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Post by Shirokiba on Dec 3, 2011 5:19:40 GMT -5
blackestofmages has just become my best friend, the changes to shunpo just saved me a feat XD (Shunpo Mobility ftw!)
Edit: Does Improved Shunpo help meet the required amounts of Shunpo for certain feats?
Edit again: for Shunpo trail, should I count my character level as my caster level, to determine the mirror images (since Mirror Image said 1d4, +1 every three caster levels)?
Edit again again: Shunpo Pounce (love the changes to it) doesn't state a limit on attacks, I'm assuming up to your normal attacks allowed by BaB, modified by other things (like Flurry of Blows?)?
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Post by blackestofmages on Dec 3, 2011 6:18:31 GMT -5
1) yes it does. also, I killed a feat tax, so I'm happy 2) yup. I'll add that in soon (though your a shinigami. you already have a casetr level equal to your character level ) 3) yeah, it should have been "up to the ammount you can make in a full attack action" in there. will edit it in soon just stuck wondering whether shunpo hurricane should be flash dancer only...
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Post by Shirokiba on Dec 3, 2011 6:46:57 GMT -5
1) yes it does. also, I killed a feat tax, so I'm happy 2) yup. I'll add that in soon (though your a shinigami. you already have a casetr level equal to your character level ) 3) yeah, it should have been "up to the ammount you can make in a full attack action" in there. will edit it in soon just stuck wondering whether shunpo hurricane should be flash dancer only... Shunpo Hurricane? Flash Dancer? I feel like I've missed something, rofl.
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Post by blackestofmages on Dec 3, 2011 6:47:45 GMT -5
prestige class I'm working on. that was a flash feat I almost added. feel free to try and guess what it is
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Post by Shirokiba on Dec 3, 2011 6:53:50 GMT -5
prestige class I'm working on. that was a flash feat I almost added. feel free to try and guess what it is Emulating what Yoruichi did to that entire squad of the stealth force, taking them all out at once (a whirlwind attack version of Shunpo?) Also... while I like that Shunko was kept for the 2nd division operative, the ranged death attack just doesn't seem to fit, though I honestly have no idea what would be a good replacement for it (the battle Yoruichi and Sui-Feng used it made it seem like something else all together) Edit: Also specialized Zanpakuto mentions specialized Shikai abilities, but I don't see any, is that something that is being worked on, or was it something that is being removed?
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Post by blackestofmages on Dec 3, 2011 8:41:01 GMT -5
1) yarp. 2) the prestige classes need looking at, especially since yourichi has only ever used it to punch people 3) they're being added. if you look at the earth/barrier prototypes in the shinigami section you'll see a few. They're more potent than the average ability, but less so than a bankai ability
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Post by Shirokiba on Dec 3, 2011 9:03:29 GMT -5
1) yarp. 2) the prestige classes need looking at, especially since yourichi has only ever used it to punch people 3) they're being added. if you look at the earth/barrier prototypes in the shinigami section you'll see a few. They're more potent than the average ability, but less so than a bankai ability got ant stashed away for the assassination type? If not, I can wait. Yeah, I noticed she only punched with it, too. I'm thinking of taking improved unarmed on my character, but eh... feats are still hard to plan out since there are a lot of Shunpo feats I want XD Edit: if one gains Shikai abilities after obtaining Bankai (via natural shikai progression or through feat) does that increase the number of shikai abilities to make your bankai you have as well, or must they be obtained via other methods? Also, if I do take Hakudo Adept do I only get the damage boost from my Zanpakuto? What about the + bonuses they get every so often (up to +5)?
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Post by blackestofmages on Dec 3, 2011 11:06:01 GMT -5
assassination: thats on the to-do list @ shikai: yep, whenevr you gain a shikai ability through a feat you gain 1, whenever its throught the class its doubled so becomes 2 Hakudo: I'm not sure. I'd say both personally
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Post by Shirokiba on Dec 3, 2011 14:29:45 GMT -5
thanks, that helps out greatly, now my unarmed strikes wont suck when I get to the level that they deal the same damage as my Zanpakuto.
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Post by blackestofmages on Dec 3, 2011 14:32:06 GMT -5
yeah, it does seem silly to pay a feat to be less effective in combat...
