division did on me!"
There's a WotC handbook with a feat that gives you dragon wings, but only help you slow descents and you are unable to fly. A second feat allows you to use your wings to fly.
Also, this is a fantasy game with magic talking swords and people who can float in the sky just by being highly balanced.
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Post by Dionon on May 7, 2012 2:24:31 GMT -5
this is a fantasy game with magic talking swords and people who can float in the sky just by being highly balanced. He brings up a decent point...
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Post by blackestofmages on Jun 1, 2012 17:04:08 GMT -5
based off a suggestion from the GiTP forum, hows about
Focused Surge Prerequisites: Intimidate 4+ When making a Reiatsu Surge, you may count your Reiatsu modifier in place of your charisma modifier to determine the effectiveness of your surge. This does not effect intimidate in any way, shape or form
and one of my own
MetaNegcacion Prerequisites: NegaciĆ³ns The Hollow can apply Metakido to her Negacions. This makes the negaciĆ³n cost as much SEP as the cost of the Metakido pluss 3 SEP per Negcacion level (standard/gillian/adjuchas/vasto lorde)
thoughts/feelings/death threats?
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Post by lilshiro on Jun 2, 2012 5:12:00 GMT -5
@focuesed Surge: I thought that Reiatsu Surge worked that way by default. But you are right it isn't stated that way on the wiki. I don't see any balancing issues beyond the fact that it makes Cha a better reiatsu attribute.
@meta-Negcacion: Pretty cool. Might be better just to outright it say it costs the price of the metakido +3 for Standard level Negacions, +6 for Gillian, +9 for Adjuchas and +12 for Vasto Lordes. However unlikely, some people might be confused that Negacions don't have numbered levels and thus there is nothing to multiply by three.
Good work BoM
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Post by TheMageKing on Jul 22, 2012 19:59:00 GMT -5
Oh, hey. Haven't been on here in a while. Here, have a feat. Reiatsu Pulse [Reiatsu]Prerequisites: Level 7, Reiatsu stat 15 Benefit: As a Swift or Immediate action, you may spend 5 SEP to give yourself a +2 bonus to Strength or Dexterity, or a +10 foot bonus to speed, for one round. For each additional 3 SEP you spend, you may increase the Strength or Dexterity bonus by 2, or increase the bonus to speed by 10. Where'd I get the idea? Give you a hint. Starts with a "Fate/".
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Post by ultima22689 on Jul 24, 2012 14:02:10 GMT -5
Reiatsu Buffer [Reiatsu] Prerequisites: SEP Rating Average or higher, Reiatsu stat 16 Benefit: Once a round, on your turn, you may declare use of Reiatsu Buffer. If you should receive damage on your next turn, you must expend SEP equivalent to the sum of the damage. In doing so, you receive no damage. If the required amount of SEP you expend exceeds 25% of your total SEP, you receive half of that number as damage and are stunned for 1d4 rounds. Due to the abrupt and volatile nature of this ability, it does not respect SPE.
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Post by ultima22689 on Jul 24, 2012 14:04:33 GMT -5
Oh, hey. Haven't been on here in a while. Here, have a feat. Reiatsu Pulse [Reiatsu]Prerequisites: Level 7, Reiatsu stat 15 Benefit: As a Swift or Immediate action, you may spend 5 SEP to give yourself a +2 bonus to Strength or Dexterity, or a +10 foot bonus to speed, for one round. For each additional 3 SEP you spend, you may increase the Strength or Dexterity bonus by 2, or increase the bonus to speed by 10. Where'd I get the idea? Give you a hint. Starts with a "Fate/". Seems pretty cool, sadly I know not the reference.
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Post by lilshiro on Jul 27, 2012 8:43:43 GMT -5
The wording on Reiatsu Buffer is a bit wonky, but it's brilliant piece of work. A litttle easy to pick up, but unless you have the energy reserves to cope with the damage, shouldn't be a problem, since SPE has no effect on it.
Might want to add that it doesn't have to obey the SEP per turn limit, or it's basically useless.
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Post by lilshiro on Jul 27, 2012 9:05:04 GMT -5
Now, in my vainity, I shall attempt to contribute to this aspect of the project in a postive manner rather than simply to critic the amazing people who do and are good at this thing.
Meaning, I am not. So please, try to be gentle. But please also call it garbage, if nothing can be saved.
Reishi Senseitive [Reiatsu] Prerequisites: Reiraku Hunter, Suppression Mastery Benefit: By reading the flow of reishi in your opponent's reiatsu as a Swift Action requiring a Sense Motive check vs a DC of 10 + opponent's Reiatsu modifer + half opponent's HD, you can gain a dodge bonus to both your AC and your reflex save equal to half your level vs that opponent. This bonus lasts as longs as you have fewer SEP or Spirit Charges than them or until you use this ability on someone else. Special: You may only target one opponent at a time with this feat. You must be suppressing your own reiatsu in order to use this feat. Special: If your opponent is suppressing their reiatsu, your Sense Motive check must beat that DC as well as the one normally required.
Okay, hit me with it... I know it's dangerous but any idea i get from watching anime...and Tersa has such a lovely smile...
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Post by blackestofmages on Jul 27, 2012 12:11:02 GMT -5
Reiatsu buffer: looks good, just one problem with it; the ability to no sell your oponent for no action is pretty broken, even if it does cost SEP to do so. Possibly a swift or move action to activate it during your turn, rather than free.
Reishi Sensative: main problem here is that the skill used to gain the bonus increases at twice the rate of the DC, what with the skill raising 2 points per 2 hit dice (+1 dc), meaning it would eventually be a trivial boost. also, not sure but mayhaps changing the duration to be a bit shorter, as right now its close to being one action to not be hit in combat by that guy
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Post by ultima22689 on Jul 27, 2012 12:36:45 GMT -5
Thanks lilshiro.
I suppose making it a swift action would be cool, but then it allows the opponent to gleam that the user is prepared to buffer the attack. I wanted the ability to be a real gamble for the user, because it is such an expensive ability it ought to discourage buffer spam. Your SEP would evaporate in no time if you spam it, and then you're on track for a quick death since you squandered all your SEP away.
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Post by blackestofmages on Jul 27, 2012 13:06:00 GMT -5
but at the same time, considering than on anything abovee rating 4 your SEP will be much, MUCH higher than your HP (before attributes, a warrior has 240 hps and 470 SEP), meaning an attack that would outright kill the shinigami would only cut his SEP in half, which is much easier to recover from - there's no gamble there, its stupid not to use it. also, for the stun effect, does it have to be for one attack to trigger it or is it culumulative? because current reading is the former, which contributes to me finding no action much to cheap.
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