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Post by Shirokiba on Dec 3, 2011 15:05:39 GMT -5
yeah, it does seem silly to pay a feat to be less effective in combat... Agreed. With the background I am planning for this character, it'd be a little bit of a letdown if his unarmed strikes weren't up to par.
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Post by blackestofmages on Dec 3, 2011 18:57:31 GMT -5
so, some hollow-freak stuff, because I had nothing better to do and a bankai thingy or two Specalized BankaiPrerequisites: Bankai, specialized You do not gain an additional type in bankai. Instead, you gain an additional bankai ability at level 12 and 20, and every 8 levels thereafter. ACF: Doll-Trained BankaiReplaces: Bankai you do not gain bankai abilities. You gain a bonus shikai ability (normal) whenever you would receive a bankai ability, which is doubled in bankai as normal made to emulate Ichigo's, as he got lots of stuff, but nothing quite to the OMGWTFBBQ* level everyone elses seems to be, and in fact is visually suckier** (Ichigo did something understated. Tite musta had a brain hemorage when making the arc) *sorry, but it seemed appropriate considering the scale of everyone else's ** Note: does not apply to the new, armoured looking one. Looks like he remebered he gets an extra type in bankai and a feat for if my reworked vizards are approved (or not, just for fun) ammendation to inner hollow: Whilst in a frenzy, you have +4 strength but suffer 2 points of non-lethal damage a round. You are immune to fear. You must move to attack someone, and cannot fight defensivley or use the combat expertise feat. You can't use any intelect, cha or wis based skills. You fight heedless of pain or injury, though you will not activly provoke it. You have no preference of enemies. If there are no enemies left, you must move to attack your allies, and cannot hold back and chose not to attack, though you can influence what attacks you use. You may not use abilities to end the frenzy, such as Iron Heart Surge, and the hollow automatically resists any calm emotion or similar spells. This overcomes an immunity to mind effecting abilities, as it's your own mind your fighting. Your inner hollow can be pushed back into its place with a DC20 will save, made as a free action each round. You remain frenzied until your inner hollow is stopped, or you fall unconscious. Your inner hollow can only save you once per day. If you fall below 0 again, it works as normal and you start dying. Improved* Inner HollowPrerequisites: Inner Hollow, level 6+, been taken over by hollow by failing roll 8 times *or would that be worsened the bonus from your inner hollow taking over improve by +4 strength +2 constitution in addition to the normal bonuses. You gain health, as Rage. Your inner hollow now tries to take over at 25% health. It can do so as many times as it likes. It no longer saves you when you fall below 0 HP Special: A Vizard gets the stat bonuses any time they are wearing their mask. They still do not risk being taken over Greater Inner HollowPrerequisites: Inner Hollow, level 11+, been taken over by hollow by failing roll 8 times *or would that be worsened the bonus from your inner hollow taking over improve by +8 strength +4 constitution in addition to the normal bonuses. You gain health, as Rage. Your inner hollow now tries to take over at 50% health. It can do so as many times as it likes. It no longer saves you when you fall below 0 HP thoughts/feelings/death threats? clarrified the effects of inner hollow (to avoid people setting up an infinite life loop with iron heart surge/calm emotions, and for people without CW), though it's a little worse than a normal frenzy.
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turalisj
Lieutenant
Lazy Bastard
Posts: 132
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Post by turalisj on Dec 5, 2011 18:03:23 GMT -5
Hmmm... Do you guys suggest allowing the Summon type to be used with Constant Release?
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Post by blackestofmages on Dec 5, 2011 18:11:12 GMT -5
Hmmm... Do you guys suggest allowing the Summon type to be used with Constant Release? I suggest allowing the summon type, at all, as much as I suggest allowing prismatic sphere bodyslaming. Adding constant release won't fix it or break it any more. So... go for it if your allowing summoning and that reminds me I need to look at that one very soon EDIT: changes, what changes. I see no changes. this is how it always was
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Post by Major on Dec 5, 2011 18:27:04 GMT -5
I think you typoed and meant "I suggest not allowing the summon type at all."
Based on the rest of your wording.
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